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User eXperience - A Mobile Journey into the Human Mind Logic will get you from A to B. Imagination will get you anywhere. - Albert Einstein

User eXperience - A Mobile Journey into the Human Mind

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Borrowing some ideas from the User eXperience presentation but with a mobile twist.

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  • 1. User eXperience - A Mobile Journey into the Human Mind
    Logic will get you from A to B. Imagination will get you anywhere.
    - Albert Einstein

2. TJ
Chief Software Architect - codebyts
3. User eXperience
Simplicity
4. In software world, although UX is related to user interfaces, it goes beyond that.
5. Its about making things easier for the user
6. Its about making things simpler for the user
7. without confusing the user
8. or over engineering the solution
9. Its about understanding the human-nature
10. and psychology
11. Its about understanding the human behaviour
12. User eXperience
Perception
13. we perceive what we expect
14. we expect based on past experiences
15. we expect things that are different to be presented different
16. we expect things to appear logical and get lost if they dont
17. we are programmed to push big buttons
18. shortest gap of silence we can detect in a sound : 1 millisecond (0.001 second )
19. perception of cause and effect: 100 milliseconds (0.1 second)
20. maximum gap expected in a conversation: 1 second
21. User eXperience
Vision
22. we love structure
23. and grouping
24. and completion
25. and did we say structure?
26. and did we say structure?
27. User eXperience
Text and Fonts and Rock and Roll
28. This is a sample text
Uncommon or unfamiliar vocabulary
29. noisy background
30. centered text
31. Understandable language
32. User eXperience
Bringing It All Together
33. Less is more
34. Jeep - 2002
35. Jeep - 2003
36. Jeep - 2007
37. Less is more (before)
38. Less is more (after)
39. Think outside of the box (before)
40. Think outside of the box (after)
41. User eXperience
Your Users
42. Experts
43. Willing Adopters
44. Mainstreamers
45. User eXperience
User Experience is about Control
46. Control, control, control
47. simple means the user is in control
48. Easy navigation is preferable to search
49. User eXperience
Design for the Mobile
50. The comfort zone for the thumb
51. The comfort zone for the thumb
52. Right-handed vs. Left-Handed design
53. Bigger buttons tell the user whats important
54. Size of fingertip is 44 pixels (source: Apple)
55. Following the 44-pixel rule
56. Top to bottom design
57. Scrolls are bad well, sometimes.
58. Divide scrollable info into multiple non-scrollable screens
59. If you can break up the information, break it up.
60. Even if you use scrolling, the interface should be clear.
61. Design to avoid confirmations
62. Avoid confusion by using publicly accepted images on buttons
63. Apps Personality
64. More info
65. Day of the Hybrid

  • Design Course for the Developers

66. Detailed Human Psychological Analysis 67. Design Focus on different platforms individually (iOS, Android, WM7) 68. Tools of the trade 69. 1 day 70. Starts after June 2011Please express interest by filling out a form, talking to TJ or visiting www.codebyts.com
71. MonoTouch - MonoDroid

  • Mono technologies course with 2 different tracks

72. MonoTouch for iOS Development 73. MonoDroid for Android Development 74. 3 days 75. Starts on beg July 2011Please express interest by filling out a form, talking to TJ or visiting www.codebyts.com
76. WM7

  • Build WM7 applications with Silverlight

77. Focus on standard out of the box and Telerik WM7 controls 78. 3 days 79. Starts on beg June 2011Please express interest by filling out a form, talking to TJ or visiting www.codebyts.com
80. Questions?
tjsblog.net
[email protected]
@tjgokcen (twitter)