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Faculty Seminar on Virtual Worlds Episode 6 - Education - 4/8/08 cory ondrejka - [email protected]

USC Faculty Seminar 4.8.2008

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Page 1: USC Faculty Seminar 4.8.2008

Faculty Seminar on Virtual Worlds

Episode 6 - Education - 4/8/08cory ondrejka - [email protected]

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what this talk will not be

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a survey of education projects in virtual worlds -- for that try:

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http://www.simteach.com/

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or try google

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instead, will try to look at categories of education use

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and how virtual worlds and education interact

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since already meta

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as we would expect

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given the previously discussed lack of a magic circle

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beating crap out of each other OK

beating crap out of each other frowned on

which we all understand now

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so we would expect some other educational forms as well...

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education and commerce

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commercial education

(ie “training”)

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exploring new media

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large scale (http://sl.nmc.com/)

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even trying to educate congress!

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even trying to educate congress!

(where much of the testimony was about virtual worlds applications to education)

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so, rather than a general survey, let’s explore the classes of use

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(and maybe try to relate back to education theory as well)

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which is, admittedly, a bit like

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since this is what you do

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so, once again, remember

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not only that...

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IANAL

not only that...

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IANAL

not only that...

(I Am Not A Lawyer)

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IANACSOET

but that...

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IANACSOET

but that...

(I Am Not A Cognitive Scientist Or Education Theorist)

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however, what I am going to talk about has been strongly influenced by these folks

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first, keep in mind the idea of“learning by doing”

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whether we call it that

(Lev Vygotsky)

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or situated learning

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(or lpp, for that matter)

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or performance before competence

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there is a long history that we learn best

bydoing

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not by skill and drill

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we want to see how to learn

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why to learn

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with different motivations

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with different goals

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and then be able to practice

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with feedback and assessment

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of many different types

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maximizing the opportunities for situated learning looks a lot like

innovation

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who are we allowing to try?

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recall the innovation limitations

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capital

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stigma of failure

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regulatory/legal challenges

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these all exist when trying to enable situated learning

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and all can be addressed more easily in virtual worlds

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capital

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stigma

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regulatory

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students and teachers want opportunities

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and will leverage technology in unexpected ways

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situated learning is just one aspect

of good learning practice enabled by virtual worlds

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returning to lave and wenger

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communities of practice

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virtual worlds allow connections

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at a distance

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around virtually anything we can imagine

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graduate students

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or software development

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fashion

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architecture

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history

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not just long tail, but long tail communities (of practice)

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and communities given a broader language for signaling and

preserving what makes them a community

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and if you have broader communities...

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from all over the world

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virtual worlds can enable heterogeneous learning

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easier than real world

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to connect distant locations

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to cross pollinate communities

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and generations

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of course, deep questions about transfer

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and need for more research like Dmitri’s

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but yet another advantage is that we can study behavior

within these worlds

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if we remember privacy

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there are myriad opportunities

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and different approaches

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to how we learn about learning

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but there is a final category of education I’d like to cover

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what uses of virtual worlds should be part of education

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but aren’t

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specifically

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entrepreneurship

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cross disciplinary teamwork

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not to hit too close to home, but consider how APOC works now

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take an amazing group

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bombard them with classes

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and make them create a community

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a pretty amazing program, imho

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(and one that leverages lppand heterogeneity very well!)

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but how would we do it in a virtual world?

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you’d start with a mix of skills

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then production would begin

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ideas would change

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competition would evolve

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teams would start anew

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all the while learning on the go

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making mistakes

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and starting over

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how many communities could this group create in a year?

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I bet the answer is more than 1

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and many professions know this

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what can real world education learn from this lesson?

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that when given low risk opportunities to try, people will

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often working incredibly hard

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and learning along the way

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how would we do that in the real world?

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a bit of housekeeping...

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So, we’re almost done

april 22ndfuture of virtual worlds

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stop talking now