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Faculty Seminar on Virtual Worlds
Episode 5 - The Man - 3/25/08cory ondrejka - [email protected]
where by “The Man” I mean
legal, regulatory, government, and security issues
which largely resolve around
these intersections
as an aside, this is a problem because there is no magic circle
remember the magic circle?
beating crap out of each other OK
beating crap out of each other frowned on
alas, no magic circle online
hard to keepwhat happens here
away from here
especially with user-created content
as nice as it would be
also, consider differences between
actions insidevirtual worlds
and real world use of
virtual worlds
for example
as opposed to
vs
major difference is user intent
(which may or may not matter when it comes down to regulation)
so, legal
first off, remember
IANAL
legal issues return again and again to two areas
contractsintellectual property
by contract, mean eula
End User Licensing Agreement
End User Licensing Agreementaka
Terms of Service
big questions about what you can give away via a click
copyright?
copyright?patents?
copyright?patents?
freedom of speech?
nobody really knows,but eulas have generally
been upheld
game eulas usually restrictive
game eulas usually restrictive
Blizzard ownsthis conversation
among the many unanswered questions around eulas:
how do restrictions impact play?economics?
communications?learning?
intellectual property
or, perhaps
copyright
funny thing about virtual worlds
everythingcomes under intellectual property
(usually copyright)
because everything is acreative act and fixed
this isn’t what we’re used to
consider
copyrightcopyright
if this were the real world
copyright
copyright
in a virtual world...
copyright
copyright
copyrightcopyright
copyright
copyright
in fact
copyright
copyright
copyrightcopyright
copyright
copyright
copyright
copyright
copyright
copyright
copyrightcopyright
copyright
copyright
copyright
copyright
copyright
copyright
copyright
copyrightcopyright
copyright
copyright
copyright
copyright
copyright
copyright
copyright
copyrightcopyright
copyright
copyright
copyrightcopyright
copyright
copyright
copyright
it gets worse
the dance move
copyright
through the magic circle
content of all kinds
or brands
changing rules
remixes
real world media
cross world media
what about your likeness?
tons of complexity,not a lot of study
and remember, all in a zero marginal cost environment
so duplication is possible
and pirates will scare us
and someone will bring up
theDMCA
especially as line between digital and real blurs
on to regulatory
(I think of regulatory as legal but driven by government)
privacy
what is privacy in virtual worlds?
especially if (when)
people roleplay
are activists
seek healing
speaking of healthcare
where you travel in virtual worlds looks a lot like browser histories
can your employer learnyou were researching heart attacks
discrimination and harassment
real world tensions
or otherwise
with new affordances
governments also get tetchy where harms might exist
addiction?
violence?
adult content?
(plus separate regulations for children in many contexts)
of course, anything that involves money
means
taxation
when and how to tax?
so far, the Joint Economic Committee has taken the “tax at
conversion” strategy
virtual $
real $
bankpaypal
credit card
tax here
but that could change
banking
(to say nothing of stock markets)
(or combining vice and money)
gambling
with special concerns abouthow money moves
remember
virtual $
real $
even if the bad guys make virtual money
virtual $
real $
they need to get it back to the real world
virtual $
real $
virtual $
real $
bankpaypal
credit card
virtual $
real $
bankpaypal
credit card
and banks et al are very tightly regulated
topics governments don’t know enough to even wonder about
self image and influence
and if that wasn’t complex enough
musician in Brazil
musician in Brazil
space simulated in US
musician in Brazil
space simulated in US
listener in Germany
listener in Japan
listener in Sweden
listener in UK
listener in Italy
collaboration at a distance
our intuitions of place are wrong
this will require multilateral cooperation
maybe using virtual worlds
(which is happening)
but will take practice
because we still have much to learn about what
togethermeans in virtual worlds
nowhere will this be more important than
public diplomacy and terrorism
given emotional places
where people are learning
inspired
connected
outspoken
cultural
how do we use them in an increasingly fragmented world?
how do we remember
how do we represent the future?
are virtual worlds recognized as threats or opportunities?
what affordances are critical to the discussion?
we need these discussions about many technologies, btw
a final question
(that I don’t know the answer to)
who controlsspeech
in virtual worlds?
(too large a subject)
many competing forces
so, what’s next?
want to confirm dates since April is a weird, mutated month with
5Tuesdays
I propose:
april 8theducation
april 22ndfuture of virtual worlds
(but I’m open to other topics)
stop talking now