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© SensoMotoric Instruments GmbH 2016 www.smivision.com Eye Tracking powered hands-free Interaction and Personalization Tom Sengelaub – AWE 2016 1

Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

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Page 1: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Eye Tracking powered hands-free Interaction and Personalization

Tom Sengelaub – AWE 2016

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Page 2: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Eye tracking is the perfect way to measure attention

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Page 3: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Eye tracking is almost as old as VR

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Page 4: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Components cost are in the single dollars

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Page 5: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

At the beginning of every success stands a problem

5

Hands free interaction

Personalization

Input swamp

Information overflow

Page 6: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

At the beginning of every success stands a problem

6

Hands free interaction

Personalization

Input swamp

Information overflow

Page 7: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

IPD has the biggest influence on the projection IPD / eye relief is used to position the

virtual cameras

Page 8: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Wrong IPD will break proportions Too large IPD will let objects appear

closer and smaller than they actually are intended

Page 9: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Wrong IPD will break proportions Too small IPD will let objects appear

farther and larger than they actually are intended

Page 10: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

At the beginning of every success stands a problem

10

Hands free interaction

Personalization

Input swamp

Information overflow

Page 11: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Information on demand instead of just information

11Screenshot "Hyper Reality"/Keiichi Matsuda

Page 12: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

At the beginning of every success stands a problem

12

Hands free interaction

Personalization

Input swamp

Information overflow

Page 13: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Pick by vision – eye tracking boosts efficiency

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Page 14: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

Eye tracking will power consumer AR Automatic display calibration assures

best possible illusion Information presentation on demand and

just in time Gaze interaction makes AR more

accessible, barrier free and truly handsfree

User aware scene processing mimizes false positives and speeds up processing

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Page 15: Tom Sengelaub (SMI) Eye Tracking Powered Hands-Free Interaction and Personalisation

© SensoMotoric Instruments GmbH 2016 www.smivision.com

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