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Rose Radkowski Jessica Smith Nelida Vazquez 1. Summary Vintage Tech for Teens will offer a basic introduction to obsolete technologies and offer teens the space and time to imagine, share ideas, and create something new from old materials. 5. Plan of Action •Post event on library website •Begin taking registrations •Find, screen, and train volunteers •Solicit donations of old machines; arrange for post-event recycling •Contact high school computer teachers and clubs to advertize •Make and post flyers •Research for and prepare talk or have college volunteers do this •Gather tools and craft equipment •Set up room; test technology •Day of: greet kids and have them make nametags; 25-30 minute lesson (history, parts- identification, safety, 3. Rationale for the program This workshop will integrate hands-on education and imaginative play. Kids who speak different languages and have different skills will work together to interact 4. Resources •Hardware: old computers, phones, game consoles, etc.; computer and projector; 4 wireless laptops •Software: PowerPoint, Internet •Human: bilingual librarian; 2-3 computer science college volunteers; approx. 8 hrs. planning and networking, 3 hrs. resource-gathering and setup, 4 hrs. session •Library: room; tables/chairs for 25; craft and technology Vintage Tech for Teens Remixed Trash and Mashed-Up Treasures 2. Intended audience English- or Spanish- speaking urban teens ages 13-18 Up to 20 participants who will be divided into groups of 5 based on their stated level of skill with technology and tools Teen Tech Week @ SIS LIS 2633 Technology in the Lives of Children

Teen tech week @ the Library

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This project was prepared for one of my school projects but was inspired by me. This was our rough draft which was not bad.

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Page 1: Teen tech week @ the Library

Rose RadkowskiJessica Smith

Nelida Vazquez

1. SummaryVintage Tech for Teens will offer a basic introduction to obsolete technologies and offer teens the space and time to imagine, share ideas, and create something new from old materials.

5. Plan of Action•Post event on library website•Begin taking registrations•Find, screen, and train volunteers•Solicit donations of old machines; arrange for post-event recycling•Contact high school computer teachers and clubs to advertize•Make and post flyers•Research for and prepare talk or have college volunteers do this•Gather tools and craft equipment•Set up room; test technology•Day of: greet kids and have them make nametags; 25-30 minute lesson (history, parts-identification, safety, recycling); break into groups; take apart machines; make new things; evaluate session

3. Rationale for the programThis workshop will integrate hands-on education and imaginative play. Kids who speak different languages and have different skills will work together to interact with technology in a new way and learn about recycling.

4. Resources •Hardware: old computers, phones, game consoles, etc.; computer and projector; 4 wireless laptops•Software: PowerPoint, Internet •Human: bilingual librarian; 2-3 computer science college volunteers; approx. 8 hrs. planning and networking, 3 hrs. resource-gathering and setup, 4 hrs. session•Library: room; tables/chairs for 25; craft and technology books; tools and craft supplies—screwdrivers, hot glue, tape, etc.; water, light snacks; pathfinders; displays•Marketing: flyers, personal contacts, library website

Vintage Tech for TeensRemixed Trash and

Mashed-Up Treasures

2. Intended audience• English- or Spanish-speaking

urban teens ages 13-18 • Up to 20 participants who will be

divided into groups of 5 based on their stated level of skill with technology and tools

Teen Tech Week @ SISLIS 2633 Technology in the Lives of

Children