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Tracy L.M. Kennedy PhD Candidate Graduate Department of Sociology University of Toronto 725 Spadina Ave. Toronto, ON M5S 2J4 [email protected]

T. Kennedy: Research & Teaching

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An overview of my research and teaching projects to date. Last Updated October 2008.

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Page 1: T. Kennedy: Research & Teaching

Tracy L.M. Kennedy

PhD CandidateGraduate Department of Sociology

University of Toronto725 Spadina Ave.

Toronto, ON M5S [email protected]

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Tracy L.M. Kennedy• I’ve been researching

society & the internet since 1995. In the last 13 years, I’ve investigated how people use the internet – from websites, email and blogging to games, gaming and virtual worlds - and how these have become integrated into our daily lives. I look at the social and cultural issues that surface as new technologies become more pervasive.

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Current Research AreasICTs, Families & Households Digital culture, Video

Games, Gaming & Virtual Worlds

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ICTs, Families & HouseholdsPublications:• Kennedy, Tracy & B. Wellman (2007). “Networked Households” in Information,

Communication and Society, Vol 10 (5), pp 644-669.• Kennedy, Tracy (2007). “Working @ Home: Negotiating Space & Place” in ICTs and Emerging

Business Practices, (eds) Yuichi Washida & Shenja van der Graaf. Idea Publishing, pp 257-279.• Kennedy, Tracy (2006). “Gender and the Household Internet” in the Gender and Information

Technology Encyclopedia, (ed) Eileen M. Trauth. Information Science Publishing.• Wellman, B. & B. Hogan with J. Boase, K. Berg, J. Carrasco, J. Kayahara, & Tracy Kennedy

(2006). “Connected Lives: The Project” in Networked Neighbourhoods: The Connected Community in Context, (ed) Patrick Purcell. Berlin: Springer, pp 161-216.

• Viseu, A., Clement, A., Aspinal J. & Tracy Kennedy (2006). "The Interplay of Public and Private Spaces in Internet Access", in Information, Communication & Society, Vol 9 (5), pp. 633-656.

• Clement, A., Viseu, A., Aspinal, J. & Tracy Kennedy (2004). "Public Access, Personal Privacy And Media Interweaving In Everyday Internet Experiences: Exploring Current Policy Concerns Via A 'Neighbourhood Ethnography'" in (eds) Leslie Shade & Marita Moll, Seeking Convergence in Policy and Practice. Canadian Centre for Policy Alternatives: Ottawa, pp 245-282.

• Kennedy, Tracy, B. Wellman & K. Klement (2003). "Gendering the Digital Divide" in IT & Society, Vol 1 (5) Summer 2003, pp 149-172.

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Everyday Internet ProjectFeb 2003-Dec 2004

• Toronto, Ontario• Investigated the everyday

experiences of regular domestic internet users in light of the broad policy/design issues of accessibility, privacy and ‘(de)personalization’

• Neighbourhood ethnography

• Interviews• Citizen policy panels

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Connected Lives Project2003-Present

• East York – borough of Toronto, Ontario

• Focused analysis of how the Internet is embedded in everyday life

• How Internet users and non-users engage in social relationships inside & outside the home

• Surveys• Interviews

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Connected Lives North2005-Present

• Chapleau, Ontario• Introduction of High-

speed Internet to a Northern Ontario Rural Community

• Focused on the relationship between ICTs, Social Interaction & Social Capital

• Surveys• Interviews

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Community & Technologies Research Group, Microsoft

June 2007-Aug 2007

• Investigated households that play video games together & the impact of gaming on family life

• Home Ethnographies• Interviews

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The Pew Internet & American Life Project - Networked Families

Nov 2007-Oct 2008

Investigates the prevalence of ICTs in American households and examines how household members use ICTs communicate, organize daily routines and schedules, and spend time together.

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Digital culture, Video Games, Gaming & Virtual Worlds

Conference Presentations:• Conference presenter (with D. Williams & R. Moore) at Association of Internet Researchers, Copenhagen,

Denmark, October 2008: “Behind the Avatar: The Patterns, Practices and Functions of Role Playing in MMOs”.

• Conference presenter (with D. Williams & R. Moore) at Games, Learning & Society, Madison, Wisconsin, July 2008: “The Virtual World Exploratorium Project: Initial Findings and Future Directions”.

• Conference presenter at Video Gaming at University of Toronto: Technical, Legal and Social Dimensions, Bell University Labs, May 2008: “Women & Gaming: What can social research can tell us about the ‘non-traditional’ gamer?”

• Conference presenter (with J. Robinson & G. Sinclair) at Association of Internet Researchers, Vancouver, BC, October, 2007: “Modding the Metaverse; The Pedagogy of Participation”

• Conference presenter at American Sociology Association – Communication, Information & Technologies Mini-Conference, New York/Second Life, August 2007: “Women’s Online Gaming Communities: Don’t Hate the Game, Hate the Players”.

• Conference presenter (with J. Robinson) at American Sociology Association – Communication, Information & Technologies Mini-Conference, New York/Second Life, August 2007: “Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds”

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Virtual Centre for Digital MediaOct 2006-Oct 2007

• Investigated interactive and empowering pedagogical styles of learning and knowledge construction inside and outside the classroom using the Virtual World Second Life

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Community & Technologies Research Group, Microsoft

June 2007-Aug 2007

• Examined the importance of virtual social networks in women’s online gaming community

• Case Study Of GamerchiX• Content analysis • Interviews• Ethnography• Network analysis

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Virtual World Environment Project: EverQuest 2

Oct 2007-Present

• Examines the motivations, social practices & meanings of role-playing in virtual worlds

• Survey data (with SOE)• Interviews• Virtual Ethnography

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Teaching Areas

2002-Present:• Internet, Cyberculture,

Gaming & Virtual Worlds• Technology, ICTS, Web 2.0,

Web 3D• Gender, Families &

Households• Media • Mass Culture• Qualitative Research Methods

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Engaging students in new ways

• Keeping up with student needs

• Preparing students for ICT workforce

• Blended Reality Teaching• Applying traditional

theories & concepts to new social spaces

4th year students in Second Life‘Cultural Studies of Virtual Worlds’

Professor Tracy

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