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Persuasive games Concept, state of the art and issues on sustainability applications

State of the art on persuasive games for water consumption

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State of the art of my research on persuasive games for environment protection, susteinability and water management

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Page 1: State of the art on persuasive games for water consumption

Persuasive games

Concept, state of the art and issues on sustainability applications

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Initial CONCEPTS

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Concept

• What are these persuasive games,

after all?

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The first doubt• Pervasive or persuasive?

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And even more doubts

• Serious gaming, ubiqutuous computing, activating game, exergaming, constructionist and behaviorist learning, augmented reality games, social games...

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Gathering everything together...

• Related concepts:• Serious games• Gamification• Games with a purpose• Pervasive games

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... And voilà!

• Related concepts:• Serious games• Gamification• Games with a purpose• Pervasive games• Persuasive games

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... And voilà!

• Related concepts:• Serious games• Gamification• Games with a purpose• Pervasive games• Persuasive games

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HERE THERE ARE THE SERIOUS GAMES!

Hi, i’m serious!

“Games that do not have entertainment, enjoyment or fun as their primary purpose” (Michael & Chen, 2005).

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For training

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For education

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AND HERE THERE ARE THE PERVASIVE GAMES!

I’m pervasive!

Games based on pervasive technology.

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Some of them already commercial!

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Some of them are designed for more than entertaining…

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SOME OF THEM ARE DESIGNED FOR MORE THAN ENTERTAINING

Yan Xu et. al.: Designing pervasive health games for sustainability, adaptability and sociability

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Also some of the serious, try to change your opinion about

something

We’re persuasive!

Games (tries to) that change your opinion/behaviour on some topic.

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Being pervasive... Or not!

Pervasive Serious

Persuasive

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State of the art on PERSUASIVE GAMES

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Methodology

•Research:• Portals: IEEE Xplore and ACM Digital Library• Terms: “persuasive games” • Years: from 2009 to 2013

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Methodology

•Results:• 95 results (19 from IEEE, 76 from ACM)• 1 panel• 1 keynote• 4 journals• 6 conference proceedings• 83 papers• (12 papers - from backward and forward

chaining)

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Categorization

35

39

9

Papers

ApplicationsDesign and toolsOthers

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The others

Others

Papers more related to game culture or, that didn’t talk about games.

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Design aspects, tools and psychological studies

• Psychological aspects of persuasion

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Design aspects, tools and psychological studies

• Psychological aspects of persuasion

• Designing for persuade

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Design aspects, tools and psychological studies

• Psychological aspects of persuasion

• Designing for persuade

• Framework and methodologies

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Applications

Games for health

PiNiZoRo: A GPS-based Exercise Game for FamiliesStanley, K. et al., (2010), Proceedings of Future Play 2010.

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ApplicationsGames for producing “social effects”

Amy Eubanks: Catching Fireflies: a persuasive augmented reality game for Android phones, 2011

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Applications

Games for environment and sustainability

• 8 results

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Applications

Games for environment and sustainability (8 results)

Pedro Centieiro, et. al.: A location-based multiplayer mobile game to encourage pro-environmental behaviours. 2011

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About WATERmanagement

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Actual table Water wars Atoll Game The Basin Challenge /

Catchment detoxFloodSim Acqua Republica

Tecnologia Não especificado VisualWorks©, CORMAS©platform

Flash Flash Unity

Role of the player Stakeholders Family providers – 1 water agency player

Policymakers (god) Flood policy strategist Mayor (god)

Feedback Message boards Não especificado Messages in game and leaderboard

Messages in game Messages in game

Mecanica Turn based rpg Rpg computer assisted Rpg Simulated rpg Rpg

WM Issues - Policies- Variable water conditions

- Variable water conditions (hydrogeological model)- Scarcity- Management (Policies)

- Policies- Variable water conditions - Scarcity of water

- Floods (concepts and policies)

- variable water conditions- policies

Players Multiplayer, chat communication

Up to 16 presential players (8 for board)

1-2 players 1 1

Primary focus Facilitating discourse among inhabitants of a real world watershed

Land and water allocation conflicting rules

Manage a river catchment so that after 50/100 years you have a healthy economy and environment.

Raising awareness of issues surrounding flooding policy and citizen engagement in the UK

to play and learn—by personal experience, about the conflicts and trade-offs that exist in a river basin.

Publico alvo New mexico residents Tarawa atoll 16 representa. (people and policymakers)

Teenage students (anyone can play)

Everyone (UK residents) Everyone ()

Platform web and mobile PC supported board game Web Web Web (portable)

Extracting data Semi structured interview semi-automatic software

Not provided Not provided Numerical computational models (MIKE BASIN from DHI)

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How? Water wars Atoll Game The Basin

Challenge / Catchment detox

FloodSim Acqua Republica

Technology Non specified VisualWorks, and CORMAS platform

Flash Flash Unity

Mechanics Turn based (Rpg)

Turn based computer assisted rpg)

Turn based (Rpg)

Turn based (Rpg)

Turn based (Rpg)

Platform Web and mobile

PC supported board game

Web Web Web (portable)

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Who? Water wars Atoll Game The Basin

Challenge / Catchment detox

FloodSim Acqua Republica

Target Audience

New mexico residents

Tarawa atoll 16 representa. (people and policymakers)

Teenage students (anyone can play)

Everyone (UK residents)

Everyone

Numbers of players

Multiplayer, chat communication

Up to 16 presential players (8 for board)

1-2 players 1 1

Role of the player

Stakeholders Family providers – 1 water agency player

Policymakers (god)

Flood policy strategist

Mayor(god)

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Dealing with data Water wars Atoll Game The Basin

Challenge / Catchment detox

FloodSim Acqua Republica

Extracting data Semi structured interview

Semi-automatic software

Not provided Not provided Numerical computational models (MIKE BASIN from DHI)

Feedback Message boards Non specified Messages in game and leaderboard

Messages in game

Messages in game

WM Issues - Policies- Variable water conditions

- Variable water conditions (hydrogeological model)- Scarcity- Management (Policies)

- Policies- Variable water conditions - Scarcity of water

- Floods (concepts and policies)

- variable water conditions- policies

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And out there in the jungle• Water Smart Software

(http://www.watersmartsoftware.com/index.html)

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Watersmart• Personalized

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Watersmart• Gamified

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Issues on persuasive gamesdevelopment for sustainability

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Open Question 1

If we’re going to use social data...

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Open Question 1

If we’re going to use social data,

how to treat massive data?

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A thought

“The impact of scaling sensing applications from personal to population scale is unknown. […] Today, we only have limited experience in building scalable sensing systems”. Nicholas D Lane, et al “A survey of mobile phone sensing” IEEE Communications Magazine 2010

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Open Question 2

How to guarantee that the results go for the long time?

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The Power agent example

Gustafsson, A. and Bång, M. 2008. Evaluation of a pervasive game for domestic energy engagement among teenagers.

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Power EXPLORER

• Gustafsson, Anton and Bång, Magnus and Svahn, Mattias (2009) Power Explorer – a casual game style for encouraging long term behavior change among teenagers.

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Retention techniques

• Gustafsson conclusions on design issues – to teenagers:

• Casual game play• Small investments by players• Fast and frequent reward

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But...

• Lucas Pereira et. al. – Understanding the limitations of eco-feedback: a one-year long-term study - Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data Lecture Notes in Computer Science Volume 7947, 2013,

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IT’s all ABOUT

• Intrinsic motivation!

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CONCLUSIONS

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Open Problems

• 1 – How to treat massive data

• 2 – How to guarantee the results for the long time

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Open Problems

• 1 – How to treat massive data

• 2 – How to guarantee the results for the long time

PrivacyEnergy consumptionQuickness / Quality

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Open Problems

• 1 – How to treat massive data

• 2 – How to guarantee the results for the long time Persuasive design

Retention TechniquesFeedback Tailoring

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Persuasive is hot...

• http://www.persuasive2014.org/

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And water is opened