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Social + Gamification: Better User Experience, Better Engagement, Better Data

"Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White

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"Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White, Senior Marketing Manager, Gigya.com(Boardroom A)Gamification works best when users can compete with their friends. As businesses look to gamify their web properties, ensuring that social rewards are tied to to users' social graphs is paramount to building sustained engagement. By seamlessly tying gamification with users' social identities, business can build a better user experience, leverage incredible customer insights, and drive valuable user behavior.

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Page 1: "Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White

Social + Gamification: Better User Experience, Better Engagement, Better Data

Page 2: "Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White

Proprietary & Confidential 2

Gigya’s Mission

Gigya’s mission is to socialize the rest of the web.

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Gigya: Social Infrastructure for Business

Gigya provides websites and apps with a complete social infrastructure.

Social Identity Management

Drive registrations & gain user insights

Social Plugins

Increase user engagement

Social GamificationReward users and

build loyalty

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Gigya Supports 1 Billion Unique Users Per Month

Gigya’s platform is trusted by 43% of the top 100 U.S. web properties according to comScore.

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Social Increases Traffic, Page Views, and Revenue

2-5 new visitors for content shared to social networks

90% increase in articles read from

socially referred users

2X increase in social referral traffic

40% increase in registrations with

Social Login

5X more likely to make a purchase with

Social Login

Gigya Implementations 2011

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Foursquare – Users Want to Compete with Friends

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Zynga – Users Want to Compete with Friends

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People are Bringing Their “Real” Identity Online

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Gamification Should be Social From the Ground Up

Page 10: "Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White

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Allow Competition within a User’s Social Graph

Page 11: "Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White

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Reward for Actions that Add Value to Your Business

Page 12: "Social + Gamification: Better User Experience, Better Engagement, Better Data" by Victor White

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Create Feedback Loops that Encourage User Behaviors

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Value Runs Both Ways

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Insight on User Behaviors

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Example Use Case – Email Marketing

Profile Information

Name: Stephanie S

Email: [email protected]

Gender: Female

Birthday: 08/18/83

Location: New York, NY

Education: Stanford Graduate

Interest Graph

Interests: marathons, surf trips, web design, music festivals

Activities: running, surfing, soccer, camping, kayaking

Music: Run DMC, Black Eyed Peas, Foo Fighters, U2, Kanye West

Movies: Inception, The Shining, Jaws, Caddyshack, Seven

TV Shows: Parks and Recreation, The League, The Soup

Books: Steve Jobs, Hunger Games, Outliers

Social Graph

# of Friends: 222

# of Followers: 4,256

# of Connections: 500+

Achievements

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Port Data Into Marketing Platforms

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Thank You

Victor White

Email: [email protected]

Twitter: @victorwhite

Call us at: 650.353.7230 or email: [email protected]