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Vanessa Roa Major Studio 2 Spring 2012 MoogBot Audio Game 1.0

Moogbot 1.0 - Final Presentation

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This is a presentation for Major Studio 2 for my Moogbot Prototype. Moogbot is a toy that allows blind users to interact with a virtual landscape that they can only touch and hear, but not see. This presentation includes photos of my work and my overall documentation.

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Page 1: Moogbot 1.0 - Final Presentation

Vanessa RoaMajor Studio 2

Spring 2012

MoogBot Audio Game 1.0

Page 2: Moogbot 1.0 - Final Presentation

How do we stimulate a virtual environment with textures for children who are blind or have disabilities while also created a game in which able bodied children can also learn? What would an inclusive children's toy look like? And how do we recreate an environment through the use of sound and texture with no visual input?

Problem/Statement

“The main challenge when developing auditory interfaces is to balance functionality and aesthetics.”

- Johnny Friberg “Audio Games – New Perspectives on Game Audio”

Page 3: Moogbot 1.0 - Final Presentation

Problem/Statement

“We live between two realms...the absence of seamless couplings between these parallel existences leaves the great divide between the worlds of bits and atoms.”

- Hiroshi Ishii and Brygg Ullmer “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. ”

Page 5: Moogbot 1.0 - Final Presentation

EX NO. 2: My Pal Violet

Precedents

Page 6: Moogbot 1.0 - Final Presentation

EX NO. 3: Bruce Haack - “Listen Compute Rock Home”

Precedents

Page 7: Moogbot 1.0 - Final Presentation

Early Sketches: Concept Art

Concepts/Sketches

Page 8: Moogbot 1.0 - Final Presentation

Early Sketches: Concept Art

Concepts/Sketches

Page 9: Moogbot 1.0 - Final Presentation

PROTOTYPE NO.1: Posterboard

Initial Prototype

Page 10: Moogbot 1.0 - Final Presentation

PROTOTYPE NO.2: Foamboard

Final Prototype

Page 11: Moogbot 1.0 - Final Presentation

PROTOTYPE NO.2: Foamboard

Final Prototype

Page 12: Moogbot 1.0 - Final Presentation

Survey: Audience Response

1. What is your favorite texture? Explain why you like this texture. Be as detailed in your description as you'd like.

2. What kind of memories do textures trigger for you? Do you associate certain textures with certain places and moments in life? Explain why.

3. How much does texture effect the way you interact with everyday objects or the products you use? Do you go out of your way to touch and feel certain textures? If

so, explain why..

User Reaction/Feedback

Page 13: Moogbot 1.0 - Final Presentation

Survey: Audience Response

User Reaction/Feedback

Page 14: Moogbot 1.0 - Final Presentation

Survey: Audience Response

User Reaction/Feedback

Page 15: Moogbot 1.0 - Final Presentation

PROTOTYPE NO.1: Feedback

●Toy was ugly & disengaging..●Would be more interested in engaging with textural interface.

●Would like to have a choice in ●selection of textures. ●Drawn to visual Graphics●Drawn to Roleplaying Games

User Reaction/Feedback

Page 16: Moogbot 1.0 - Final Presentation

PROTOTYPE NO.2: Feedback

●He said this was his favorite toy! ●Didn't engage as much with audio. ●Was more interested in exploring the interface of toy. ●Likes hard textures. ● Loves Crash Bandicoot and Jam Pack

User Reaction/Feedback

Page 17: Moogbot 1.0 - Final Presentation

AUDIO: Dr. Zhivago in the Intergalactic Jungle

Audio

Page 18: Moogbot 1.0 - Final Presentation

VIDEO: Emilio plays with MoogBot

Video

Page 19: Moogbot 1.0 - Final Presentation

Conclusion Based on User Feedback

● Find Blind Users! ●Redo Soundtrack and Seek out Actors● Find ways to program different responses to user selection of trackpad.●Redesign the tab slide and number the different tabs so that there's a clearer distinction of which tab to press. ● Cut out extra dialogue for soundtrack. ●Use Acrylic Sheet or durable and easier material to laser cut. ●Make the distinction between the robot and the audio game more clear! ●Play around with Arduino Wave Shield for third prototype.

Page 20: Moogbot 1.0 - Final Presentation

Future Ideas for Project

Tabs: Replaceable/Interchangable Textures both for the Robot and Trackpad

Page 21: Moogbot 1.0 - Final Presentation

Thank you for watching!

Comments/Suggestions? Thank you for watching my presentation

Sources“Audio Games: New Perspective on Game Audio” by Johnny Fridberg. Stockholm International Toy Research Center.

“Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms” by Hiroshii Ishiii, Brygg Ullmer.

“Edge Detection”, by Ellen C. Hildreth.

“Active Filtering for Robot Tactile Learning” by Hannes P Saal, Jo Anne Tlng and Sethu Vljayakumar

Page 22: Moogbot 1.0 - Final Presentation

END

Vanessa RoaMoogbot 1.0 - Audio Textile Game Toy

Web Link - http://a.parsons.edu/~roav427/blog/?p=62