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Lisa Marino, Chief Revenue Officer [email protected] Monetizing Social Games

Monetizing Social Games - RockYou at GDC

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Monetization and Business Models for Social Games - Lisa Marino, CRO of RockYou presentation from GDC 2010. "Social games are addictive, so addictive that developers are making millions of dollars from them. There are multiple models emerging in the industry for monetizing social games. Whether it's sponsorships, virtual currencies, CPM or CPE, the opportunities to make money in this space continues to grow. The question is: How do you do it? In order to be successful, developers must choose which business models to pursue and where to focus their efforts."

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Page 1: Monetizing Social Games - RockYou at GDC

Lisa Marino, Chief Revenue Officer

[email protected]

Monetizing Social Games

Page 2: Monetizing Social Games - RockYou at GDC

Agenda

1) Making A Good Game

2) Network Effect

3) Engagement

4) Arbitrage

5) The Future of Monetization

6) Questions

Page 3: Monetizing Social Games - RockYou at GDC

Why Social Gaming is Succeeding

Fast Paced Environment Cutting Edge Ideas

Tools and information lead to better understanding.

Under-monetized International Reach

Convert Non-Gamers to Casual Gamers– Nintendo Wii

Page 4: Monetizing Social Games - RockYou at GDC

The Secret Sauce: DAUs are Everything!

Network Effect

EngagementArbitrage

Key Threshold: .2 DAU/MAU

• Reach/Virality

• User acquisition

• Re-engagement

strategies

• ARPU

• K factor

• Feature

Releases

• Competition

• Friends help

users advance

Page 5: Monetizing Social Games - RockYou at GDC

Network Effect: DAU Growth and Rengagement

With Notifications going away, expect K Factor <.7

User

Acquisition/Reengagement

Channel

Key Thresholds

Feed Posts • 3 FB users should click on every

feed post created

Requests • Focus request on friends already

in game

• Expect a 70% CTR on requests if

friend already in game

Book Marks • Expect 20% of DAUs to enter

through bookmarks

Page 6: Monetizing Social Games - RockYou at GDC

Engagement: What Have You Done for Me Lately?

5 weekly releases:

3 content, 1 viral event, 1 game play feature

Page 7: Monetizing Social Games - RockYou at GDC

Engagement: Competition Rules

• Create competition among friends using visible metrics

• Friend Walls

• Customization

• Player vs. Player engagments

Page 8: Monetizing Social Games - RockYou at GDC

Engagement: Get Friends To Help

• Increase Re-engagement rates by sending requests calling friends for help

• All Users helping get the prize

Castle Age

Page 9: Monetizing Social Games - RockYou at GDC

Engagement: How To Engage Your Users

6 Basic Strategies of Keeping Your Users– Collecting

– Decorating

– Friendship/Collaboration

– Exploring

– Caring

– Competition

Page 10: Monetizing Social Games - RockYou at GDC

Arbitrage: Where Monetization is Coming From

Users

User-Initiated Actions

User-Participation

Page 11: Monetizing Social Games - RockYou at GDC

Arbitrage: Is Your Game Monetizing Well?

Measure on Revenue/1,000 DAU’s

Best Monetizing Apps $100+/1,000 DAU’s

On Average, Apps Monetize $10-30/1,000 DAU’s

$30+/1,000 DAU’s On the right track

Page 12: Monetizing Social Games - RockYou at GDC

Arbitrage: Keys To Monetization

Drama

Friendship/Love

Competition

Collections

Gambling

Individuality

Keys to Monetization

Page 13: Monetizing Social Games - RockYou at GDC

Arbitrage: Understand Your Economy

Keep economies fluid Make currencies

valuable Let users decide how

to acquire currency and advancement

Sources and Sinks

Page 14: Monetizing Social Games - RockYou at GDC

Arbitrage: Know Your Key Demographic

Focus Tools on Your Primary Users

– Geography

– Age

– Gender

– Time Of Week

– Time Of Day

Page 15: Monetizing Social Games - RockYou at GDC

Arbitrage: Direct Payments

1-3% of DAU’s Are Paying Customers

Payment Methods Biased to Default Method.– Usually Defaulted to Best Converting Method.

PayPal

Offers

Credit Card

15%

60%

25%

Page 16: Monetizing Social Games - RockYou at GDC

Arbitrage: Capitalize On Your Existing Consumers

1st 30-40%of Purchases2nd

Entice Users to Re-Purchase Premium Currency

Conversion Rates for Repeat Consumers are Higher.

>50% of Total Revenue Should be Repeat Consumers

Page 17: Monetizing Social Games - RockYou at GDC

Arbitrage: Difference Makers in Offers Walls

Surveys

Local Strategy

Page 18: Monetizing Social Games - RockYou at GDC

Future of Monetization: Expand the Digital Goods Pie

Increase a game’s digital goods monetization rate from 3% to 25%

Page 19: Monetizing Social Games - RockYou at GDC

Future of Monetization: Advertising

Why Advertising will be Successful

Games have huge user bases so brand need to be there

Users want to level up and not pay for it

Expands Monetization rates of user base

Safe and Clean Advertising Environment

Page 20: Monetizing Social Games - RockYou at GDC

Future of Monetization: In Game Case Study

• Customized and controlled

Brand Experience

• Cost Per Engagement

Model

• In Game converts as high

as 50% of opt in users

• Highest CPMs of all

monetization tools

Page 21: Monetizing Social Games - RockYou at GDC

Conclusion

Questions?

Page 22: Monetizing Social Games - RockYou at GDC

Lisa MarinoChief Revenue Officer

[email protected]