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Second Life ® MOBAC Future Technologies Workshop May 2, 2008 Danielle Kane

MOBAC Future Technologies Workshop - Introduction

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Presentation give May 2, 2008 by Sandra Rotenberg and Danielle Kane

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Page 1: MOBAC Future Technologies Workshop - Introduction

Second Life®

MOBAC Future Technologies Workshop May 2, 2008

Danielle Kane

Page 2: MOBAC Future Technologies Workshop - Introduction

Rise of Gaming

• MMORPG Massively-Multiplayer Online Role-Playing Game

• MMO Massively Multiplayer Online game

• MUVE Online, Multi-User Virtual Environments, sometimes called virtual worlds

http://www.opencroquet.org/index.php/Main_Page

http://www.worldofwarcraft.com/index.xml

http://secondlife.com/

http://www.activeworlds.com/

Page 3: MOBAC Future Technologies Workshop - Introduction

Is it Just a Game?

YES• Sense of play• Has the look and feel of

a game

NO• No objective, no way to

“win”• Content created by

residentsVendor Space on Imagination Island – Opened 3/19/07

Page 4: MOBAC Future Technologies Workshop - Introduction

TerminologyAV, Avie, Avatar

GridGriefer Inworld

LagL$

A LindenNewbie

RL/SLResident

RezSim

Page 5: MOBAC Future Technologies Workshop - Introduction

How Big is Second Life

223,616 acres

Page 6: MOBAC Future Technologies Workshop - Introduction

What is Second Life

• Chat / IM / Voice• Import / Export• Video / Snapshots• 3-D graphics• Rich Build Tools• Streaming Audio• Creativity• Collaboration • Ownership• Community• Expressive

• Lag• Distracting• Griefing / Harassment• No Preconceived Objective • Experiment• Economy• Slang• Social Environment• User Generated / Owned

Content• Social Networking

Page 7: MOBAC Future Technologies Workshop - Introduction

Getting Access

• Download client http://secondlife.com/support/downloads.php

• Create an account– Last name chosen from list– First name your choice

• Learn how to move, communicate, dress and build on orientation island

Page 8: MOBAC Future Technologies Workshop - Introduction

Second Life Communication

Non-verbal• Gestures, animations, visual appearance

Verbal• Text or Voice

• Private (IM)• Public (Local Chat)

Page 9: MOBAC Future Technologies Workshop - Introduction

Road Trip

Teleport

Walk or even Fly!

Page 10: MOBAC Future Technologies Workshop - Introduction

Building Your World

• Build using 3D prims

• Import textures, sounds and animations

• Linden Scripting Language

Page 11: MOBAC Future Technologies Workshop - Introduction

Education in Second Life

Sandra Rotenberg

Page 12: MOBAC Future Technologies Workshop - Introduction

OnslaughtGoogling “second life” schools…

645,000 results.

Adding (college OR university)

1,660,000 results.

Adding Information competence

115,000

Page 13: MOBAC Future Technologies Workshop - Introduction

If it’s in USA Today…

Page 14: MOBAC Future Technologies Workshop - Introduction

http://vhil.stanford.edu/projects/

Page 15: MOBAC Future Technologies Workshop - Introduction

Why?

Fun.

Possibilities – language, 3d models of weather, molecules, insects, etc., cultures, sociology, psychology, information competency.

Page 16: MOBAC Future Technologies Workshop - Introduction

Library instruction

Page 17: MOBAC Future Technologies Workshop - Introduction

Not a geek

And not Stanford, either.