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THE COMING AGE OF EMPATHIC COMPUTING Mark Billinghurst [email protected] June 2 nd 2016 AWE 2016 Conference Santa Clara, USA

Mark Billinghurst (University of South Australia) The Coming Age of Empathic Computing

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Empathic Computing

The coming age of empathic computingMark [email protected] 2nd 2016AWE 2016 ConferenceSanta Clara, USA

Current AR/VR/Wearable Technology

Applications EnabledGamingEducationHealthMedicineTrainingTourismEtc

Looking to the Future

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EmpathySeeing with the Eyes of another,Listening with the Ears of another, and Feeling with the Heart of another..Alfred Adler

Empathic Computing1. Understanding: Systems that can understand your feelings and emotions2. Experiencing: Systems that help you better experience the world of others3. Sharing: Systems that help you better share the experience of others

Sensors

VR

AR

1. Understanding: Affective ComputingRos Picard MIT Media LabSystems that recognize emotion

Example: Affectivahttps://www.youtube.com/watch?v=6QDMNPhMJI4

2. Experiencing: Virtual Reality

"Virtual reality offers a whole different medium to tell stories that really connect people andcreate anempathic connection." Nonny de la Peahttp://www.emblematicgroup.com/

Using VR for EmpathyUSC Project Syria (2014)Experience of Terrorism

Project Homeless (2015)Experience of Homelessness

For example, in her work she has developed VR interfaces to show what is it like to be in a terrorist bombing in Syria, or a homeless food line in Los Angeles. These are single user experience and provide a power immersive experience.12

Project Homelesshttps://www.youtube.com/watch?time_continue=1&v=SSLG8auUZKc

CHILDHOOD (Siggraph 2015)Kenji Suzuki, University of TsukubaWhat does it feel like to be a child?VR display + moved cameras + hand restrictors

CHILDHOOD Demohttps://www.youtube.com/watch?v=V3OghiKZxz4

Sharing: Augmented RealityCan we develop systems that allow us to share what we are seeing, hearing and feeling with others?

Empathy Glasses (CHI 2016)Combine together eye-tracking, display, face expressionImpicit cues eye gaze, face expression

++Pupil LabsEpson BT-200AffectiveWear Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. InProceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.

AffectiveWear Emotion GlassesPhoto sensors to recognize expressionUser calibrationMachine learningRecognizing 8 face expressions

Empathy Glasses in UseEye gaze pointer and remote pointingFace expression displayIn future integrated eye-tracking/display

This shows the Empathy glasses in used. A person wearing them is assembling some wooden blocks. The view from the head worn camera is sent to a remote expert helper as well as the gaze pointer and a representation of the persons face expression. The remote is watching this on a monitor and can use a mouse to highlight points of interest. This pointer view is then shared back to the local user, so he or she can see when the remote user is indicating. We ran a pilot use study that showed that sharing eye-gaze on the video made a significant improvement over just sharing live video.19

Empathy Glasses Demo

Lessons Learned

Pointing really helps in remote collaborationMakes remote user feel more connectedGaze looks promisingShows context of what person talking aboutEstablish shared understanding/awarenessFace expression Used as an implicit cue to show comprehension LimitationsLimited implicit cuesTask was a poor emotional triggerAffectiveWear needs improvement

Empathic VR EnvironmentsPlayer and ViewerViewer slaved to player Share emotional signals Heart rate, GSRRemote affect measuring

Demo: Empathic VR

AR and VR for Empathic ComputingVR systems are ideal for trying experiences:Strong story telling medium Provide total immersion/3D experienceEasy to change virtual body scale and representation

AR systems are idea for live sharing:Allow overlay on real world view/can share viewpointsSupport remote annotation/communicationEnhance real world task

As the examples Ive shown demonstrate, AR and VR are both ideal technologies for empathic computing. VR is perfect for getting people to try other experiences because it can immerse you in the experience. AR is perfect for live sharing of what people are seeing, hearing and feeling because it can be used for live streaming of a remote persons view and placing annotations on that view. 24

ConclusionsTrend towards Empathic ComputingUnderstanding, Experiencing, SharingAR/VR Enables Empathic ExperiencesChanges perspective Sharing space/experienceSupports annotation/communicationMany directions for future research

25In conclusion, Ive shown that there is a trend towards technologies that enhance understanding, experiencing and sharing, and to Empathic Computing. AR and VR enable types of empathic experiences do to their ability to share a first person view, share space and support communication cues. However there are many directions for future research, such as exploring how to capture and represent emotion.

www.empathiccomputing.org@marknb00

[email protected]