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Gamification Gamification

Gamification_ research

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my presentation about a Gamification research

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Page 1: Gamification_ research

Gamification

Gamification

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Agenda Introduction Background Gamification and psychology Gamification and agile

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What’s Gamification?

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Gamification Background In 2007, the Gamification industry was

invented by Bunch Ball . In 2008 , the first document about

Gamification was released The actual implementation of Gamification

started in year 2010, as the new trend was broadcasted through industry players and conferences .

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Gamification and psychology:

Fog's behavioral model three factors:

Motivation

Ability

Trigger

Those three factors should be applied to achieve

a powerful Gamification technique.

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Maslow’s and Pink’s theories

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Gamification and Agile Both Gamification and agile are built on the

idea of iterative system testing.

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Game Design Framework

Mechanics Dynamic Aesthetics

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Game mechanics Points Levels Leader boards Badges Challenges On boarding Engagement loops

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Foursquare

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Foursquare and Radio shack In August 2010, the two companies made a

contract RadioShack starts a 30 days marketing test A coupon was offered to those who checked

in the store In Christmas season ,RadioShack offered a badge of 20 % discount to those who Check in RadioShack stores and other Locations RadioShack revenues increased.

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Sales force..

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American airlines ..

In which a progression bar is used to represent user’s current qualification status

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Advantages .. Users engagement

Gaining customers loyalty.

Increasing revenues

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Pitfalls.. Using Gamification in a broken business

• Ignoring the product quality

• Bad marketing plan

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Pitfalls.. Pointsification and Badgification

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Conclusion Gamification is not just a game in an online

business or e-commerce website ,it is a strategic way of engaging more customers to a certain product or website .Gamification and a good business management can make very successful business

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References List 1-Anderson ,T.(2011).newcombiz.com website .Retrieved

from http://www.newcommbiz.com/could-gamification-replace

-management/

2-Beresford ,T(2011).gamificationofwork.com website .Retrieved from

http://gamification.co/2011/02/23/the-science-and-psychology-of-gamification/

3-Beresford ,T(2011).gamificationofwork.com website .Retrieved from

http://gamificationofwork.com/2011/10/how-to-avoid-pointsification-by-using-fuzziness/

  4-Carr D.(2011).Informationweek.com website.Retrieved

from http://www.informationweek.com/thebrainyard/news/social_networking_private_platforms/231900162

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References List 5-Chan,A.(2011).Arthurchan.net website .Retrieved

from http://sixrevisions.com/user-interface/karma-design-p

attern/   6-Cunningham C. & Zichermann G.

(2011).Gamification by design.O'reilly media, Inc,1005Graustein Highway North

7-Edwards, T(2011).blogs.imediaconnection.com webiste .Retrieved From

http://blogs.imediaconnection.com/blog/2011/08/03/15-brand-examples-of-gamification/

8-Jross ,G.(2011).Six Revisions website.Retrieved from

http://sixrevisions.com/user-interface/karma-design-pattern/

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Questions ? And thanks for your time !