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Slides from a talk give at Coventry University. January 2012
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Richard Vahrman
Gamification: from Gove to Gomorrah
Truth about Gamification
• Computer games are fun• Things within games that make them sticky• These are the game mechanics – levels,
scores, achievements, badges• Things in life are boring / not compelling• Make them interesting by adding game
mechanics• Welcome to the world of gamification
Badges
Game Mechanics• Challenges: Defined missions to complete or goals to accomplish, with awards or virtual items earned
upon completion.• Points: Basic virtual currency. Points can be spent on virtual items or simply accrued.• Avatar System: When people create something it’s uniquely theirs and it expresses their individuality,
which reinforces their connection to the app or service. Avatars are the most basic mechanism for doing this… and are a virtual good that can be acquired with points or currency.
• Avatar Catalogs: Enable a user to buy virtual goods and customize an avatar.• Trophy Case: Show a user all the available awards, the ones that they’ve completed, and their
progress.• Levels: Enables users to earn defined experience or level status and attain rankings to demonstrate
their status within the community.• Leaderboards: Enables the app or site to keep track of, and publicize, the activities of end users based
on statistics determined by app.• Canvas: Enables users to place graphical assets in a 2D space and customize a virtual representation
or space, such as an avatar, or virtual room.• Groups: People like being part of something bigger than just themselves, and competing with small
groups of individuals or as teams. Group activities compliment individual activities and can be used in combination in order to achieve new level status.
More Game Mechanics• Competitions: A way to allow users to compete against each other, and mini-challenges that users
can create and send to each other. • Gifting: Enable users to buy each other gifts for their avatars, digital canvas (virtual spaces).• Trivia: Embed a multiple-choice game widget into a site, and spin up new games on any topic you
like. Slideshows are another example, increases clicks and drives simple engagement with content submitted by users.
• Friends: Encourage selective participation and promote. Friends have denote strong and weak connections to other users on the system, inform group participation, and provide audience for user submitted contests and challenges.
• Social Network Connectors: Enables users to enable/disable posting to, for example, Twitter and Facebook from your site, and displays “missions” for users to complete on respective social networks.
• Star Rating: Enables users to rate pieces of content and see the average rating by other users.• Comments: A comment wall on your User’s profile pages. Asynchronous communication gives
users additional reasons to check back to see how the conversation is evolving.• News Feed: Enables a continuous feed of the actions of various end users.• Notifier: Provides feedback and notifications to end users, such as to alert users to points that can
be earned or, challenges that can be undertaken, or site features that should be investigated.
Life was full of …
• … Life mechanics• Computer games
came along and applied them
• The shame is we never called this “lification”
Because if we had…
… we would now be getting excited about applying lification to er, life
Being unfair to Computer Games
• Novelty• Variety• In control• Chance to make mistakes• Chance to do better• Measure progress• Doing things you can’t/won’t do in life
Gangs, Gongs and Government: Gamification and Democracy
Kitchens
Education
A Little Background
Games and particularly the Treasure Hunt
Lullingstone and some luck
Time Team
Story 1 – Metal Detectors
Story 2 - GeoFizz
Story 3 – the Dig
Story 4 – Finding the Plot
Story 5 – Hey Presto
Story in Reverse - 1
Reverse 2 – Create the Bits
Reverse 3 – Create the GeoFizz
Reverse 4 – Working with Maps
Clip from Invisible Buildingshttp://www.youtube.com/watch?v=8U7L0YKi-bc
Dinosaurs
Work Experience
Discovery
Orienteering
Defusing
Defragmentation
Narrative
The Trailerhttp://www.locomatrix.com/wordpress/?p=217
Work Experience
Current• Using smartphones in the classroom.• Teachmeet 2012• Mobile games competition• Cherokee Nation exchange• Smartphone repository• Learning programming• Richard’s Taking the Tablets TourProposed• Quad blogging• Free school• Raspberry PiCompleted• Teachmeet September 2011
Taking The Tablets Tour
Self Managed Learning College
Education: the Early Days
Education: Now
Gamification of Education
Gove and what he said
• ICT out – Computer Programming in• He said it because he had to• Curriculum designed by experts• Cf Curriculum of the BCA• Wikification
How we learnt computing before
Yamaha DX7One of the most popular digital synths ever was the DX7 from Yamaha, released in 1983. It featured a whole new type of synthesis called FM (Frequency Modulation). It certainly is not analog and it is difficult to program but can result in some excellent sounds! It is difficult because it is non-analog and thus, a whole new set of parameters are available for tweaking, many of which seemed counter-intuitive and unfamiliar. And programming had to be accomplished via membrane buttons, one data slider and a small LCD screen
Now there’s no time to program
In a Flash
Google Search: as3 camera tutorial
Scratch
Arduino