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Introduction to the Gamegame concept & outline for a day-long workshop on the subject.
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gamegame(c) Aki Järvinen 2005-6
GameGame Sessions
• ‘Theory meets Design meets Play Workshop’
Aki Järvinen
gamegame(c) Aki Järvinen 2005-6
Programme for the day
• Introduction: Theory of Game Elements (90 mins)
• GameGame: Theory meets Design meets Play (30 mins)
• break
• GameGame Play Session: Learning the Rules (90 mins)
• break
• GameGame Play Session 2: Play in Pairs (60 mins)
• Wrap-up & Feedback discussion (20 mins)
gamegame(c) Aki Järvinen 2005-6
The Theory Part
• Introduction to a theory of game elements
• Which you will meet as playing cards later
• Which, when combined, make up designs for games
• Or, systems we know as games
gamegame(c) Aki Järvinen 2005-6
All kinds of games allowed!
• All games, regardless of the media or technology they employ, contain certain elements
• They are not all the same
• Or implemented in the same manner or technique
• Yet there are underlying similarities: goals, objects to be manipulated, environments, players, etc.
gamegame(c) Aki Järvinen 2005-6
Same but different
• How to conceptualise this ‘same but different’ qualities of games?
• One needs to conceptualise the qualities
• And build a framework that brings them together, as in individual games
• The notion of System
gamegame(c) Aki Järvinen 2005-6
Games as systems
• System is ‘a dynamic whole with interacting parts’
• In game systems: 1) game elements equal the parts
• 2) elements have relationships, they interact
• 3) when players engage with the elements, it gives birth to another kind of interaction: game play
• game play gives birth to dynamics; ‘the run-time behavior of the system’ (LeBlanc)
• GameGame & You will make up a dynamic whole later
gamegame(c) Aki Järvinen 2005-6
The Theory of Game Elements
• Conceptualises possible different configurations of game systems
• i.e. the difference between one game and another is due to the fact that their systems are configured differently
• configuration of football vs. the configuration of Prince of Persia
• The theory is a form of Applied Ludology
• Which provides solutions for practical game analysis & design
gamegame(c) Aki Järvinen 2005-6
Element categories: overview
• A game system in operation, i.e. a game being played, puts these elements into interaction
COMPOUND
ELEMENTS
game play
SYSTEMIC
ELEMENTS
BEHAVIORAL
ELEMENTS
gamegame(c) Aki Järvinen 2005-6
Game elements: overview
• players• contexts
• components• environment
• ruleset• game mechanics• theme• information• interface
COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
• The element categories group different element classes
gamegame(c) Aki Järvinen 2005-6
Game elements: overview
• All game elements have an ownership attribute
• There are three kinds of ownership attributes:
[game element]-of-self
[game element]-of-other(s)
[game element]-of-system
• Ownership attributes often create inherent tension and competition to a game
• Thus, many games revolve around ownerships shifting back and forth
gamegame(c) Aki Järvinen 2005-6
What ludologists do
• game theorists deconstruct existing games into elements
gamegame(c) Aki Järvinen 2005-6
gamegame(c) Aki Järvinen 2005-6
What Game Designers do
• game designers construct & games from elements, game developers implement them
Save the Princess
Mario
Platforms
Koopa
Gamepad
RunningJumping
Coins
Goal
Components
Game mechanicsEnvironment
Interface
Italian Plumber ina Fantastic World
ThemeMushrooms
Tubes
gamegame(c) Aki Järvinen 2005-6
Game elements: overview
• players• contexts
• components• environment
• ruleset• game mechanics• theme• information• interface
COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
gamegame(c) Aki Järvinen 2005-6
Another visualization
gamegame(c) Aki Järvinen 2005-6
Another theory: Why?
• There are numerous theories of what games are made of - Parlett, Juul, Salen & Zimmerman, Aarseth, etc.
• My defenses to bring another theory into the world:
• To function as a hands-on analysis & design method, ‘design by elements’
• Certainly the first to be operationalized as a game!
• and a basis for a Design Document template
gamegame(c) Aki Järvinen 2005-6
GameGame: Background
•GameGame: Theory meets Design meets Play
•‘Ludology meets Understanding Comics’
gamegame(c) Aki Järvinen 2005-6
Component evolution
gamegame(c) Aki Järvinen 2005-6
gamegame(c) Aki Järvinen 2005-6
Play-testing evolution
gamegame(c) Aki Järvinen 2005-6
Previous workshops
• Both in academic and industry contexts
• Sulake, Apr 2005 (left)
• University of Bergen, Norway, Feb 2007 (above)
gamegame(c) Aki Järvinen 2005-6
Adaptation to GameGame
22
• players• contexts
• components• environment
• ruleset as goals & end/victory conditions
• game mechanics• theme• information• interface
COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
gamegame(c) Aki Järvinen 2005-6
Game elements of GameGame
23
• you• workshop
• cards
• design a game; sell it to others; 2nd milestone
• collecting, choosing, trading, performing, voting
• game design• hidden / open information COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
gamegame(c) Aki Järvinen 2005-6
What Game Designers do
Save the Princess
Mario
Platforms
Koopa
Gamepad
RunningJumping
Coins
Components
Environment
Italian Plumber ina Fantastic World
ThemeMushrooms
TubesGoal
Game mechanics
gamegame(c) Aki Järvinen 2005-6
GameGame: The rules
• The Manual:
• http://gamegame.blogs.com
gamegame(c) Aki Järvinen 2005-6
GameGame cards
gamegame(c) Aki Järvinen 2005-6
GameGame cards
gamegame(c) Aki Järvinen 2005-6
GameGame cards
gamegame(c) Aki Järvinen 2005-6
GameGame cards
gamegame(c) Aki Järvinen 2005-6
GameGame cards
gamegame(c) Aki Järvinen 2005-6
GameGame cards
gamegame(c) Aki Järvinen 2005-6
Game mechanics
gamegame(c) Aki Järvinen 2005-6
Assets
gamegame(c) Aki Järvinen 2005-6
The publisher
gamegame(c) Aki Järvinen 2005-6
Concept Template
• ‘Design by Elements’ approach
• Meant to Function as a documentation template of the concepts that come up through playing GG
• With some tweaking, can be edited into a Game Concept brief
• ...and continue fleshing it out towards a game design document
gamegame(c) Aki Järvinen 2005-6
Contact & more info
• http://gamegame.blogs.com
• http://www.gameswithoutfrontiers.net