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Game development step by step from my own experience and from expert
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GAME DEVELOPMENTBayu Sembada
Agenda
• Game development based on ExperienceExpert
FROM EXPERIENCEBayu Sembada
SMS CHAT 3D
Game Concept and Idea (1 of 6)
• Game used SMS as a tools to play• User can chat and interact to each other by
sending their SMS• 3D Design view of the game• User had their own character to choose from• Can put object for commercial purpose• Themes can be changed• Game displayed on commercial TV Stations• Timeline 4 weeks for commercial used
Development Team Assembled (2 of 6)
• Team 2 Programmers 1 3D Animator 1 Project Manager 1 Design Artist
Setup Engine & Development Tools (3 of 6)
• Engine Using “true-vision” 3D game engine
• Tools .NET Framework and SQL Server 3D-Max Software and Adobe
Define Modules (4 of 6)
• Programmer Desktop User Interfaces 3D World programming
Object Behaviors Object Attributes
3D Actor programming Actor Behaviors Actor Attributes
Artificial Intelligence (interaction between object) Anti collision between object Shortest Path
SMS Systems
Define Modules (4 of 6) Receiver Transmitter Controller
3D Max Animator Actor
Actor 3D Design Actor Animation
Object Object 3D Design
Design Artist Banner design Texture design
Testing (5 of 6)
• Deployment and Testing on Global TV station• Run on-air for 1 hours every-day at 2 am for 2
months
Production and Distribution (6 of 6)
• Distribute to all over Jatis local TV stations client
• Themes are created based on local interest• Create manual documents for TV operators to
teach them how to operate the game
Summary
Concept Development
Game World Game Play Character
Timeline and Propose Team
Budget
Production and Distribution
Assembled Team
Engine and Tools
Testing
Modules / Phase
Setup Package
Distribute to Clients
Themes Documentation
FROM EXPERT
Mark Claypool Director of Interactive Media and Game Development in Worcester Polytechnic Institute
The Idea (1 of 8)
• Concept for a new game• Clearly described
3-10 pages Outlining the game world, characters, challenges Lose-or-win scenarios, basic mechanics
• Becomes the pitch document Gets the game accepted or rejected by the
publisher
The Pitch (2 of 8)
• Idea presented to publisher (maybe manager, depending on game author)
• If idea captures interest, usually includes suggested revisions
• Idea is finally accepted
Proof of Concept (3 of 8)• Designer gets budget to build a prototype
Will be thrown away before game done• Game design expanded to larger document
Focusing on details of gameplay (play mechanics) Avoid focusing too much on user interface
• Budget proposed Including time and money
• Game will be developed using the prototype and the design document as guidance
• Not guaranteed to go to development yet That determined by success of this stage
Start of Development (4 of 8)• Development team assembled
Uses design document that is 90% done • Process broken into milestones
Milestones for measuring progress Game is tested for gameplay and quality
• How many milestones are there? Number depends on the size of the project
• Typically fixed from the beginning Need to avoid urge to add features (creep) during milestone
cycles!
Stages of Game Development (5 of 8)
Milestone 1• Most critical milestone• Game should have functional (not complete)
art, sound and code• Can assess feasibility and budget
Make changes, as appropriate• Then, rushes headlong into development!
Stages of Game Development (6 of 8)
Alpha• Lot of variation as to what is an Alpha• Complete with Art, Sound and Code• Not fully tested• Some tuning, last minute additions and
changes can still be done
Stages of Game Development (7 of 8)
Beta• Finished game, all features tested and tuned• External testing to check compatibility issues• Users play free of charge in exchange for
reporting bugs• (Hopefully) no changes to any art, sound or
code Only bug fixes
Stages of Game Development (8 of 8)
Gold Master• Accepted as complete• Includes known bugs
Distribution• Game is mass produced• Put into boxes, shrink-wrapped and shipped to
retailers
Summary
• The Idea• The Pitch• Proof of Concept• Start of Development– Milestone 1– Alpha– Beta– Gold
• Distribution
THANK YOU