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GAME DEVELOPMENT Bayu Sembada

Game Development Step by Step

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Game development step by step from my own experience and from expert

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Page 1: Game Development Step by Step

GAME DEVELOPMENTBayu Sembada

Page 2: Game Development Step by Step

Agenda

• Game development based on ExperienceExpert

Page 3: Game Development Step by Step

FROM EXPERIENCEBayu Sembada

Page 4: Game Development Step by Step

SMS CHAT 3D

Page 5: Game Development Step by Step

Game Concept and Idea (1 of 6)

• Game used SMS as a tools to play• User can chat and interact to each other by

sending their SMS• 3D Design view of the game• User had their own character to choose from• Can put object for commercial purpose• Themes can be changed• Game displayed on commercial TV Stations• Timeline 4 weeks for commercial used

Page 6: Game Development Step by Step

Development Team Assembled (2 of 6)

• Team 2 Programmers 1 3D Animator 1 Project Manager 1 Design Artist

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Setup Engine & Development Tools (3 of 6)

• Engine Using “true-vision” 3D game engine

• Tools .NET Framework and SQL Server 3D-Max Software and Adobe

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Define Modules (4 of 6)

• Programmer Desktop User Interfaces 3D World programming

Object Behaviors Object Attributes

3D Actor programming Actor Behaviors Actor Attributes

Artificial Intelligence (interaction between object) Anti collision between object Shortest Path

SMS Systems

Page 9: Game Development Step by Step

Define Modules (4 of 6) Receiver Transmitter Controller

3D Max Animator Actor

Actor 3D Design Actor Animation

Object Object 3D Design

Design Artist Banner design Texture design

Page 10: Game Development Step by Step

Testing (5 of 6)

• Deployment and Testing on Global TV station• Run on-air for 1 hours every-day at 2 am for 2

months

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Production and Distribution (6 of 6)

• Distribute to all over Jatis local TV stations client

• Themes are created based on local interest• Create manual documents for TV operators to

teach them how to operate the game

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Summary

Concept Development

Game World Game Play Character

Timeline and Propose Team

Budget

Production and Distribution

Assembled Team

Engine and Tools

Testing

Modules / Phase

Setup Package

Distribute to Clients

Themes Documentation

Page 13: Game Development Step by Step

FROM EXPERT

Mark Claypool Director of Interactive Media and Game Development in Worcester Polytechnic Institute

Page 14: Game Development Step by Step

The Idea (1 of 8)

• Concept for a new game• Clearly described

3-10 pages Outlining the game world, characters, challenges Lose-or-win scenarios, basic mechanics

• Becomes the pitch document Gets the game accepted or rejected by the

publisher

Page 15: Game Development Step by Step

The Pitch (2 of 8)

• Idea presented to publisher (maybe manager, depending on game author)

• If idea captures interest, usually includes suggested revisions

• Idea is finally accepted

Page 16: Game Development Step by Step

Proof of Concept (3 of 8)• Designer gets budget to build a prototype

Will be thrown away before game done• Game design expanded to larger document

Focusing on details of gameplay (play mechanics) Avoid focusing too much on user interface

• Budget proposed Including time and money

• Game will be developed using the prototype and the design document as guidance

• Not guaranteed to go to development yet That determined by success of this stage

Page 17: Game Development Step by Step

Start of Development (4 of 8)• Development team assembled

Uses design document that is 90% done • Process broken into milestones

Milestones for measuring progress Game is tested for gameplay and quality

• How many milestones are there? Number depends on the size of the project

• Typically fixed from the beginning Need to avoid urge to add features (creep) during milestone

cycles!

Page 18: Game Development Step by Step

Stages of Game Development (5 of 8)

Milestone 1• Most critical milestone• Game should have functional (not complete)

art, sound and code• Can assess feasibility and budget

Make changes, as appropriate• Then, rushes headlong into development!

Page 19: Game Development Step by Step

Stages of Game Development (6 of 8)

Alpha• Lot of variation as to what is an Alpha• Complete with Art, Sound and Code• Not fully tested• Some tuning, last minute additions and

changes can still be done

Page 20: Game Development Step by Step

Stages of Game Development (7 of 8)

Beta• Finished game, all features tested and tuned• External testing to check compatibility issues• Users play free of charge in exchange for

reporting bugs• (Hopefully) no changes to any art, sound or

code Only bug fixes

Page 21: Game Development Step by Step

Stages of Game Development (8 of 8)

Gold Master• Accepted as complete• Includes known bugs

Distribution• Game is mass produced• Put into boxes, shrink-wrapped and shipped to

retailers

Page 22: Game Development Step by Step

Summary

• The Idea• The Pitch• Proof of Concept• Start of Development– Milestone 1– Alpha– Beta– Gold

• Distribution

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THANK YOU

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