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BOARDROOM PRESENTATION INFO6004 E-Business Strategy Sat, 22 Nov 2014 Mohamed Hisham [mhha1g13]

e-Business presentation to introduce a technological initiative

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BOARDROOM PRESENTATION

INFO6004 E-Business Strategy

Sat, 22 Nov 2014

Mohamed Hisham[mhha1g13]

• Organisational Background

• Technological proposal

• Proposal analysis

• Recommendations

Overview

ABOUT RUBY TUESDAY INC.

22/11/2014Mohamed Hisham [mhha1g13]

• First restaurant opened in 1972 in Tennessee.

• High quality handcrafted food & service.

• Currently 750+ restaurants over 27 countries.

RUBY TUESDAY INC.

4

22/11/2014Mohamed Hisham [mhha1g13]

• NYSE symbol “RT”

• Market share peak in 2010.

• Current market capitalisation $350 million

Ruby Tuesday Inc. (RTI)NYSE restaurants and bars

RUBY TUESDAY INC.

5

Ruby Tuesday Restaurants RubyTueGo®

Ruby Tuesday Catering Service

6 22/11/2014Mohamed Hisham [mhha1g13]

7

FUTURE PLANS

• Introducing new menu.

• Boost marketing program.

• Improving dining experience in restaurants.

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22/11/2014Mohamed Hisham [mhha1g13]

89% use their smartphones on daily basis [1].

65% visit social networking websites through smartphones [1].

GOOGLE INC. SURVEY

9

Ruby Tuesday Mobile

PROPOSAL

SMARTPHONE APPLICATION

Mohamed Hisham [mhha1g13] 22/11/2014

Table reservation

Browse the menu

Paying invoices

Location-based advertisements

Nearby restaurants

Revamped RubyTueGo®

Gamification

Updates Notification

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22/11/2014Mohamed Hisham [mhha1g13]

GAMIFICATION

• Game Elements in business context.

• Customer acquisition & retention technique.

• Rewards for user interaction - Points - Badges - Leaderboards

13

> 50% companies gamification processes by

2015 [2]

> 70% Forbes Global 2000 at least 1 gamified app

[3]

Mohamed Hisham [mhha1g13] 22/11/201414

Mohamed Hisham [mhha1g13] 22/11/2014

Redeem Points

Unlockachievement

Collectpoints

New user bonus

500 points50,000points

PROPOSAL ANALYSIS

IMPLEMENTATION• Time

- Development time approx. 5 - 7 months.

- Marketing Campaign starts at 5th month.

• Cost

- Implementation cost $500,000

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BENEFITS ANALYSIS

• Reduce RubyTueGo® operators’ cost by 50%

• Increase sales by 8-12% [4]

• Conversion rate increase by 18% [4]

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BENEFITS ANALYSIS

• Increase customer acquisition by more than 400% [7].

• About 80,000 weekly active members [5].

• Customer retention increase by 33% [4].

• Easily updated and maintained.

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3x more

customers

COST ANALYSIS• Increase market share by more than 10% in 3 years [5]

• Return on investment of 200 - 500 % [8]

• Annual cost $200,000

• Application support $4,000/month

• Marketing campaign $10,000/month

• Gamification platform license $2,000/month

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4% revenue increase

[4]

22/11/2014Mohamed Hisham [mhha1g13]

Retu

rn o

n In

vest

men

t ( $

m)

-0.75

0

0.75

1.5

2.25

3

Year

2014 2015 2016 2017Q2

Payback period

ROI= 200%

RISK ANALYSIS

• Customers’ motivation

“If you are unable to establish buy-in from the target audience, the

program will never be successful.” [2]

• Marketing campaign for application

• Vague business objectives Failure of more than 60% of gamified applications [3]

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RECOMMENDATIONS

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• Platform-as-a-service (PaaS).

• Rewards for customers.

• Social websites integration.

24

BADGEVILLE INC.

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REFERENCES1. Google Inc. Survey: http://static.googleusercontent.com/media/www.google.com/en//googleblogs/pdfs/

mobile_understanding_smartphone_users.pdf

2. Gartner Gamification: http://www.gartner.com/newsroom/id/1629214

3. Gartner Forbes 2000 Gamification: http://www.gartner.com/newsroom/id/1844115

4. Gamification 101 – The Basics: http://www.learndash.com/gamification-101-the-basics/

5. Successful gamification case studies: http://www.learndash.com/successful-gamification-case-studies/

6. Gamification infographic: http://blog.demandmetric.com/wp-content/uploads/2013/06/Gamification-Infographic.png

7. Gamification 90+ case studies: http://www.e-advantagesolutions.co.uk/comprehensive-list-90-gamification-cases-roi-stats/

8. Gamification data can drive ROI: http://www.techrepublic.com/blog/big-data-analytics/gamification-data-can-drive-roi/165/

9. Badgeville badge: http://rightstartups.com/badgevilles-gamification-fad/

• Title slide background image: https://www.flickr.com/photos/phpprincess/2953030224/

• Overview background image: http://www.rubytuesday-egypt.com/ruby-tuesday-opening/opening/mall-of-arabia

• About Ruby Tuesday background: http://en.wikipedia.org/wiki/File:Ruby_Tuesday_HQ.JPG

• RubyTuesday logo: http://new.pentagram.com/2007/10/new-work-ruby-tuesday/

• Animation badges are taken from foursquare application as badges examples;

• http://www.cugelman.com/persuasive-psychology/gamification-what-it-is-when-to-use-it/

• http://thesocietypages.org/cyborgology/2012/10/15/gamification-playbor-exploitation-2/

• Gamification tags: http://blogs-images.forbes.com/steveolenski/files/2014/03/gamification-1.jpeg

• Smartphone pictures was made using http://placeit.net and Ruby Tuesday logo, badgeville images, and a medal icon.

• Recommendations background (Check): https://www.flickr.com/photos/yummyinthetummyblog/5395687039/

• Badgeville platform: http://badgeville.com/2013/11/07/gamification-behavior-platform-5

• Badgeville customers: http://badgeville.com/customers/view

22/11/2014Mohamed Hisham [mhha1g13] 27

Thank youAny Questions?