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Creating Wall Type Details using Parts and Assemblies Using a combination of 2 new tools in Revit 2012, Parts and Assemblies, you can create Details that show the wall types in your projects with the layers of construction pulled back. First, create a small length of wall that you want to detail, and place it on a Phase that exists after your other project Phases. You may want to name this Phase "Detailing" or some other description that makes sense to you. We place this wall on a later Phase so it wont affect our current project. Next, select the wall, and turn it into Parts using the Parts tool in the Modify>Create tab. Then, select each layer of material, and in Properties, turn on Shape Handles. Use the shape handles to pull back the layers of construction to reveal other layers. Then select all the Parts for the wall, and turn them into an Assembly by using the Modify>Create>Assemblies tool. Once they are an Assembly, you can right-click on the Assembly in the Project Browser and use the Create Assembly Views option to make plans, sections, 3D views, and even schedules of the Parts.

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Page 1: Creating wall type details using parts and assemblies

Creating Wall Type Details using Parts and Assemblies

Using a combination of 2 new tools in Revit 2012, Parts and Assemblies, you can create Details that show the wall types in your projects with the layers of construction pulled back.

First, create a small length of wall that you want to detail, and place it on a Phase that exists after your other project Phases. You may want to name this Phase "Detailing" or some other description that makes sense to you. We place this wall on a later Phase so it wont affect our current project.

Next, select the wall, and turn it into Parts using the Parts tool in the Modify>Create tab.

Then, select each layer of material, and in Properties, turn on Shape Handles. Use the shape handles to pull back the layers of construction to reveal other layers.

Then select all the Parts for the wall, and turn them into an Assembly by using the Modify>Create>Assemblies tool.

Once they are an Assembly, you can right-click on the Assembly in the Project Browser and use the Create Assembly Views option to make plans, sections, 3D views, and even schedules of the Parts.

Use the Annotate tab to add annotations to your views. Text, dimensions, keynotes, etc can all be added to these views, including the 3D Assembly view.

Place the Assembly Views on an Assembly Sheet to create the detail sheet for that specific wall type.

Page 2: Creating wall type details using parts and assemblies

Creating 3D Details

Creating 3D details of any part of a Revit project is easy! Use the Orient to View option located on the right-click menu of the View Cube. But first, you need to make a view that you want to create the 3D detail of. This can be any Revit plan, section, elevation, callout, or even another 3D view.

Making a 3D detail using a Callout:

1. In a plan view, place a Call out (View Tab>Callout) around the objects you would like to see in a 3D detail. Name your Call out View to easily locate it later.

2. Switch to a 3D view, preferably the default 3D view or a new 3D view, or any 3D view that you don't mind changing the appearance of.

3. Right-click on the View Cube, and choose Orient to View>Floor Plans and choose the Callout you just made and named,

4. The current 3D view will move and change to a top-down 3D view, with a 3D section box placed at the same position as the border of the Callout, automatically cropping the 3D view.

5. Using any navigation technique, whether it be an Orbit using the mouse, the View Cube, or a 3D Space Navigator device, re-orient this new top-down 3D view into an isometric view of your choice.

6. Select the 3D Section Box to edit the crop extents of the 3D view.

7. In Revit 2012, use the new "Save Orientation and Lock View" option from the view Control Bar at the bottom of the window.

8. Add Annotations/Tags/Dimensions/etc. to your new 3D detail, and place on a sheet.

This technique can be used to orient a 3D view to a Detail section, a plan, sections, and more. Explore the different options!

Page 3: Creating wall type details using parts and assemblies

Custom Stairs Representation Based on Real Cases

This article provides five samples to explain how to customize the component based stair documentation step by step. Component-based stairs can be created in Revit 2013. These examples are as follows:

For sketch-based stairs, the path and cut mark are integrated with the stair as a whole part. However, for component-based stairs, stair path is an independent annotation object, and there is an independent type for the stair cut mark. These changes provide great flexibility for the stair documentation.

Below are some real case examples to elaborate how to use the new functions to achieve them.

Sample 1

Step 1:

Create a switchback assembled stair using the default type in the project:

Page 4: Creating wall type details using parts and assemblies

Step 2:

Turn on the subcategory of <Above> Up Arrows:

It shows as:

Step 3:

Select the stair path, go to type properties, and customize the line shape at landing corner:

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The stair is shown as:

Step 4:

Turn off categories of <Above> Riser Lines/ <Above> supports.

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It becomes:

Step 5:

Customize the cut mark type; in the stair type properties, check the cut mark type as follows:

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Stair represents as:

Sample 2

Step 1:

Create a switchback assembled stair using the default type in the project:

Page 8: Creating wall type details using parts and assemblies

Step 2:

Turn on the subcategory of <Above> Up Arrows:

Step 3:

Customize the cut mark type; in the stair type properties, check the cut mark type as follows:

Page 9: Creating wall type details using parts and assemblies

Cut marks become:

Step 4:

Select the stair path, and use the shape handles to move it to the appropriate location:

Page 10: Creating wall type details using parts and assemblies

Step 5:

Turn off categories of <Above> Riser Lines/ <Above> supports.

The stair represents as what exactly shows in the sample drawing:

Sample 3

Page 11: Creating wall type details using parts and assemblies

Step 1:

Create a switchback assembled stair using the default type in the project:

Step 2:

Turn off categories of <Above> Nosing Lines, <Above> Riser Lines, <Above> Supports ,and Riser Lines.

Page 12: Creating wall type details using parts and assemblies

Stair shows as:

Step 3:

Select the stair path, and change the value of “Start Extension” in type properties:

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It is shown as:

Step 3:

Change the cut mark type in stair type properties:

Page 14: Creating wall type details using parts and assemblies

It shows as:

Sample 4

Step 1:

Create a switchback assembled stair using the default type in the project:

Page 15: Creating wall type details using parts and assemblies

Step 2:

Turn off categories of <Above> Riser Lines, <Above> Supports:

It is shown as:

Page 16: Creating wall type details using parts and assemblies

Step 3:

Customize the cut mark type in stairs type properties:

It is shown as:

Step 4:

Page 17: Creating wall type details using parts and assemblies

Select the stair path, and customize its type properties:

Stair path will be shown as full step arrow:

Sample 5

Page 18: Creating wall type details using parts and assemblies

Step 1:

Create a switchback assembled stair using the default type in the project:

Step 2:

Turn off all the <Above> related categories and Riser Lines:

Page 19: Creating wall type details using parts and assemblies

It is shown as:

Step 3:

Customize the stair path by changing the parameters in its type properties. Please note the change of the path family type to “Automatic Up/Down Direction”.

Page 20: Creating wall type details using parts and assemblies

After that, the stair will be shown exactly like what’s in the sample drawing;

Page 21: Creating wall type details using parts and assemblies

Placing Spot Elevations/Slope Annotations on Ramps

When in a plan view Revit will not allow you to directly annotate a ramp object with a spot elevation or spot slope.

To get around this limitation it is possibel to place a spot slope or elevation annotation on an object such as a floor and then move the annotation to the ramp object. Placing the annotation on the floor first allows the annotation to report the correct values. When it is moved to the ramp object, the annotation will report the values from the ramp object correctly as if it was originally placed on the ramp.

Once the annotation has been moved away from the floor object, the original floor can be deleted from the project if desired.

Page 22: Creating wall type details using parts and assemblies

Entourage using Detail Components

Giving your views some background or an "environment" can bring life to the views you create.

Use the attached detail componet families in your elevation and section views to provide some environment. Attached below is a Graphic Linework Tree family and a Graphic Linework People Family. Each family is a detail component family with different types used to define different graphic looks. Each tree family also has a white mask that can be turned on an off at the instance level controling if the tree is opaque or transparent. Each person type has this control as well and additional control so the pattern of the figures clothing can be turned on or off, or a control to make the figure completly filled in black.

Page 23: Creating wall type details using parts and assemblies

Keep in mind these families are detail components. Detail component families are view specific and placed from the "Detail Component" tool on the Annotate tab of the ribbon. Detail components also are always displayed "on top" of model elements in a view so if you uses these families in a situation where the model needs to be "in front" of them you may have to make some modifications or use some drafting tools in the view to "hide" portions of these families you don't want to see.

Use these families (and others you might create) to give your sections and elevations some architectural graphic "flair"

The concept for this article and these families were orginally published in a blog by Robert Shamilevich. Here is a link to the original translated (originally posted in Russian) post on the Art Architecture blog.

These familes used the originals posted and combined them into one famliy that uses different types to provide the different looks for the people and trees.

Show off and share, create your own graphic linework detail componet entourage families and attach them to this article. Be sure to update the article to let us know what you added.

Page 25: Creating wall type details using parts and assemblies

Two Pick Family to Calculate Fire Exit Distance

Use the example family to create a fire exiting diagram. The travel line family uses shared parameters in order to group the lines together and calculate the total length in a schedule.

Watch the video and see how the lines are placed in a project and calculated for total length in a schedule. You can also download the sample project so you can experiment examine how this family is used in a project. The example project also includes a

tag that can be used to tag the undividual lines of the path with the path name and/or segment distance.

exit_plan_schedule.png

Travel_Line.rfa

Fire_Exit_Line_Example_Project.rvt

Exiting_Tag.rfa

Page 26: Creating wall type details using parts and assemblies

Optimal Performace Suggestions for Revit Architecture

I've comprised a list of suggestions for optimal performance regarding Revit Architecture. These were pulled from many reading sources over the last year and have been made "standard" for my office for best practice. I hope you find them useful!

Regularly check and resolve Warnings. (Continue this process throughout entire project.)

* Manage Tab - Inquiry - Warnings

Ensure all paths are pathed directly to project file, not "mapped" drives.

All linked Revit files should also be pathed directly and then labeled "Absolute", (not relative).

* Manage Worksets - Revit Tab - Path Type (To the right side of Saved Path Column)

Minimize the number of linked or imported dwg files.

* It's best to "clean-up" dwg's before importing.

* Turn off dwg files in perpendicular views, as it will only show as collinear lines in elevation, causing performance degradation.

* Delete dwg's if unused or un-needed.

"Clean-up" all linked files before linking them. (See Linking Files/ Models handout)

* Remove any un-used sheets, views, links, etc.

* Purge & Audit

Create a family component instead of in-place families when possible, especially for repetitive components. Each in-place family has separate type attributes that Revit has to reference.

Families require fewer resources than groups. Groups are powerful, but updating large quantities of group instances consumes significant computing resources.

Where possible, avoid widespread use of voids in family geometry.

Remove un-needed raster images and renderings.

Avoid unnecessary Groups - delete from project browser.

Wireframe and Shading can be 3 times faster than Hidden Line or Shading w/ Edges.

Avoid hiding large quantities of individual elements in views.

Delete unused views if at all possible.