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AR/UX Best Practices for Augmented Reality User Experiences

AR/UX - Best Practices for Augmented Reality User Experiences

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Presentation on the state of AR UX for ARE 2011

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Page 1: AR/UX - Best Practices for Augmented Reality User Experiences

AR/UXBest Practices for Augmented Reality User Experiences

Page 2: AR/UX - Best Practices for Augmented Reality User Experiences

Blake CallensSenior Software Engineer | Zugara

Twitter: @blakecallens

Personal Blog: onezerothrice.com

Zugara Blog: weareorganizedchaos.com

Page 3: AR/UX - Best Practices for Augmented Reality User Experiences

Not Just Tech Demo, but a Fully Functioning ecommerce Application

First...• Product To Market

• Motion Capture Interface

• Flash Solution (No Proprietary Plugin)

• To Integrate Social Networking

• Truly Markerless Solution

• Video Conferencing Prototype

• To Have No Backend Integration

Page 4: AR/UX - Best Practices for Augmented Reality User Experiences

AR IS A TOOL FOR ACHIEVING A GOAL,

NOT THE GOAL ITSELF

Page 5: AR/UX - Best Practices for Augmented Reality User Experiences

B2B = ARB2C = UX

Page 6: AR/UX - Best Practices for Augmented Reality User Experiences

WHAT AR TECH IS EXCLUSIVE?

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UX IS THE ONLY LEGITIMATE VALUE

PROPOSITIONIN B2C AR TODAY

Page 8: AR/UX - Best Practices for Augmented Reality User Experiences

UX IS OVERLOOKED IN MANY, IF NOT MOST

MAJOR AR APPS

Page 9: AR/UX - Best Practices for Augmented Reality User Experiences

TOP LEVEL PITFALLS

Page 10: AR/UX - Best Practices for Augmented Reality User Experiences

ASSUMING THAT AR MAKES YOUR PROGRAM

MORE APPEALING TO CONSUMERS

Page 11: AR/UX - Best Practices for Augmented Reality User Experiences

PLUGINS OR

STEPS TO VALIDATE

Page 12: AR/UX - Best Practices for Augmented Reality User Experiences

PROMOTIONAL VIDEOS THAT DON’T MATCH THE

USER’S TRUE EXPERIENCE

Page 13: AR/UX - Best Practices for Augmented Reality User Experiences

SHOEHORNING SOMEONE’S

SPECIALIZED SOLUTION INTO YOUR PLATFORM

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APPLICATION LEVEL NECESSITIES

Page 20: AR/UX - Best Practices for Augmented Reality User Experiences

Understand that people use programs for a reason

“Am I presenting this in a manner that is accessible to my user base?”

“Am I being too techno-centric in my design of this application?”

“Is my love for this technology keeping me from having an objective opinion on this application?”

Page 21: AR/UX - Best Practices for Augmented Reality User Experiences

Explain everything to the user Tooltips Tutorial Video FAQ Help Wiki

Page 22: AR/UX - Best Practices for Augmented Reality User Experiences

UNDERSTAND THEPROFITABLE

DEMOGRAPHIC

Page 23: AR/UX - Best Practices for Augmented Reality User Experiences

Blake CallensSenior Software Engineer | Zugara

Twitter: @blakecallens

Personal Blog: onezerothrice.com

Zugara Blog: weareorganizedchaos.com