38

Why Good Interactive Ideas Still Fail

Embed Size (px)

DESCRIPTION

A little tough love to avoid an expensive journey. You have a brilliant idea for a unique digital product. Your team is certain it has everything a user could want. So why is it that when your product is developed you end up spending a lot of money on features that turn out not to matter to users? That’s the danger of the, “if you build it, they will come,” approach. And that’s why knowing the difference between a good feature and a successful feature is so important. Join our expert panel as they discuss making smart decisions about core features, and how it can make or break your digital project. We’ll cover: • Why your development partner should be telling you “no” • Real-world examples of minimum viable product done right • Exercises to help vet a digital project and keep it on track • Best practices for developing a core feature set

Citation preview

Page 1: Why Good Interactive Ideas Still Fail
Page 2: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

YOUR HOSTS

Kevin MootSenior Developer

@kcmoot

Loukia JessenDirector of Software

Development@kiasays

Jason SchneiderDirector of UX

@jasonschneider

Ryan CarlsonTechnology Evangelist

@ryancarlson

Page 3: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

ALL THINGS ARE NOT CREATED EQUAL

Page 4: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

!

IF YOU DON’T TREAT A DIGITAL PRODUCT LIKE A DIGITAL PRODUCT. YOU ARE SETTING YOURSELF UP FOR TROUBLE.

Page 5: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

DIGITAL DEVELOPMENT IS NOT…

PERMANENTCONSTRAINED BY

PHYSICAL MATERIAL

Page 6: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Example. The Retractable Roof Scenario

Page 7: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

!

EMBRACING DIGITAL. THE MINIMUM VIABLE

PRODUCT

Page 8: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

DISCLAIMER

Page 9: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

WHO BENEFITS FROM THIS CONVERSATION? WHEN AND WHY?

BUSINESS STAKEHOLDERS

PROJECT TEAMS

ON-STAFF DEVELOPERS

YOUR DEVELOPMENT

PARTNER

Page 10: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

!

The Setup: Engaging your development partner

Page 11: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

!

An Example: How things can come in the door

Image owned by: Child’s Play

Page 12: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

BRINGING FOCUS

Page 13: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

YOU’RE EAGER TO GET TO MARKET - MVP HELPS THINK

ABOUT THE PROJECT IN THE

LONG-TERM

Page 14: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

YOU ARE NOT DEPLOYING TO YOUR ENTIRE POTENTIAL

CUSTOMER BASE ON DAY 1.

Page 15: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

FOCUS ON THE CORE IDEA, NOT

THE FEATURES

Page 16: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

WHAT WE MAKE TODAY WILL NOT STAY THE SAME

Page 17: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

WHAT WE MAKE TODAY WILL NOT STAY THE SAME

Page 18: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

KEY PRINCIPLES

Page 19: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Concentration on core features that support the problem

Page 20: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Identification of the Audience

Page 21: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

ASSUMED IF YOU BUILD IT THEY WILL COME

Page 22: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Create a feature inventory. !

(and why its valuable)

Page 23: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Prioritize features that best address the problem

Page 24: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

FEATURES THAT SOUND SIMPLE

RARELY ARE

Page 25: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

LET’S NOT OVER THINK THIS

Page 26: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

PROTOTYPING UNKNOWNS

Page 27: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Page 28: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Building the City

Page 29: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Page 30: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Discovery

Q1 Q2

Visualization First Prototype Scope Complete Development MVP - Release 1

QA

Development Phase 2 Deployment

Key Findings Wireframes

First Prototype QA

MAKE THE THING

[Agency] Promotion /

Ad-Buys

[Nerdery] Software

Development

[Marketing] Trade Show

Logistics

[Engineering] Manufacturing

Timelines

Page 31: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

LAUNCH DAY IS JUST THE BEGINNING

Page 32: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

AUTOMATED INFORMATION

GATHERING

Page 33: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

AUDIENCE BEHAVIORAL MONITORING

Page 34: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

IT’S A FOUNDATION

DESIGNED TO BE MOLDABLE

WHY AN MVP?

Page 35: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

FAILURE POINTS

BUDGET & TIMELINE

CONSIDERATIONS

NO CLEAR GOALS (NO

BUY IN)

MADE UNSUSTAINABLE TECHNOLOGY CHOICES

(TECHNICAL DEBT)

PASSIVE DEVELOPMENT

PARTNER (EXPECTATIONS)

Page 36: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

ACTIONABLE TASKS

Focus on the core idea, not the features

Identify the least proven (unique) aspect of your digital project?

Understanding the inherent flexibility of the software model

Planning what you would like to learn from measurement

Page 37: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

CLOSING REMARKS

Page 38: Why Good Interactive Ideas Still Fail

#NERDERYWEBINAR @THE_NERDERY

Topic suggestions or questions? [email protected]

More answers online at http://nerdery.com

Questions & Answers will air on The Nerdery’s podcast

THANK YOU FOR ATTENDING