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By Michel Desjardins, CPA, CA, CISA, CRISC INNOVATIVE MMORPG GAMING CONCEPT AND MECHANISMS All the intellectual property in this presentation is now fully available to all. We are not protecting it. – Blup Blup Game Studio

Innovative game and mechanisms

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By Michel Desjardins, CPA, CA, CISA, CRISC

INNOVATIVE MMORPG GAMING CONCEPT AND MECHANISMS

All the intellectual property in this presentation is now fully available to all. We are not protecting it. – Blup Blup Game Studio

I want to play

this

Created in 2008

Someone

should...

Video game

concept

That’s why you are reading

this

WHAT IS ABOUT?

MMORPG

Innovative game mechani

cs

For all to use

Real next

generation

Not a clone .

..

Share it at will

I am not

making itThis

was my IP

Now

3D

Demons summoni

ng

Underground City (or

else)

THE MMORPG CONCEPT (AT VERY HIGH LEVEL)

Fantasy

Sci-fi

Magics

Sciences

A gigantic underground Circus megacity populated with millions of citizens living and interacting together at all time on any of its 20+ floors.High magics and complex sciences are everywhere and are used by various alien races.Live your life in the Circus, doing whatever you want (or almost). Your Social Status is supported by your profession(s), hobbies, reputation(s), morality and many other things.

20+ floors

Intergalactic Roman

Empire

Citizens

Aliens

Human

Live a life

Spells

Runes

Raw powe

rs

Invente

Craft

Dreams

IdeasQuest

s

almost

Be social

Be creati

ve

Gather

Etc.

Work

Play

Do whatever you want to

FightHunt

KEY GAME SYSTEMS(AT VERY HIGH LEVEL)

“To deliver the closest level of gameplay to real life logic in a massively multiplayer online

science-fiction and fantasy role

playing game” - Our old mission

Social Status System

(core system 1)(more about it later)

Synapse System(core system 2)

(more about it later)

Kirlian system

(public safety)

Education system

Work system

Social Assistance

Combat system

Communication systems

Game Status

Gaming system

Hunting system

Sport system

Virtual DNA

system

Citizen creation

Reputation system

Freestyle voting system

Etc.

CURRENT LEVELLING SYSTEMS

Currently: game levelling systems are:• Level based progression• Activity based progression• Free form advancement• Cash in advancement• Hybrids of the above*One of the Sources for such info: http://en.wikipedia.org/wiki/Experience_point#Types

Flaws of it:• Not following “real life logic”• One way system• Lacks challenge• Not volatile• Obsolete

REAL LIFE LEVELLING SYSTEM

Real life HAS a “levelling system”. It’s social status based in most societies.

Quick rough examples

Company CEO

Mailroom Clerk

Higher Class

Middle Class

Lower Class

Supervisor of billing

department

Top Professional

Boxer

Local champion

boxer

Amateur boxer

Country level politician

Small city mayor

Simple citizen

Etc.

•It’s only rough examples to show the concept. For more information about social status, please read the following academicians/intellectuals: •Dennis Gilbert, 2002 - William Thompson & Joseph Hickey, 2005 - Leonard Beeghley, 2004

SOCIAL STATUS SYSTEM (SSS)

Main features:• Based on “real life logic”• Dynamic system (constant fluctuation)• Plural logic (most activities have a status)• Two-way system (up/down)• Challenging (improve or maintain your social status)

Quick rough examples

Head of Police

Policeman

Elite Citizen

Higher Citizen

Lower Citizen

Floor Police Captain

Circus Master (Head of

Government)

Floor Mayor

Non-working Citizen

Top 5 Katana Fighter

Fight Television Producer

Cameraman

Etc.

Non-Citizen

Recidivist Criminal

SSS – HOW IT WORKS

In a nutshell:• Most activities have a social status• Highest Social Status at any point in time is your current Social Status.

Quick rough examples

Huntress Level 4

Racer Level 4

Jade Analy

Bob Lachance

Mie Xioa

Floor Policeman Level 11

Camerawoman Level 12

Gamer Level 7 (best game

status)

Student - Level 5 (current highest

degree)

Floor Designer Level 17

Painter (art) Level 7

Demonologist Level 2

Citizen Activity Activity ActivityEffective Social

Status

Level 17

Boota Mal

Recidivist Criminal

(a murderer)

Gatherer Level 7

Fighter Level 10

Level 0

Level 5

Level 11

SSS – WHAT ABOUT IT?

It links to:• Player’s floors access current social status is the top floor you are allowed to access. E.g. Level 17 can access the first 17 floors)

• Player’s apartment (housing) your current housing is based on your social status. It can mean, not sharing a flat, having more space, storage, etc.

• Work (job available) Some jobs require minimum education and social status to be available. E.g. If you are Level 10, you can’t become Captain of Police on floor 15.

• Reputation System Good and bad reputation can affect the Social Status of a citizen, especially if the citizen is having a public career, such as a politician.

• Public Combat Winning or losing a public performance could impact the Social Status of a citizen. E.g. Reaching the Top 10 of a combat style or hunting category could propel the citizen to a higher Social Status because of his fame.

• Public Hunting same as combat. An higher social status might give access to better hunting creatures, grounds, etc.

• Education Proper education can slightly improve Social Status. Once you get education, you need to apply it. Doing nothing with it will not make you a higher citizen.

• Crime Committing crime(s) decrease your Social Status based on the severity of the crime. But globally, even if criminal actions are possible in the game, it is not encourage. Murdering can lead to lost of Citizenship and housing in the city.

• Offline playing When a player is offline, his citizen is still online. Not programming offline actions for an active citizen will influence negatively Social Status.

• Etc.

SYNAPSE SYSTEM

Real life use a similar system.• Human brain• Muscles

Rough example: A brain neuron creates a new synapse when you learn something new. By repeating the neuron related action the synaptic connection gets reinforced. By not repeating the action, the synaptic connection degenerated and eventually dies.

In the Circus:A synapse is created when a new action is performed. Each synapse has a life cycle and can be reinforce or can degenerate based on actions performed or not performed.

SYNAPSE SYSTEM CYCLE OVERVIEW

Action Repetition

Inaction

Time

• By performing an action it creates a synapse• By repeating the action on a regular basis it reinforce it• When no action is performed over a period of time it degenerate• If no action is performed for more than 365, the synapse dies.

SYNAPSE SYSTEM DETAIL

Synapse

Level

Synapse Category

Synapse Strength(number of action

performed)

SynapseDegeneration (in days)

StandardTime

0 Absence 0 365 Year1 Newborn 1 256 8 months2 Beginner 4 128 4 months3 Learner 8 64 2 months4 Intermediate 16 32 1 month5 Serious 32 16 2 weeks6 VerySerious 64 8 1 week7 Pro 128 4 4 days8 Zealot 256 2 2 days9 Master 512 1 1 day10 Grand Master 1024 0 -

SYNAPSE SYSTEM – WHAT ABOUT IT?

It links to:• Physical Health / Muscles of player Each muscle group has a synapse. A strong player would need to continue to perform training / activities to maintain a specific muscle strength.

• Social Relationship Develop and maintain relationship with other citizens. Strong synaptic relationship with higher Social Status citizen can have an impact on your reputation, your Social Status of your political influence. Having strong relationship with a lower class citizen can impact negatively your reputation. A relation degrades over time if not maintained, stimulated.

• Offline gaming A player need to program some offline actions of his citizen otherwise some specific synapses could degenerate faster than others. In example, a professional swordsman muscles and reflexes need to be train daily to stay at the synapses master level (10).

• Player Intelligence(s) Each muscle group has a synapse. A strong player would need to continue to perform training / activities to maintain a specific muscle strength.

• Etc.

CITIZEN ATTRIBUTES

Knowledge of Basic Attributes

Knowledge of Advanced Attributes

No Knowledge of Attributes

Non-gamer

Hardcore or curious

Player

Regular Player

Simplicity

Details

Overview

I wanted everyone to be able to play the game. Whatever they want from the game. The player citizen attributes kept that in mind.

Rough examples of potential players and what they may want

In the background, the game computes:

Advanced Attributes based on:SynapsesVirtual DNAPhysical activitiesMedical enhancementsMagical enhancementsEtc.

ATTRIBUTES OVERVIEW (TWO)

Attributes

Description

Intelligence

Sum of all intelligences types

Hability Sum of all hability types

Essence Sum of all essence types

Strength Sum of muscles strength

Constitution

Sum of all constitution types

Energy Sum of all energy types

Intelligence types*

Description

Fluid (new) Intelligences integration skill

Logical Plural logic reasonings kill

Ecological Nature skill (life forms, etc.)

Musical Audio skill

Existential Meaning of life and spritual skills

Social Communication and friends skills

Kinesthetic  Movement skill

Lingual Language skill

Intra Self knowledge skill

Spatial Visual skill

Emotional (new)

Thalamic skill

* First nine (9) types of intelligences are based on previous work from Dr Gardner from Harvard University

Strength types

Description

Head and neck

Neck and facial muscles group

Leftupperlimb

Left shoulder, tricep, bicep and forarm

Right upperlimb

Right shoulder, tricep, bicep and forarm

Thorax Pectoral muscles group

Abdomen Abdominal muscles group

Back Dorsal muscles group

Leftlowerlimb Leftquadricep and calve

Right lowerlimb

Right quadricep and calve

Adrenaline flow

Adrenaline rush management

FREESTYLE VOTING SYSTEM

In real life: most people will have an opinion on most things. Most of the them, it’s kept to oneself.

In this game: A citizen can vote on almost anything he see or interact with. It links to the reputation system (which links with the social status system).

ElectionsFloor local

govCircus gov

Any citizen’s creation

Clothes design

Architecture

Etc.

Work360

evaluationBoss Employee Colleague

Third party

Quality of performan

cePublic hunt

Public fight

Public art Etc.

Respect of others

AttitudeQuality of role play

Etc. – It’s freestyle

REPUTATION SYSTEM

In real life: Everyone has informal reputations in real life. It fluctuates through time.In this game: A citizen has an overall reputation. It will be based on several detail reputations. It links with the Social Status system.

How much other

citizens like him

How does his

creations are

perceived

How is work(s)

are evaluated

The quality of his public performa

nce

Etc.

VIRTUAL DNA

In this game: Every citizen will be different from each others. Like us in real life.

* Virtual DNA has never been observed before in a MMORPG

At citizen

creation

Random virtual DNA

Unique citizen

Player choices

Specie

GenderMaleFemal

eNeutral

Human

Aliens

General Look

Starting attributes

Int Hab Str Con

Immunity system

Ess Nrg

Starting disease

Delayed disease

Flaws

Benedictions

Reflex Speed with

sword

Rune magic or demon

Creativity with atom

Hunting a

specific specie

Etc.

Special weakness

Special resistanc

eEtc.

PERMADEATH

It’s nothing new. It exists since a while. We just need it to return in more games.• When a game is too easy people get bored and stop playing. • When a game is too hard people gets irritated and stop playing. • Most current MMORPG: unlimited deaths. • People gets fearless in game as the are no “real” penalties (at best, for a few mins).• To get some adrenalin and stimulus: FEAR is required. Fear is mainly created from taking significant risks. In this game: permanent death exists. After a few revive via a cloning system, the DNA degenerate and leads to permadeath. - Not only one (1) life.- A few. Let’s say 20. Enough to waste a few by stupidity or accident before becoming “cautious” (managing risks). -Higher citizen could have access to a few more, but not many. - Recidivist murderer to into sudden permadeath mode. Living their last life into the hunting dome (hunted by Higher citizen(s)).

ALIENS

No real alien yet. But some crazy lifeforms already are around us. • Humans and multiples alien races will be living together in the Circus. Each race will have different aptitudes and features. • We need more non-humanoid lifeforms. It’s too easy (boring) to play them otherwise.

Real name:Cerberillaaffinis

Real name: Okeniapellucida

Real name: Tritoniid sp. 8.

Real name: Cyercenigricansis

Real name: DotoOstentusis

Real name: Hydatinaphysisisa 

WORKING SYSTEM

In the current society, there are workers and non-workers. We will discuss later about the non-workers. For workers, there are thousands of existing jobs and many are created on a daily basis. In real life, the profession of someone is the major link to his social status.

In this game: almost every real jobs could exist. • Work for a company or a citizen • Work for the government • Create your own company• Hire, assign tasks, train, supervise, evaluate, promote, demote or fire employees working for you.

ExamplesArtistic workerMedia

producerPolice forces

Politician

eTeacher

Tutor

ManagerEntreprene

urFloor creator

Saleman

Etc.

WORKING SYSTEM

And for non-workers: social assistance

• Automatic low level housing. Sharing an apartment with 3 other players (no choice). • Small regular income to spend (very small versus active citizens)• Not available to recidivist criminals• It’s the starting base of most players• To become independent, just need to increase your social status. Housing will be upgraded automatically (or downgrade if you are dropping social status)

EDUCATION

While some base education will be superficial. We want the regular/advanced player to learn something about the game / it’s systems or even real life things. E.g. A camera operator training would give access to: • What’s a camera operator in this game / in the Circus (role, overview, etc.)• How to operate the basic functions of a Circus camera (record, play, etc.)• What are the basic framing or shot length, etc. (close up, medium shot, etc.)So, if then a player tries to get a Cameraman job in the game, he got the virtual mini-diploma to prove he has some knowledge of the job.

Possible courses

categories:Pure

sciencesOccult

sciencesIT

Business

ArtsSpecial Courses

(hunting, fighting)

Humanities (religions(3)),

alien sociology, general semantic,

NLP, politics, phycho, police, teaching, etc.)

HUNTING

Private Hunt

Public Hunt

For practice or fun

For social status

No risk. Might only get synaptic benefits.

At risk. Can increase or decrease social status

based on hunt quality and result.

No broadcast

Public broadcast in Hunting

Dome

Hunting Alien

creatures

Hunting criminals

Renegade demons

Mythological Earth animals

Custom prey

Alien worlds

Other dimensions

Underwater

Custom environmen

ts

Tracking

Fighting

Low tech

High tech

Experimental tech

Alien tech

Magic

EXPEDITION PREP

To gear up for the hunt

& fight

*All illustrations own by Blup Blup Game Studio

HUNTTo hunt for the alien

prey

To find visual and audio clues

*All illustrations own by Blup Blup Game Studio** except this one

**

ALIENS

Make contact with the

prey(s) you are looking

for..

Or not...

*All illustrations own by Blup Blup Game Studio

TO BE CONTINUE... (MAYBE)

Could had a few concept but I am running out of time:- Semi-NPC system- Demon contracting system- Offline gaming- Closed worlds benefits versus current open worlds (my opinion)- Fighting system (self explanatory, low tech, medium, advanced tech, alien tech)(solo or group, etc.)- Gaming System (gaming inside the game)- Sport system (self explanatory)- Communication systems (internal broadcasting, voice, msg, etc.)- Kirlian system (crime prevention automatic aura readers)

As at March 1st, 2015