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How The Art of Video Games exhibition completely changed our approach to online outreach.
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Web and Social Media at the
Smithsonian American Art Museum
Georgina Goodlander Deputy Chief, Media and Technology
November, 2013
First, some background
Smithsonian American Art Museum The Smithsonian American Art Museum is dedicated to collecting, understanding, and enjoying American art. The Museum celebrates the extraordinary creativity of artists whose works reflect the American experience and global connections. americanart.si.edu | facebook.com/americanart | twitter.com/americanart | flickr.com/americanartmuseum youtube.com/americanartmuseum | pinterest.com/americanartpin | americanartluce.tumblr.com
Luce Foundation Center americanart.si.edu/luce facebook.com/americanartluce americanartluce.tumblr.com
Interpretive kiosks americanart.si.edu/luce
Ghosts of a Chance www.ghostsofachance.com www.museumsandtheweb.com/mw2009/papers/goodlander/ An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or actions.” – Wikipedia tinyurl.com/goac-explained
PHEON[the game that no-one played] Evaluation reports: www.tinyurl.com/pheonfacebook www.tinyurl.com/pheonmuseum
The Art of Video Games americanart.si.edu/taovg
It changed EVERYTHING
How we approach development, when we start talking about an exhibition, how we talk about it, what we talk about, & who manages it.
So, what are we doing now? (a sampling)
Behind-the-scenes photos
americanart.si.edu/visit/social_media/
americanart.si.edu/visit/social_media/
Behind-the-scenes videos
Podcasts & interviews with curators and artists
americanart.si.edu/visit/social_media/
Digital installations
americanart.si.edu/visit/social_media/
americanart.si.edu/visit/social_media/
Live tweeting
Wikipedia editathons
Hackathons
Memes
americanart.si.edu/visit/social_media/
& charades
Thank you!
Georgina Goodlander | [email protected] @bathlander | countedshadows.com
slideshare.net/georginab