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MY CONTRIBUTION TO THE PANDAMONIUM
PROJECTFRANCCESCO CARRION
CODER• MY MAIN CONTRIBUTION TO THE PROJECT WAS VERY
CODE ORIENTATED, ALTHOUGH I DID SOME ART AND
ANIMATIONS AS WELL.
• HERE ARE SCREENSHOTS OF HOW THE CODE
IMPLEMENTED LOOKED IN THE GAME
POINT AND CLICK• PLAYERS ARE ABLE TO INTERACT WITH
OBJECTS, THEY CAN PICK UP INTRACTABLE OBJECTS, THE DATA WILL BE STORED FOR ITS LATER USE. • INTRACTABLE OBJECTS HAVE THEIR OWN
GLOW, GIVING THE PLAYER A HINT THAT THESE PARTICULAR OBJECTS ARE INTRACTABLE, ALSO PROMPTS OF SUCCESS OR FAIL MESSAGE WILL APPEAR WHEN THE PLAYER INTERACT WITH THEM.
INVENTORY SYSTEM
• IMPLEMENTING AN INVENTORY WHERE ALL IMPORTANT OBJECTS PICKED BY THE PLAYER ARE SHOWED ON SCREEN
DIALOGUE BOX AND OBJECTIVE BOX
• A SYSTEM WHERE LONG DIALOGUES ARE PRESENTED TO THE PLAYER, THE PLAYER WILL NOT BE ABLE TO MOVE DURING THESE DIALOGUES.
• A BOX WILL APPEAR HELPING THE PLAYER BY GIVING A MAIN OBJECTIVE.
IMPLEMENTING SOUND AND ANIMATIONS
• SCRIPTS WERE MADE IN ORDER TO GIVE SOUND TO OBJECTS AND ANIMATIONS LIKE DOORS, DRAWERS, PAPER, BUTTON PRESSING, ETC.
SCRIPTING LIGHTS
• THE PLAYER WILL NEED TO POWER UP THE ROOM IN ORDER TO ESCAPE, THE LIGHTS CHANGE FROM EMERGENCY LIGHT TO NORMAL LIGHTS.
SCRIPTING KEYPAD
• THE PLAYER WOULD NEED O INPUT A CODE INTO THE KEYPAD, THE KEYPAD HAS 4 STAGES, INACTIVE DUE TO THE POWER RUNNING OFF, NORMAL STAGE WHERE IT ASK FOR A CODE, ERROR MESSAGE IF THE PLAYER DID NOT INPUT THE CORRECT PASSWORD, AND SUCCESS IF PLAYER DID INPUT THE RIGHT CODE
RANDOM ART ASSETS
• SOME VISUALS FOR THE NOTES, FILES,
PAPERS, CODES, FUSE BOX, ETC.
• SOME 3D ARTWORK LIKE TOOL BOX, FILE
CABINET, FUSES.
SCENE TRANSITION • SCRIPTING FOR THE SCENE TRANSITIONING