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SELF PUBLISHING MOBILE GAMES casual connect europe | 11 - 13 february 2014

Mobile Games Self Publishing - CCA 2014

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Watch the video here: http://www.youtube.com/watch?v=jXQRvwFd-lk There are more than 800 service providers in the mobile space. From user acquisition and analytics to monetization and advertising. And each one of them claims that they are the "must work with" company. In times where games have become a commodity, Oliver shares his experience from helping a number of successful mobile games start-ups to kick-starting successful marketing programs. Learn about the marketing framework, secrets and requirements for launching and operating a successful game.

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Page 1: Mobile Games Self Publishing - CCA 2014

SELF PUBLISHINGMOBILE GAMES

casual connect europe | 11 - 13 february 2014

Page 2: Mobile Games Self Publishing - CCA 2014

ADDING VALUE:"THAT’S ME

casual connect europe | 11 - 13 february 2014

Page 3: Mobile Games Self Publishing - CCA 2014

LAUNCH FAST, "ITERATE QUICKLY

casual connect europe | 11 - 13 february 2014

–Reid Hoffman (Founder LinkedIn)

“If you are not embarassed by the first version of your product, you’ve launched too late”

Page 4: Mobile Games Self Publishing - CCA 2014

LAUNCH FAST, "ITERATE QUICKLY

casual connect europe | 11 - 13 february 2014

Work for Hire: Complete project as soon as possible (the client approves) !

Self Publishing: Launch fast and decide if you have to kill Iterate until you make money and iterate again to make more

Page 5: Mobile Games Self Publishing - CCA 2014

LAUNCH FAST, "ITERATE QUICKLY

casual connect europe | 11 - 13 february 2014

Do I have to kill my game?"Broad Audience, High ARPU, High Virality: Hit Niche Audience, High ARPU, Low Virality: Hidden Gem Niche Audience, Low ARPU, Low Virality: Kill it, even if you love it Broad Audience, Low ARPU, Low Virality: Lots of work to do Broad Audience, Low ARPU, High Virality: Work carefully on monetisation

Page 6: Mobile Games Self Publishing - CCA 2014

TEST MARKET"BEST PRACTICE

casual connect europe | 11 - 13 february 2014

–John Romero (Doom)

“In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last.”

Page 7: Mobile Games Self Publishing - CCA 2014

TEST MARKET"BEST PRACTICE

casual connect europe | 11 - 13 february 2014

• How much budget? • What is the goal? • Where do I find my “best customers”? • What do I need?

Page 8: Mobile Games Self Publishing - CCA 2014

TEST MARKET"BEST PRACTICE

casual connect europe | 11 - 13 february 2014

Testmarket Full launch Alternativemust have must have

nice to have nice to have

must have must have

nice to have should have

must have

should have

nice to have

nice to have

Page 9: Mobile Games Self Publishing - CCA 2014

TEST MARKET"BEST PRACTICE

casual connect europe | 11 - 13 february 2014

Language matters Language doesn’t matter much

Example CountriesNew Zealand

Australia Canada

Singapore Norway

Netherlands

CTR Goal > 2%

d2 Goal depending on genre: 40 - 70%

Page 10: Mobile Games Self Publishing - CCA 2014

WHO CAN HELP"DRIVE USERS

casual connect europe | 11 - 13 february 2014

–Ritu Ghatourey (Writer)

Always remember if somebody's presence doesn't add value to your life. Then their absence should make no

difference either.

Page 11: Mobile Games Self Publishing - CCA 2014

WHO CAN HELP"DRIVE USERS

casual connect europe | 11 - 13 february 2014

US DE FR TR

incentincent

PMD

incent

incent

PMD

PMD

incentincent

PMD

PMD

PMD

incent

source: mobileapptracking 2014

Page 12: Mobile Games Self Publishing - CCA 2014

YOU MAYNEED MONEY

casual connect europe | 11 - 13 february 2014

–Mark Suster (Venture Capitalist)

“Don't raise a lot of money. Then you'll be on the express train. Take the local train -- it goes slower and

there are more places to get off.”

Page 13: Mobile Games Self Publishing - CCA 2014

YOU MAYNEED MONEY

casual connect europe | 11 - 13 february 2014

GREAT GAME - TWO OPTIONS

Bootstrap a lifestyle business

Exit with venture capital

production publishing/distribution

seed growth

Page 14: Mobile Games Self Publishing - CCA 2014

THANKS

casual connect europe | 11 - 13 february 2014

[email protected]