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www.tyroo.com

GMGC2015: Driving Engagement In The Epicenter of Mobile Young

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www.tyroo.com

Powering global app players for India & the World Tyroo Mobile

10 Bn Ad-requests

6 Bn Ad-requests

3 Bn Ad-requests

800+ Publishers, 5 Supply Side Partners, 10 Premium Publishers

Native Formats

Customer Profiling Based on

Publisher & Network Data

User Intent Captured

Through Card View

Customer Acquisition for

Focused Aategories

Sustained Revenue

Growth

Product Sales Outside

Advertiser Ecosystem

Product Discovery Across

Distributed Platforms

25 % Increase in User

Engagement

DRIVING ENGAGEMENT

IN THE GLOBAL EPICENTER OF THE

MOBILE YOUNG

The Indian Mobile Juggernaut

* - Largely since content available is primarily English

Source : IAMAI, Industry Surveys

173mn Mobile Internet Enabled Users; next only to China

85% use English Language to access the Internet*

though only 55% prefer using English Language

3/4th of Active Internet Users log in to access Entertainment

on Mobile

Doubling Smartphone base every year

Ripe for Gaming

65M Smartphone Shipments Q4, 2014 | 250M Internet

Users |Expected 160mn+ Smartphone Users by mid-2015

Average 50 App Installs on Phone (in line

with global average )

More than 1/3rd of Indian App Users use Gaming Apps

2/3rds of smartphone owners own a device with

Screen Size > 4 inch+

Game for a Challenge?

Huge-skew Android | iPhone

Avg. Monthly Internet plan spend of $8 / Month

Cards & Casino Games are a huge hit in India; Arcade & Action Games / Casual Gaming are the other two popular categories within gaming

Casual Gaming on the Rise

Strategy Games – More Console than Smartphone Adoption

Lack of 3rd Party App Stores to Distribute Discover Games

Top Game Installs - India

Candy Crush Saga Casual

Subway Surfers Casual

Race the Traffic Casual

Temple Run2 Casino / Gaming

SpiderMan Casual

Real Cricket Sports

Clash of Clans Strategy

Teen Patti Octro Casino / Gaming

App Market Entry - India / SEA

• Start Working at 90-10 and go to 70 – 30 as mass buildup

happens across incent: non-incent budget

• Look to work with Mobi-Social platforms - Line etc.

• Work with Mobile Game distributors in the region – eg. Appota,

VNG etc.

Comin in We’re

OPEN

Use Social extensively to promote Gaming, E-Commerce Apps

Video Ads on Youtube / Video Content platforms help

Build up userbase on Incent Traffic

Go for Incentivized route to reach critical mass across APAC for your

Gaming App

Mobile App distribution platforms key to success

In-App Purchase Ecosystem - India

Regulatory Compliance Led to Slow Growth of

Ecosystem

Today Mobile Wallets an Emerging Reality

Carrier Billing Payments is Another Way for

MicroPayments

Providers like Fortumo, Payelp in India Since

mid-2013

Homegrown Players - Citrus Another Option

See Availibility of More Enablers by Mid-2015

In-App Purchase Ecosystem - India

TEEN PATTI OCTRO India’s Largest Downloaded Gaming App

(Indian Version of Poker) – now funded by

Sequoia

10Mn + Downloads on Android + iOS

Monetization via In-App Purchases(Buy Chips)

Top3 Revenue Grossing App on Playstore India

Enabled Carrier Billing Payments in Nov ’14 on

Windows Platform

Estimated Daily revenue - $40k – 50K per week

Create World Cup Events – Drive Registrations

through Incent (Recharge coupons)

Case Study – Empire: Four Kingdom

App Name – Empire: Four Kingdom

Our Strategy:

Due to the size we targeted wi-fi display traffic and used serious apps’ in game inventory

Traffic Achieved – 30,000 Installs in a Month

Category – Gaming

App Size – 52 MB (iOS), 35 MB (Android)

Installs from iTunes & Google Play

Geo Targeting – US, FR, DE, KR, UK, CA

www.tyroo.com

Contact for any queries

[email protected] SVG Media Pvt Ltd (formerly known as Tyroo Media Pvt Ltd) Smile Vun Group Building Plot – 426, 1st Floor, Udyog Vihar Phase–III Gurgaon, India- 122016