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Clash Of Clans Hacks, Tips and game guide DO NOT WASTE YOUR TIME & MONEY ! CHEAP AND EASY TO BE A LEGEND BY | YAŞAR SİNAN AYGÜN

Clash of clans hack cheats tips and game guide cheap and easy to be a legend

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Page 1: Clash of clans hack cheats  tips and game guide cheap and easy to be a legend

Clash Of Clans Hacks, Tips

and game guide

DO NOT WASTE YOUR TIME & MONEY ! CHEAP AND

EASY TO BE A LEGEND

BY | YAŞAR SİNAN AYGÜN

Page 2: Clash of clans hack cheats  tips and game guide cheap and easy to be a legend

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Thanks for purchasing ! I hope this book give

you what you need!

First of all, we want you to forget all the things about

clash of clans; This book is totally different than the

others. You took the first step to open the gates of

gems and success by purchasing this book !

Book consist of 20 title. We tried to explain the tricks with

photos and some examples(+ BONUS in last page). We

hope this guide will help you.

This book will answer all of your questions and will show

you how to be a legend of this game. Please read

carefully every single word because it includes much more

“hints” than you think.(+ BONUS)

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1. Dark Elixir

When the housing space for wall breakers

increased to 2 it put a damper on the Wall Breaker Elixir Bank.At the

same time, Dark Elixir Troops were introduced complete with a Dark

Elixir Barracks. At the highest levels of troop upgrades, you can

currently bank over 3k Dark Elixir, but even at lower levels you can

still ferret away some of the precious liquid, safe from the greedy

paws of enemy clashers. Farming Dark Elixir can be super grindy, so

protecting what you can is essential.

2. If You Quit From The Battle You Can NOT Win

As Clash of Clans approches its first birthday, there are some who just

weren’t strong enough to keep clashing. But don’t let quitters bum you

out, they are actually super fun to raid ! Spotting abandoned villages

is actually one of the most important Clash of Clans strategies for

farming. Some hints are fairly obvious, but others are much more

subtle. Learn them all, and get good at searching for them during your

free 30 second inspection time. What to look for:

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Sleeping builders: Clash of Clans is all about

upgrades, painfully slow upgrades. Given that this is a central aspect

of the game, it is unusual to find an active player who has no builders

busy at any given time. Look for the “zzz” above the builders huts. If

all of them are sleeping, chances are that chief has been gone a long

time.

League Badge: Anyone who has at least on

win in the current 2 week league will have League Badge. You can

tell when a new League starts, because your own League Badge will

turn blank with a dotted line. Past a few days into a league, if you

encounter clashers without a league badge, it means they aren’t attacking (and winning). That’s a pretty good sign they aren’t active.

Tombstones: These show you that

someone else has already drilled this base, they are a good sign that

traps have been sprung too. Some chiefs leave them around as a trick,

but I dont run into that too much.

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-FULL- - ~ FULL- - HALF FULL - EMPTY –

When your shield is down and your are away from your village, the

pillaging can be quick and brutal. There are many varied Clash of

Clans strategies for defense – but none compare to simply being in

your park. Even with the newly added“Personal Break“, you can still

log some serious time where you are completely invulnerable. But

there is a catch – your device timeout. Normally a quick timeout is a

good thing – it saves battery life, which is good for ya know… phone

and stuff. In Clash of Clans the device timeout is more like the

instant before you hit a cornfield running backwards with your

pants down. The point is, you want the maximum timeout possible.

During an active raid session, life will often distract you temporarily

(silly life), and there is nothing more heartbreaking than taking a big

3. Inactivity Timeout and Your Device Settings

So it’s abandoned, so what? Abandoned villages are typically much

easier to harvest for resources. The value you see in the upper left for

“stealable” resources is likely mostly or totally in the collectors, which

are usually much easier to get at. Spend troops efficiently, and enjoy

the easy farming.

The Gold Mine Gold Bin: I found out about this one recently, and it

really makes a big difference. If you look carefully at the Gold Mine

graphic, you will see a tiny bin just to the right of where the mine cart

comes up. This bin actually indicates how much gold is in the Gold

Mine, similar to the visual “fullness” indicator on the storages. Higher

level Gold Mines take a long time to fill up (by level 8 it takes more

than a day). Consequently, if you see full or mostly full gold bins it

means the village is likely abandoned.

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Collector Percent Advantage: Only 20% of Gold/Elixir stored

in Storages can be stolen per raid, this compares to 50% of

Gold/Elixir stored in Collectors. Similarly, only 5% of Dark

Elixir stored in the Dark Elixir Storage can be stolen, versus

75% of Dark Elixir stored in Drills.

Collector Resource Caps: Gold/Elixir stored in Storages has a

maximum cap of 198k resources that can be stolen per raid.

Collectors have no such limit. Similarly, the Dark Elixir Storage

has a 2k cap, and the Dark Elixir Drill has no such cap.

So obviously it is a good thing to check your collectors often and

move what they’ve collected into storages because of the fact that

storages are few and normally better guarded, and collectors are many

and typically not well guarded. As you get more experienced attacking

and defending, it makes sense to learn the math behind how many

resources are vulnerable.

4. Resource Savings: Storages and Collectors

loss during a one or two minute idle period. Set your device timeout to

5 minutes or more, and you’ll get the full benefit of the maximum idle

time SuperCell allows. Beyond 5 minutes you’ll get a prompt that

requires you to reload your game. Note also that this tactic will drain

your battery fast, so it’s a good idea to just plug in for the duration.

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XBow Empty: When you see an XBow with no

“string” and no “elixir cannister”, you are in the clear. Some other poor chief took

arrows to the face and private areas so you don’t have to. Empty XBows are no

threat at all, but keep in mind that Giants and Balloons will still target them.

This means that every time you check your village and move

resources to your storages, you are greatly increasing the percentage

that is safe. It makes it a very good idea to empty all of your collectors

when your shield is about to run out, even if you don’t really have

time to raid. Keeping in mind these percentages can also help you

analyze villages to attack, especially from the “Revenge” view, where

you have plenty of time and can see the actual quantities in each

storage.

5. X-Bow Visual Cues

To many, the XBow can be a daunting defense to deal with. It shoots fast and has a huge range, which can really rip up an attacking force. One of the keys to a lot of Clash of Clans Strategies is just to know when your opponent is weak, and for the XBow SuperCell provides two great visual clues.

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Shields play a huge role in the game, and if you are farming you’ll want to invite attackers to take a free star and give you a 12 hour

shield by leaving your town hall out in the cold like we’ve previously

recommended. Shields are great because they give you a long window

of time to let your collectors build up some cash without the constant

bombardment of attackers, but the longer you play the more times

you’ll find yourself asking “should I give up my remaining shield

time and attack, or should I wait out my shield”?

6. Remaining Shield Time Value

XBow Angle: The

XBow has two settings, and can either be angled up to hit both ground and air targets, or set

“level” to target only ground troops. When in the “level” position, it cannot hit air targets at all. This

means that Dragons, Balloons, Minions, and Healers have nothing to fear from it. When it is

angled up the range is also slightly reduced for both ground and air, but it is still pretty significant.

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The answer comes down to how upgraded your collectors are, and

how much time remains. As you can see, even with six fully upgraded

collectors, you don’t stand to make that much even with a full 16 hour

shield. With a little luck, you can probably make the same amount of

resources with a few consecutive raids. This becomes especially true

when less than 8 hours remains on your shield, since that is

approaching what you can acquire from one good raid.

It is also worth noting that when you compare the value of a 12 hour

shield to the cost of an opponent you slams you for the resource cap

maximum (mentioned in Resource Savings: storages vs. collectors)

that it comes out to close to a wash. Further evidence that an exposed

Town Hall is the way to go for farming.

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If you happen to be so lucky (or rich) to have a Town Hall Level 10

and 3 fully upgraded (Level 6) Dark Elixir Drills, then you actually

produce Dark Elixir at a rate fast enough to justify waiting out a

As you can see all of the above basically holds true for Dark Elixir

too, but it does depend on your comparable skill at farming Dark

Elixir.

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This is a pretty simple trick that most veterans know, but it is so useful

I thought I would include it. The Barracks and Dark Barracks allow

you to queue troops for training, up to a maximum that depends on

their upgrade level. Aside from being a way to hide resources (as

mentioned in Dark Elixir Bankabove), this also serves as a time

savings when you are away from your village. It is particularly helpful

in two scenarios.

- The top of the queue: Certain units like Dragons and P.E.K.K.A.’s

have quite a long train time. If you queue them, then the troop at the

top of the queue will process it’s wait time even if you don’t have

room for it. If you work this to your advantage, you can go out for a

raid with a premium line up, and return to have 4 regular and 2 dark

“long train time troops” available(one for each barracks). Whenever

you are planning to be away for a while, be sure you queue your

troops to take advantage of this top of the queue benefit.

- 3 minutes of training: Every time you raid, the battle can take up to

3 minutes (plus the 30 second inspection period). If you’ve queued

enough troops, they can be continuously training this entire time in the

background. That’s more than 30 troops that will be ready and waiting

when you return, more if you include Dark Elixir troops. Keeping the

queue full as you raid will lower your wait time before your next raid,

sometimes all the way to zero if you only used a few troops.

7. Overtraining

shield. Even 2 fairly upgraded Drills on a TH9 might be worth waiting

for, if you have a hard time farming DE.

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When attacking an opponent,

the clan castle troops and Heroes (particularly the Archer Queen) can

put some serious hurt on your ravenous pillagers. What makes it

worse is that you typically encounter them when you are in the middle

of bombardment from multiple defensive buildings, and they draw the

attention of your troops every time they attack. The solution: lure

them away with a few troops. At the beginning of a battle keep

dropping one troop to attract the attention of mobile troops, until you

have them outside the range of defenses, then drop a horde and let

them have it. Alternatively, you can speed up the process by using a

9. Luring mobile defenses

For a reason that is not perfectly obvious to me,

SuperCell decided that Teslas no longer produce a “keepout” for

dropping troops. This means that if walls or other buildings are not

placed close enough to them, opponents can drop troops directly on

top of them. It’s very important to keep this in mind when you are

moving Teslas or placing them for the first time. If you happen to get

lucky and spot one of these at an opponents base, consider dropping

some distracting troops around the perimeter before entering the belly

of the beast. Concentrated fire from all four directions can quickly

erase even a sizeable force, so some sacrificial lambs on the outside

can go a long way.

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Ever since the version 6.1 patch, Wallbreakers have behaved a little

differently. You might say they behave more intelligently than

before, since they no longer attack the “wall spurs” that used to be a

common design on higher level bases. While they’ve certainly

improved, there are still exploitable weaknesses in their AI.

Particularly, they will target the nearestfully enclosed (or in some

cases “mostly enclosed”) building. Like other “any” target troops, this

means you can draw them away from valuable targets by placing

dummy targets nearby.

10. Wallbreaker AI

lightning spell on them once they are grouped together (provided it’s

worth the ~20k that it will cost you). Using this approach can save you

some heavy losses, and comes with the satisfaction that you’ve wiped

out the opponent’s clan castle troops and knocked his Heroes out of

commission (especially cruel if you avoid giving him a shield).

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Clash of Clans: How do I get 3 stars

on the Nice and Tidy Achievement? Wondering how to get 3 stars on the “Nice and Tidy” achievement, or

how long it will take? After clearing all obstacles (trees, bushes,

rocks) from your village, you will have completed the first star of the

achievement, and most likely the second. If you are like me you will

probably scratch your head at this point, since you need to clear 500

obstacles, but you only started with 40 in your park.

What you may not have realized, as I had not, is that obstacles

respawn slowly in your park over time. In fact, per the Clash of Clans

wiki they spawn at a rate of 1 per 8 hours. This means that assuming

you have the resources and builders to clear obstacles as fast as they

spawn, it will take you ~ 5 months to remove 500 obstacles and finish

the achievement. Also be aware that your park can’t have more than

40 obstacles at a time (so check in every 2 weeks or so, or you might

hit the cap). Also, building your village too spread out can prevent

obstacles from spawning.

40 initial + 1 / 8 hrs * X = 500

X = 3680 hours = 153.33 days = ~ 5 months

The cheapest way to do this is by enclosing a

builder’s hut near other valuable buildings. Walls can play a huge role in surviving a raid. At the

least, this trick will cost your attacker a few thousand elixir, but the time and wall strength it saves

you may be just enough to ensure a win.

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Like a lot of similar scale casual games, Clash of Clans has a lot of

nuance that is not really documented. As such, there are little tips and

tricks you can learn over time, which can amount to a significant edge

against the competition. Here are the top 10 tips I’ve learned over my

time playing the game.

Like it or not, it will often be the case that you get

attacked while you are away and your shield is down. Sometimes you

will get plowed, and that sucks – but getting attacked also presents a

rare opportunity! When reviewing the list of punks who defaced your

village while you were away, you have the choice to “Revenge” – to

attack them back. This is a huge strategic advantage, because you can

look at their village before attacking, and plan your attack – even train

different units for a special assault. I recommend checking their

storages (which you can do visually, or better yet by clicking on them

and checking their levels), and also the location of their Town Hall.

Since you may have a big list to go through, check farmers first (folks

that attacked you with just a few units then gave up) since they are

likely to have big resource stockpiles. If an opponent is shielded or

online, just check back later.

2. The Wall Breaker Elixir Bank

Did you think your Barracks was just for training troops? Wrong. If

you hadn’t noticed yet, you can queue a large number of troops to

train, even when you aren’t online. When you queue troops in this

way the elixir you need to train them is “spent”, but you can cancel

training at no penalty for any queued troop. This means you can queue

all of your barracks till they are full, and Elixir spent this way will be

“banked” safely away from would-be attackers. When you return to

1. Revenge is a Dish Best Served Often

Other Strategies

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There are a variety of factors that affect how many resources you can

steal from an opponent, but there is one huge one: Town Hall level.

If your opponent is at your TH level, or 1 level above or below, you

get a 100% modifier on what you can steal. However, if your

opponent is 2 levels above you get a 125% modifier, and if 3 levels

above you get a 150% modifier. Moreover, that same opponent would

get a 50% and 25% modifier (respectively) for any attempt to revenge

you. Given the current Town Hall level cap, this makes Town Hall

level 7 a very attractive level to farm from. It will be hard to take

down TH 9 opponents, but there will be the occasional easy target –

but more importantly your resources will be relatively

4. Raiding and Town Hall Level

Perhaps it isn’t a big secret that you get 450 gems for reaching 3 stars

on the “Sweet Victory” achievement. What could easily be more of a

secret is that this is really easy to do. Starting as low as a level 6 Town

Hall (maybe even lower), you can search for villages which have a

town hall outside of their walls. Taking out this one building

guarantees you a star and some trophies. When you are just starting

you might think “why would anyone do that?” See Leaving you

Town Hall out in the cold. Though you may not yet understand why,

plenty of opponents do this – and you need only search diligently until

you find such a target, and then take your cups and smile.

3. 1250 Trophies Is What It’s All About

your village, you can cancel the queued troops and recoup your

“banked” Elixir. Looking down the roster of potential troops, the Wall

Breaker has the highest cost per slot. This makes it an obvious choice.

As you increase the level of your Barracks and Wall Breakers you can

protect several hundred thousand Elixir this way!

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After initially tinkering with each spell, you might

start to think Rage is the only way to (or Jump if you’ve

unlocked it). These spells are pretty powerful, and offer some

huge strategic advantages, but they are also quite expensive

and take a long time to create. Maybe you’ve forgotten, or given

up on the Lightning spell because it seemed too weak. Well it’s

time for a second look. A 4+ star Lightning Spell will almost

wipe out a level 4 – 5 mortar. If an opponent has placed a

wizard tower or second mortar nearby, you can take out the pair

with two spells. Wiping out critical splash damage defenses like

this can allow your horde troops (barbs, archers, and goblins) to

shred the remaining single target defenses.

6. Dropping Trophies With Heroes

5. Lightning Spell Away Mortars

safe from the toughest opponents. Your Town Hall level also affects

the cost to search for new opponents when matchmaking, which can

really start to add up at the higher levels.

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If you play the game long enough, at some point

you will probably want to ditch some trophies. The game is basically

about bullying people smaller than you, and after a meteoric rise you

may find that the competition gets a little too tough for your liking. So

you want to lose on purpose, but doing so generally costs you troops,

training time, and elixir. Enter the hero. If you are lucky enough to

have acquired one or both of these titans, you can use them to drop

trophies essentially for free. Start a match, drop your hero, and then

end the battle before they take any damage. After the fight, you’ll drop

some cups, your hero will be ready to get right back in the action –

and it cost you nothing!

7. Giving Your Hero a Rest

The regeneration time of heroes was significantly reduced. However, even for a level 1 hero, an hour can be a long time

to wait. So it can be very frustrating when you are in the middle of an

intense raiding session, take a five minute bio break, and come back to

find that you’ve been attacked and your hero is KO’d. You can fix

this! On the hero pedestal the middle button controls whether the hero

is in “Guard” or “Sleep” mode. When you toggle it to “Guard” he/she

will defend your village when you are away – risking KO. When you

toggle it to “Sleep” your hero will sleep safely on his/her pedestal and

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remain fully charged and available when next you seek to use him/her

for raiding.

8.Saving the Campaign for a Last Big Push

There is a game tip during the load screens

which says that if you are need a little more resources you can fight

the goblins in the single player campaign. This is true, but if you

played the early missions you probably feel that the resource pay out

is ridiculously puny – and you’d be right. You can win up to 4.8

million gold and elixir in the campaign, but 3 million of that comes in

the last 5 levels. These levels may at first seem impossible, but as you

upgrade your units to around level 4-5 you’ll find they aren’t too bad.

Also bear in mind that I’m speaking just about poaching them for

resources, and not necessarily getting 3 stars. If you save these 5

levels for a rainy day, they can either cover a large portion or the

complete balance needed for later upgrades like Town Hall Level 9,

Barbs/Archers Level 5, or similar. The fact that you can rack up this

loot while you are shielded means that you can get within striking

distance while raiding, and then use the campaign to get you to the

finish line stress free.

9.Traps and Teslas, The Element Of Surprise

The greatest trick the devil ever played was convincing the world that

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he did not exist. – Charles Baudelaire

Supercell gives you many strategic options for defense, but perhaps

the most powerful is the element of surprise. Traps and the defensive

Hidden Tesla do not appear to opponents when they look at your park,

and while there are tricks to figure out where they are, a matchmade

opponent will only have seconds to try and figure it out.

Psychologically, many will find it hard to keep focus on the hidden as

they struggle to analyze and consume all of the visible defenses and

plan their attack. Use this to your advantage. Funnel units through a

weakness in a wall, then blast them with bombs. Leave your Town

Hall out in the cold, but surround it with Teslas to punish unprepared

attackers. Clash of Clans is a game about raiding, and the odds are

stacked against defenders. You won’t win every assault, but if you use

the hidden elements in your arsenal wisely, you’ll win a good quantity

often a majority – or at least enough to remain trophy neutral.

***10. More Trophies Means More Defeat***

** At last but not least, don’t forget that Clash of Clans is just a

game! And your first goal has to be having fun.**

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