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BY | YAŞAR SİNAN AYGÜN CLASH OF CLANS HACK, TIPS AND GAME GUIDE DO NOT WASTE YOUR TIME & MONEY ! CHEAP AND EASY TO BE A LEGEND

Clash of Clans Hack Cheats Tips and Game Guide Cheap and Easy to Be a LEGEND

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The Best Clash of Clans Cheats Available On The Internet.

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  • BY | YAAR SNAN AYGN

    CLASH OF CLANS HACK, TIPS AND GAME GUIDE

    DO NOT WASTE YOUR TIME & MONEY ! CHEAP AND

    EASY TO BE A LEGEND

  • 2

    Thanks for downloading ! I hope this booklet is

    what you need!

    This book will answer all of your questions and will show

    you how to be a legend of this game. Please read carefully every single word because it includes much more

    hints than you think.

    First of all, we want you to forget all the things about

    clash of clans; This book is totally different than the

    others. You took the first step to open the gates of

    gems and success by downloading this book !

    Book consist of 20 title. We tried to explain the tricks with

    photos and some examples. We hope this guide will help

    you.

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    1. Dark Elixir

    When the housing space for wall breakers increased to 2 it put a damper on the Wall Breaker Elixir Bank.At the

    same time, Dark Elixir Troops were introduced complete with a Dark

    Elixir Barracks. At the highest levels of troop upgrades, you can currently bank over 3k Dark Elixir, but even at lower levels you can

    still ferret away some of the precious liquid, safe from the greedy

    paws of enemy clashers. Farming Dark Elixir can be super grindy, so protecting what you can is essential.

    2. If You Quit From The Battle You Can NOT Win

    As Clash of Clans approches its first birthday, there are some who just werent strong enough to keep clashing. But dont let quitters bum you out, they are actually super fun to raid ! Spotting abandoned villages

    is actually one of the most important Clash of Clans strategies for farming. Some hints are fairly obvious, but others are much more

    subtle. Learn them all, and get good at searching for them during your

    free 30 second inspection time. What to look for:

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    Tombstones: These show you that

    someone else has already drilled this base, they are a good sign that

    traps have been sprung too. Some chiefs leave them around as a trick,

    but I dont run into that too much.

    League Badge: Anyone who has at least on

    win in the current 2 week league will have League Badge. You can

    tell when a new League starts, because your own League Badge will

    turn blank with a dotted line. Past a few days into a league, if you

    encounter clashers without a league badge, it means they arent

    attacking (and winning). Thats a pretty good sign they arent active.

    Sleeping builders: Clash of Clans is all about

    upgrades, painfully slow upgrades. Given that this is a central aspect

    of the game, it is unusual to find an active player who has no builders

    busy at any given time. Look for the zzz above the builders huts. If

    all of them are sleeping, chances are that chief has been gone a long

    time.

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    -FULL- - ~ FULL- - HALF FULL - EMPTY

    The Gold Mine Gold Bin: I found out about this one recently, and it

    really makes a big difference. If you look carefully at the Gold Mine

    graphic, you will see a tiny bin just to the right of where the mine cart

    comes up. This bin actually indicates how much gold is in the Gold

    Mine, similar to the visual fullness indicator on the storages. Higher

    level Gold Mines take a long time to fill up (by level 8 it takes more

    than a day). Consequently, if you see full or mostly full gold bins it

    means the village is likely abandoned.

    So its abandoned, so what? Abandoned villages are typically much

    easier to harvest for resources. The value you see in the upper left for

    stealable resources is likely mostly or totally in the collectors, which

    are usually much easier to get at. Spend troops efficiently, and enjoy

    the easy farming.

    3. Inactivity Timeout and Your Device Settings

    When your shield is down and your are away from your village, the

    pillaging can be quick and brutal. There are many varied Clash of

    Clans strategies for defense but none compare to simply being in

    your park. Even with the newly addedPersonal Break, you can still

    log some serious time where you are completely invulnerable. But

    there is a catch your device timeout. Normally a quick timeout is a

    good thing it saves battery life, which is good for ya know phone

    and stuff. In Clash of Clans the device timeout is more like the

    instant before you hit a cornfield running backwards with your

    pants down. The point is, you want the maximum timeout possible.

    During an active raid session, life will often distract you temporarily

    (silly life), and there is nothing more heartbreaking than taking a big

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    loss during a one or two minute idle period. Set your device timeout to

    5 minutes or more, and youll get the full benefit of the maximum idle

    time SuperCell allows. Beyond 5 minutes youll get a prompt that

    requires you to reload your game. Note also that this tactic will drain

    your battery fast, so its a good idea to just plug in for the duration.

    4. Resource Savings: Storages and Collectors

    So obviously it is a good thing to check your collectors often and move what theyve collected into storages because of the fact that storages are few and normally better guarded, and collectors are many

    and typically not well guarded. As you get more experienced attacking and defending, it makes sense to learn the math behind how many

    resources are vulnerable.

    Collector Percent Advantage: Only 20% of Gold/Elixir stored

    in Storages can be stolen per raid, this compares to 50% of

    Gold/Elixir stored in Collectors. Similarly, only 5% of Dark Elixir stored in the Dark Elixir Storage can be stolen, versus

    75% of Dark Elixir stored in Drills.

    Collector Resource Caps: Gold/Elixir stored in Storages has a

    maximum cap of 198k resources that can be stolen per raid. Collectors have no such limit. Similarly, the Dark Elixir Storage

    has a 2k cap, and the Dark Elixir Drill has no such cap.

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    This means that every time you check your village and move

    resources to your storages, you are greatly increasing the percentage that is safe. It makes it a very good idea to empty all of your collectors

    when your shield is about to run out, even if you dont really have time to raid. Keeping in mind these percentages can also help you analyze villages to attack, especially from the Revenge view, where you have plenty of time and can see the actual quantities in each storage.

    5. X-Bow Visual Cues

    To many, the XBow can be a daunting defense to deal with. It shoots fast and has a huge range, which can really rip up an attacking force. One of the keys to a lot of Clash of Clans Strategies is just to know when your opponent is weak, and for the XBow SuperCell provides two great visual clues.

    XBow Empty: When you see an XBow with no

    string and no elixir cannister, you are in the clear. Some other poor chief took

    arrows to the face and private areas so you dont have to. Empty XBows are no

    threat at all, but keep in mind that Giants and Balloons will still target them.

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    XBow Angle: The

    XBow has two settings, and can either be angled up to hit both ground and air targets, or set

    level to target only ground troops. When in the level position, it cannot hit air targets at all. This

    means that Dragons, Balloons, Minions, and Healers have nothing to fear from it. When it is

    angled up the range is also slightly reduced for both ground and air, but it is still pretty significant.

    6. Remaining Shield Time Value

    Shields play a huge role in the game, and if you are farming youll

    want to invite attackers to take a free star and give you a 12 hour

    shield by leaving your town hall out in the cold like weve previously

    recommended. Shields are great because they give you a long window

    of time to let your collectors build up some cash without the constant

    bombardment of attackers, but the longer you play the more times

    youll find yourself asking should I give up my remaining shield

    time and attack, or should I wait out my shield?

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    The answer comes down to how upgraded your collectors are, and how much time remains. As you can see, even with six fully upgraded

    collectors, you dont stand to make that much even with a full 16 hour shield. With a little luck, you can probably make the same amount of resources with a few consecutive raids. This becomes especially true

    when less than 8 hours remains on your shield, since that is

    approaching what you can acquire from one good raid.

    It is also worth noting that when you compare the value of a 12 hour shield to the cost of an opponent you slams you for the resource cap

    maximum (mentioned in Resource Savings: storages vs. collectors)

    that it comes out to close to a wash. Further evidence that an exposed

    Town Hall is the way to go for farming.

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    As you can see all of the above basically holds true for Dark Elixir

    too, but it does depend on your comparable skill at farming Dark

    Elixir.

    If you happen to be so lucky (or rich) to have a Town Hall Level 10

    and 3 fully upgraded (Level 6) Dark Elixir Drills, then you actually

    produce Dark Elixir at a rate fast enough to justify waiting out a

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    shield. Even 2 fairly upgraded Drills on a TH9 might be worth waiting

    for, if you have a hard time farming DE.

    7. Overtraining

    This is a pretty simple trick that most veterans know, but it is so useful

    I thought I would include it. The Barracks and Dark Barracks allow

    you to queue troops for training, up to a maximum that depends on

    their upgrade level. Aside from being a way to hide resources (as

    mentioned in Dark Elixir Bankabove), this also serves as a time

    savings when you are away from your village. It is particularly helpful

    in two scenarios.

    - The top of the queue: Certain units like Dragons and P.E.K.K.A.s

    have quite a long train time. If you queue them, then the troop at the

    top of the queue will process its wait time even if you dont have

    room for it. If you work this to your advantage, you can go out for a

    raid with a premium line up, and return to have 4 regular and 2 dark

    long train time troops available(one for each barracks). Whenever

    you are planning to be away for a while, be sure you queue your

    troops to take advantage of this top of the queue benefit.

    - 3 minutes of training: Every time you raid, the battle can take up to

    3 minutes (plus the 30 second inspection period). If youve queued

    enough troops, they can be continuously training this entire time in the

    background. Thats more than 30 troops that will be ready and waiting

    when you return, more if you include Dark Elixir troops. Keeping the

    queue full as you raid will lower your wait time before your next raid,

    sometimes all the way to zero if you only used a few troops.

    8. Dropping on Teslas

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    For a reason that is not perfectly obvious to me,

    SuperCell decided that Teslas no longer produce a keepout for

    dropping troops. This means that if walls or other buildings are not

    placed close enough to them, opponents can drop troops directly on

    top of them. Its very important to keep this in mind when you are

    moving Teslas or placing them for the first time. If you happen to get

    lucky and spot one of these at an opponents base, consider dropping

    some distracting troops around the perimeter before entering the belly

    of the beast. Concentrated fire from all four directions can quickly

    erase even a sizeable force, so some sacrificial lambs on the outside

    can go a long way.

    9. Luring mobile defenses

    When attacking an opponent,

    the clan castle troops and Heroes (particularly the Archer Queen) can

    put some serious hurt on your ravenous pillagers. What makes it

    worse is that you typically encounter them when you are in the middle

    of bombardment from multiple defensive buildings, and they draw the

    attention of your troops every time they attack. The solution: lure

    them away with a few troops. At the beginning of a battle keep

    dropping one troop to attract the attention of mobile troops, until you

    have them outside the range of defenses, then drop a horde and let

    them have it. Alternatively, you can speed up the process by using a

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    lightning spell on them once they are grouped together (provided its

    worth the ~20k that it will cost you). Using this approach can save you

    some heavy losses, and comes with the satisfaction that youve wiped

    out the opponents clan castle troops and knocked his Heroes out of

    commission (especially cruel if you avoid giving him a shield).

    10. Wallbreaker AI

    Ever since the version 6.1 patch, Wallbreakers have behaved a little

    differently. You might say they behave more intelligently than

    before, since they no longer attack the wall spurs that used to be a

    common design on higher level bases. While theyve certainly

    improved, there are still exploitable weaknesses in their AI.

    Particularly, they will target the nearestfully enclosed (or in some

    cases mostly enclosed) building. Like other any target troops, this

    means you can draw them away from valuable targets by placing

    dummy targets nearby.

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    The cheapest way to do this is by enclosing a

    builders hut near other valuable buildings. Walls can play a huge role in surviving a raid. At the

    least, this trick will cost your attacker a few thousand elixir, but the time and wall strength it saves

    you may be just enough to ensure a win.

    Clash of Clans: How do I get 3 stars

    on the Nice and Tidy Achievement?

    Wondering how to get 3 stars on the Nice and Tidy achievement, or how long it will take? After clearing all obstacles (trees, bushes,

    rocks) from your village, you will have completed the first star of the achievement, and most likely the second. If you are like me you will

    probably scratch your head at this point, since you need to clear 500

    obstacles, but you only started with 40 in your park.

    What you may not have realized, as I had not, is that obstacles respawn slowly in your park over time. In fact, per the Clash of Clans

    wiki they spawn at a rate of 1 per 8 hours. This means that assuming

    you have the resources and builders to clear obstacles as fast as they spawn, it will take you ~ 5 months to remove 500 obstacles and finish

    the achievement. Also be aware that your park cant have more than 40 obstacles at a time (so check in every 2 weeks or so, or you might hit the cap). Also, building your village too spread out can prevent

    obstacles from spawning.

    40 initial + 1 / 8 hrs * X = 500

    X = 3680 hours = 153.33 days = ~ 5 months

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    Other Strategies

    Like a lot of similar scale casual games, Clash of Clans has a lot of

    nuance that is not really documented. As such, there are little tips and

    tricks you can learn over time, which can amount to a significant edge

    against the competition. Here are the top 10 tips Ive learned over my

    time playing the game.

    1. Revenge is a Dish Best Served Often

    Like it or not, it will often be the case that you get

    attacked while you are away and your shield is down. Sometimes you

    will get plowed, and that sucks but getting attacked also presents a

    rare opportunity! When reviewing the list of punks who defaced your

    village while you were away, you have the choice to Revenge to

    attack them back. This is a huge strategic advantage, because you can

    look at their village before attacking, and plan your attack even train

    different units for a special assault. I recommend checking their

    storages (which you can do visually, or better yet by clicking on them

    and checking their levels), and also the location of their Town Hall.

    Since you may have a big list to go through, check farmers first (folks

    that attacked you with just a few units then gave up) since they are

    likely to have big resource stockpiles. If an opponent is shielded or

    online, just check back later.

    2. The Wall Breaker Elixir Bank

    Did you think your Barracks was just for training troops? Wrong. If

    you hadnt noticed yet, you can queue a large number of troops to train, even when you arent online. When you queue troops in this way the elixir you need to train them is spent, but you can cancel training at no penalty for any queued troop. This means you can queue

    all of your barracks till they are full, and Elixir spent this way will be banked safely away from would-be attackers. When you return to

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    your village, you can cancel the queued troops and recoup your

    banked Elixir. Looking down the roster of potential troops, the Wall Breaker has the highest cost per slot. This makes it an obvious choice.

    As you increase the level of your Barracks and Wall Breakers you can

    protect several hundred thousand Elixir this way!

    3. 1250 Trophies Is What Its All About

    Perhaps it isnt a big secret that you get 450 gems for reaching 3 stars

    on the Sweet Victory achievement. What could easily be more of a

    secret is that this is really easy to do. Starting as low as a level 6 Town

    Hall (maybe even lower), you can search for villages which have a

    town hall outside of their walls. Taking out this one building

    guarantees you a star and some trophies. When you are just starting

    you might think why would anyone do that? See Leaving you

    Town Hall out in the cold. Though you may not yet understand why,

    plenty of opponents do this and you need only search diligently until

    you find such a target, and then take your cups and smile.

    4. Raiding and Town Hall Level

    There are a variety of factors that affect how many resources you can

    steal from an opponent, but there is one huge one: Town Hall level.

    If your opponent is at your TH level, or 1 level above or below, you

    get a 100% modifier on what you can steal. However, if your

    opponent is 2 levels above you get a 125% modifier, and if 3 levels

    above you get a 150% modifier. Moreover, that same opponent would

    get a 50% and 25% modifier (respectively) for any attempt to revenge

    you. Given the current Town Hall level cap, this makes Town Hall

    level 7 a very attractive level to farm from. It will be hard to take

    down TH 9 opponents, but there will be the occasional easy target

    but more importantly your resources will be relatively

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    safe from the toughest opponents. Your Town Hall level also affects

    the cost to search for new opponents when matchmaking, which can

    really start to add up at the higher levels.

    5. Lightning Spell Away Mortars

    After initially tinkering with each spell, you might

    start to think Rage is the only way to (or Jump if youve

    unlocked it). These spells are pretty powerful, and offer some

    huge strategic advantages, but they are also quite expensive

    and take a long time to create. Maybe youve forgotten, or given

    up on the Lightning spell because it seemed too weak. Well its

    time for a second look. A 4+ star Lightning Spell will almost

    wipe out a level 4 5 mortar. If an opponent has placed a

    wizard tower or second mortar nearby, you can take out the pair

    with two spells. Wiping out critical splash damage defenses like

    this can allow your horde troops (barbs, archers, and goblins) to

    shred the remaining single target defenses.

    6. Dropping Trophies With Heroes

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    If you play the game long enough, at some point you will probably want to ditch some trophies. The game is basically

    about bullying people smaller than you, and after a meteoric rise you

    may find that the competition gets a little too tough for your liking. So you want to lose on purpose, but doing so generally costs you troops,

    training time, and elixir. Enter the hero. If you are lucky enough to

    have acquired one or both of these titans, you can use them to drop trophies essentially for free. Start a match, drop your hero, and then

    end the battle before they take any damage. After the fight, youll drop some cups, your hero will be ready to get right back in the action and it cost you nothing!

    7. Giving Your Hero a Rest

    The regeneration time of heroes was significantly

    reduced. However, even for a level 1 hero, an hour can be a long time to wait. So it can be very frustrating when you are in the middle of an

    intense raiding session, take a five minute bio break, and come back to

    find that youve been attacked and your hero is KOd. You can fix this! On the hero pedestal the middle button controls whether the hero

    is in Guard or Sleep mode. When you toggle it to Guard he/she will defend your village when you are away risking KO. When you toggle it to Sleep your hero will sleep safely on his/her pedestal and

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    remain fully charged and available when next you seek to use him/her

    for raiding.

    8. Saving the Campaign for a Last Big Push

    There is a game tip during the load screens

    which says that if you are need a little more resources you can fight

    the goblins in the single player campaign. This is true, but if you played the early missions you probably feel that the resource pay out

    is ridiculously puny and youd be right. You can win up to 4.8 million gold and elixir in the campaign, but 3 million of that comes in the last 5 levels. These levels may at first seem impossible, but as you

    upgrade your units to around level 4-5 youll find they arent too bad. Also bear in mind that Im speaking just about poaching them for resources, and not necessarily getting 3 stars. If you save these 5

    levels for a rainy day, they can either cover a large portion or the complete balance needed for later upgrades like Town Hall Level 9,

    Barbs/Archers Level 5, or similar. The fact that you can rack up this

    loot while you are shielded means that you can get within striking distance while raiding, and then use the campaign to get you to the

    finish line stress free.

    9. Traps and Teslas, The Element Of Surprise

    The greatest trick the devil ever played was convincing the world that

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    he did not exist. Charles Baudelaire

    Supercell gives you many strategic options for defense, but perhaps

    the most powerful is the element of surprise. Traps and the defensive Hidden Tesla do not appear to opponents when they look at your park,

    and while there are tricks to figure out where they are, a matchmade

    opponent will only have seconds to try and figure it out. Psychologically, many will find it hard to keep focus on the hidden as

    they struggle to analyze and consume all of the visible defenses and

    plan their attack. Use this to your advantage. Funnel units through a weakness in a wall, then blast them with bombs. Leave your Town

    Hall out in the cold, but surround it with Teslas to punish unprepared

    attackers. Clash of Clans is a game about raiding, and the odds are stacked against defenders. You wont win every assault, but if you use the hidden elements in your arsenal wisely, youll win a good quantity often a majority or at least enough to remain trophy neutral.

    ***10. More Trophies Means More Defeat***

    ** At last but not least, dont forget that Clash of Clans is just a game! And your first goal has to be having fun. This is the quickest way to climbing to champions league and being better. **

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    Finally we want to remind you there is noway to

    hack or adding gems to accounts without purchasing. Because all of account informations are recording and watching by supercell.

    Thanks for reading !