139
‘Generation SpongeBob’ Who they are and how to reach them with digital marketing

Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

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Page 1: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

lsquoGeneration SpongeBobrsquoWho they are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 2| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 3| 27 february 2014 Generation Spongebob

Digital marketing spend to kids amp teens 2013

Nielsen

US

800 mio $

UK

200 mio $

Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 4| 27 february 2014 Generation Spongebob

Most watched infographic 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 5| 27 february 2014 Generation Spongebob

bull Who are they What are they intobull How to engage with them

bull Their (digital) media consumption

Who are those kids

culture

learn

play

family

peersdevelopmentmedia

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 6| 27 february 2014 Generation Spongebob

bull Happiness is a lsquonormal statersquo for kidsMarketers who focus on the dissatisfied rebellious child will find it difficult to connect with the majority of kids tweens and their parents

bull Around the globe the most frequently cited sources of happiness were

What makes today kids happy Source The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 2: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 2| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 3| 27 february 2014 Generation Spongebob

Digital marketing spend to kids amp teens 2013

Nielsen

US

800 mio $

UK

200 mio $

Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 4| 27 february 2014 Generation Spongebob

Most watched infographic 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 5| 27 february 2014 Generation Spongebob

bull Who are they What are they intobull How to engage with them

bull Their (digital) media consumption

Who are those kids

culture

learn

play

family

peersdevelopmentmedia

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 6| 27 february 2014 Generation Spongebob

bull Happiness is a lsquonormal statersquo for kidsMarketers who focus on the dissatisfied rebellious child will find it difficult to connect with the majority of kids tweens and their parents

bull Around the globe the most frequently cited sources of happiness were

What makes today kids happy Source The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 3: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 3| 27 february 2014 Generation Spongebob

Digital marketing spend to kids amp teens 2013

Nielsen

US

800 mio $

UK

200 mio $

Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 4| 27 february 2014 Generation Spongebob

Most watched infographic 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 5| 27 february 2014 Generation Spongebob

bull Who are they What are they intobull How to engage with them

bull Their (digital) media consumption

Who are those kids

culture

learn

play

family

peersdevelopmentmedia

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 6| 27 february 2014 Generation Spongebob

bull Happiness is a lsquonormal statersquo for kidsMarketers who focus on the dissatisfied rebellious child will find it difficult to connect with the majority of kids tweens and their parents

bull Around the globe the most frequently cited sources of happiness were

What makes today kids happy Source The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 4: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 4| 27 february 2014 Generation Spongebob

Most watched infographic 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 5| 27 february 2014 Generation Spongebob

bull Who are they What are they intobull How to engage with them

bull Their (digital) media consumption

Who are those kids

culture

learn

play

family

peersdevelopmentmedia

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 6| 27 february 2014 Generation Spongebob

bull Happiness is a lsquonormal statersquo for kidsMarketers who focus on the dissatisfied rebellious child will find it difficult to connect with the majority of kids tweens and their parents

bull Around the globe the most frequently cited sources of happiness were

What makes today kids happy Source The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 5: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 5| 27 february 2014 Generation Spongebob

bull Who are they What are they intobull How to engage with them

bull Their (digital) media consumption

Who are those kids

culture

learn

play

family

peersdevelopmentmedia

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 6| 27 february 2014 Generation Spongebob

bull Happiness is a lsquonormal statersquo for kidsMarketers who focus on the dissatisfied rebellious child will find it difficult to connect with the majority of kids tweens and their parents

bull Around the globe the most frequently cited sources of happiness were

What makes today kids happy Source The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 6: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 6| 27 february 2014 Generation Spongebob

bull Happiness is a lsquonormal statersquo for kidsMarketers who focus on the dissatisfied rebellious child will find it difficult to connect with the majority of kids tweens and their parents

bull Around the globe the most frequently cited sources of happiness were

What makes today kids happy Source The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 7: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 7| 27 february 2014 Generation Spongebob

When shown a list of 15 socially desirable values the top 5 things global kids (6-12) chose as ldquomost importantrdquo are

1 Being a happy family2 Having lots of friends3 Being a nice person4 Being smart5 Being rich

Source The Marketing Store

Their most important values

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 8: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 8| 27 february 2014 Generation Spongebob

ldquoGet rid of nuclear power generationrdquondashBoy 9 years Japan

ldquoThat the unemployment in my country would endrdquondashGirl 9 years Spain

ldquoFind a cure for cancerrdquondashGirl 11 years UK

ldquoHave freedom for all and world peacerdquondashBoy 8 years Brazil

ldquoWe would stop global warmingrdquondashGirl 10 years Poland

ldquoThat we could walk alone without it being dangerousrdquondashBoy 11 years Mexico

Source The Marketing Store

lsquoWhat would you wantrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 9: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 9| 27 february 2014 Generation Spongebob

RACECARS

Content some themes

FUTURE

PAST

BOYS amp GIRLS

FAMILY

HUMOR

TABOO SCATOLOGY

MAGIC

DANGER ADVENTURE

OUTER SPACE

POP STARS

OCEAN

DINOSCELEBRITIES

FASHION

PIRATES

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 10: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 10| 27 february 2014 Generation Spongebob

bull The survey shows usage of electronic devices is very similar for girls and boys ndash the difference is generally as little as 1-2 Boys are more into gaming (handheld gaming devices and consoles) while music appeals more to girls But that gap is closing

bull Personal ownership of electronic devices shows a similar pattern bull Digital Activities Both girls and boys use the computer for a wide array of

activities especially entertainment (playing games and watching videos) Boys are not more sophisticated on the computer but they are more inclined to experiment with more functions on their mobile phones

The big holdout Traditional toys are still strongly genderedbull One place where we see significant gender differences is in traditional toys

There are still BIG differences in what toys kids like to play withmdashdespite all the moms who have thrust baby dolls at their boys and Hot Wheels at their girls

bull According to Hasbro research boys and girls play in a different way ndash Boys expect power and control in how they play (action customization power game

agains parents)ndash Girls are endless explorers in their play (varied play experiences identity seeking

pnder purchases with parents)

Source The Marketing Store

The gender gap is closing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 11: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 11| 27 february 2014 Generation Spongebob

bull Parents encourage gender neutral play for girls but not for boys The trucks are given to the girls but the dolls not to the boys

bull Play preferences of the kids reflect stereotypes

Kids who engage in type of play at least fairly regularly

Play amp gender in Belgium

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 12: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 12| 27 february 2014 Generation Spongebob

Global Kidsrsquo Top 10 Favorite activitiesSource The Marketing Store Jan 2013

Play videocomputer game

Watch TV

Explore internet

Go to movies

Playing outdoors

Riding bikes

Play with toys

Play a sport

Outdoor activities (eg hiking)

Reading

27

24

21

15

15

15

14

14

11

11

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 13: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 13| 27 february 2014 Generation Spongebob

See study of OIVO (Onderzoeks- en informatiecentrum van de Verbruikersorganisaties) 2011bull Growth over the last yearsbull Growth with age from 21euromonth at 10 to 28 euro month at

12bull More than half save it at home (57) Another 30 saves it

at the bank account The younger the more they save the money

bull Spending on food amp snacks (40) clothing (38) videogames (27 - growing with the age) going out (11) cosmetics (9)

The big question is of course also lsquoWhat do they get on top of this (bigger amounts) at their requestrsquo And how big is their influence

Kids and (pocket) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 14: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 14| 27 february 2014 Generation Spongebob

Data from 2009 (OIVO)bull 32 of kids regularly do the household purchasesbull 83 of kids say they regularly go to the shop

(average 28 times a week)bull 63 of kids put products in the shopping basket

when they go shopping with their parentsndash Candy chocolate (75)ndash Drinks (32)ndash Cereals (22)ndash Cosmetics (14)ndash Fruit (14)ndash Videogames (7)ndash Clothing (6)

bull 64 of kids propose things to buy while in the shop

Kids and (mumrsquos) money

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 15: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 15| 27 february 2014 Generation Spongebob

Brain development

Identify brands

Boys and girls

Not be childish

Development 6 ndash 8

Between 6 to 8 years old the left hemisphere of the brain starts to develop more than the right one It directs itself away from the pure fantasy into the lsquoreal worldrsquo the child gets an aversion of everything that could be lsquochildishrsquo and girls and boys difference gets more and more evident

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 16: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 16| 27 february 2014 Generation Spongebob

Brand loyalty

Social influence

Neurological growth

Development 8 ndash 11

bull Starting from 8 years children start really looking at brands and develop a brand loyalty which can last until the end of his life He also starts taking more and more in account the behavior of his friends

bull Approaching 12 years their brain starts evolving towards the adolescent stage which will change their life completely But attention at this age their attention curve is still much shorter than the curve of an adult

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 17: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 17| 27 february 2014 Generation Spongebob

Kids amp usability

See httpwwwdreammachinebeblogdigital-usability-for-kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 18: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 18| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 19: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 19| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 20: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 20| 27 february 2014 Generation Spongebob

bull HIGH VERBAL CONTENT narratives jokes other verbal play

bull HIGH VERBAL AND MUSICAL CONTENT songs amp rhymes

bull HIGH PHYSICAL AND HIGH VERBAL ANDOR MUSICAL CONTENT clapping skipping singing games dancing singing with moves counting out rhymes

bull HIGH IMAGINATIVE CONTENT ndash Fantasy play

ndash Socio-dramatic play

ndash With playthings

bull HIGH PHYSICAL CONTENTndash Without playthings

ndash With playthings

ndash Body play

Play patterns Example classification of games and play at school playtime

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 21: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 21| 27 february 2014 Generation Spongebob

There is no revolution in play

Be a heroPretend to save the worldBattle and competitionImaginative characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 22: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 22| 27 february 2014 Generation Spongebob

Digital does not revolutionize play

Lego Minecraft

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 23: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 23| 27 february 2014 Generation Spongebob

bull 87 of Belgian parents find ldquoplay that gets my child to be social and interact or communicate with othersrdquo important

bull 78 of parents think their kid plays just the right amount (50 of kids feel they donrsquot play enough)

bull For Belgian kids play is all about lsquoFUNrsquobull For parents itrsquos about purpose (only for 51 of Walloon parents itrsquos about FUN vs 85 of

Flemish parents)bull For Walloon parents educational play is lacking most For Flemish parents outdoor play is

lacking mostbull The need to play together and the lack of that is felt most in the south part (725 against

445)bull 26 of kids play most often alonebull Parents encourage gender neutral play for girls but not for boys The trucks are given to

the girls but the dolls not to the boys

Parents amp their perception of play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 24: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 24| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 25: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 25| 27 february 2014 Generation Spongebob

bull Outdoor play decreasing from 82 at 2-5 to still 57 of 9-12 kids would lsquoalways play outside if they couldrdquo But they canrsquot

bull Playing together is perceived as super-importantbull Parents mainly see the following purposes in play

release energy relax problem-solving creative purely fun social age appropriate activephysical (outdoor) challenging the child learn something imaginative nurturingcaring collaborative

With the orange circle = what they feel lacks most here are your big opportunities educational play physical play imaginative play

Opportunities lack in play

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 26: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 26| 27 february 2014 Generation Spongebob

Similar results from Leapfrog research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 27: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 27| 27 february 2014 Generation Spongebob

Percent of kids who own their gaming tabletSource GameByte research

US UK FR DE AU

36

4943

28 30

19

28

3

10

27 Android TabletiPad

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 28: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 28| 27 february 2014 Generation Spongebob

Top Kids F2PMMO PC Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 29: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 29| 27 february 2014 Generation Spongebob

They guaranteebull Interaction with your brandbull Fun amp positive exposure of your brandbull Repetition of exposure bull Long attention towards your brand

Address the child in an adapted waybull Put the child centralbull Reward him as often as you canbull Let him win as many easy levels as possiblebull Let him compete with his pears

Games

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 30: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 30| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 31: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 31| 27 february 2014 Generation Spongebob

Think like a child

A stick is a toy

Rely on research with kids

bull Which child Make it age appropriate

bull lsquoIrsquom 45rsquo Researchbull Grow with the child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 32: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 32| 27 february 2014 Generation Spongebob

Really really scary

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 33: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 33| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 34: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 34| 27 february 2014 Generation Spongebob

Create a story (play)

606mio views on his channels

lsquostoryfyingrsquo games

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 35: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 35| 27 february 2014 Generation Spongebob

Create a story (learn)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 36: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 36| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 37: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 37| 27 february 2014 Generation Spongebob

bull Device and technological gimmics = transparentbull Hundreds of devicesbull 50 types of kids tabletsbull Kids do love technology BUT in the end itrsquos about the

content lsquoWatch mersquo-toys are rejected

Donrsquot count on bells and whistles

Number 1 criteria for parents chosing a tablet = educational content available on it

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 38: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 38| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 39: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 39| 27 february 2014 Generation Spongebob

TRANSMEDIA APPROACH

bull The content is the fill rouge to their experience with your brand

bull They expect continuity and consistency through all media

bull Kids also copy elements of digital play into their traditional play experience Eg lsquoPlay Moshi Monstersrsquo

bull In hybrid products (digital + physical toys) such as Skylanders except for the youngest ones the digital part of it gets the most importance

Tear down the walls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 40: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 40| 27 february 2014 Generation Spongebob

bull Think transmedia + video (-IP) + content is king = key to success

bull Content movie IPbull Transmedia games playable on all sorts of devices

Example LEGO losses 1998 ndash 2004bull Partnership with Warner Brothersbull Extension of products to electronic gaming and

other mediabull Lego the movie (Batman)bull Taking movie property to play and then making

again a movie out of that of which then again they created play

Lego recovered its position

Key to success

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 41: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 41| 27 february 2014 Generation Spongebob

bull Physical objects such as devices have less importance for kids That doesnrsquot have meaning and for them value = meaning This explains the success of excessively expensive mini-figurines on the lsquoparallel marketrsquo (no lsquophysicalrsquo value)

bull Success of SnapChat with kids

Love for the virtual and the ephemere

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 42: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 42| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 43: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 43| 27 february 2014 Generation Spongebob

Let there be fun humour + music

Humour as an escape from busy kidsrsquo lifes

Humour has become the kidsrsquo language

Need for shareable jokes

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 44: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 44| 27 february 2014 Generation Spongebob

Music bands amp peers

Club Penguin Music Videos

(lsquoProdusersrsquo-society lsquoMaker movementrsquo)

Click on the image to play the video on Youtube

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 45: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 45| 27 february 2014 Generation Spongebob

Typical user journeys on YouTube

Source Dubit research

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 46: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 46| 27 february 2014 Generation Spongebob

Example of educational app integrating humour and music

Source JIBJABClick on the image to play the video

>

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 47: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 47| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 48: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 48| 27 february 2014 Generation Spongebob

bull Kids look up to older kids bull Digital marketing target kids of 2 to 3 years

olderbull They love to imitate the adult world bull This intensifies the boy-girl contrast at the tween

agebull BUT younger kids do NOT want to be older

While they may desire to have some things that older kids have and to lsquoplay olderrdquo they are very happy being their age ldquoBrands should celebrate childhood rather than pushing them to ldquogrow uprdquo Give kids the opportunity to stay younger longer by encouraging activities that allow them to be (and act) their agerdquo (The Marketing Store)

KAGOY kids are growing old younger

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 49: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 49| 27 february 2014 Generation Spongebob

bull Kids share contentndash At the playgroundndash Facebookndash Also Instagram Youtube (lesser degree)

bull Early adopter kids 15 (adopt new things immediately) Slightly more boys than girls Slightly more 11-13 than 8-10

bull 31 of them own a tablet 27 own a computer 26 a smartphonebull Early adopters find content more often than other kids through social media cinema

magazines blogs forumsbull What influences early adopters friends tv ads in app ads celebrities tvbull This can work negatively Eg lsquoWhat Google+ did to Youtube they got all their stuff

movedrsquobull Tips

ndash Focus on creative content ndash Speak their language ndash Check with them what their language is ndash Adapt to the medium ndash Follow up the process

Early adopter marketingSource Dubit Jan 2014

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 50: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 50| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 51: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 51| 27 february 2014 Generation Spongebob

Can we fix it

bull Humpty Dumty had a great fall ldquoCan we fix itrdquo

bull Kids expect digital media to be more engaging than passive reading

(test situation)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 52: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 52| 27 february 2014 Generation Spongebob

The maker movement

bull Success of Scratchbull Apps to lsquoprogrammersquo games

apps from preschooler agebull Toontastic

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 53: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 53| 27 february 2014 Generation Spongebob

bull Leverage the power of play Play is timelessbull Think like a childbull Create a storybull Donrsquot count on bells and whistlesbull Tear down the wallsbull Let there be funbull Engage with whom they look up tobull Empower them theyrsquore the lsquomaker generationrsquobull Characters are their best friends

How to engage

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 54: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 54| 27 february 2014 Generation Spongebob

Characters are their best friends

bull Characters work They are friends throughout the day of the child

bull Pick characters carefully They are no random choices

bull Some characters are like oil amp water and kids donrsquot want to see them together You have to make a bold choice

bull Characters create consumer markets in the same way that brands do and the two interact in dynamic ways through brands that incorporate a number of characters

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 55: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 55| 27 february 2014 Generation Spongebob

Mario

Disney

Skylanders (including owners)

Avengers

Star Wars

Batman

Harry Potter

X-Men

Pokemon Rumbie U

American Girl Doll

Barbie

Moshi Monsters

RaymanRabbids

55

51

42

40

39

37

37

34

32

32

30

29

24

Interest in Smart Toys IP amongst US kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 56: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 56| 27 february 2014 Generation Spongebob

AgendaThe new kids generation Z

Mums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 57: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 57| 27 february 2014 Generation Spongebob

bull Enormous amount of literaturebull Try to picture mindset more than to go into detailbull Exaggerating to show the global tendencies

Mums huge terrain

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 58: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 58| 27 february 2014 Generation Spongebob

Looking at mums ordered by their own age

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 59: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 59| 27 february 2014 Generation Spongebob

bull Age of the child is far more important than age of the parents for lsquothe type of mother you arersquo

bull Important differences between generationsndash Importance of her own youth projection on their own children brands products

toyshellipndash Different values amp key moments Woodstock Tsjernobil Berlin Wall amp end of the Cold

War Turn of the Centuryhellipndash Different economic amp technological background

Every mum once was a child

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 60: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 60| 27 february 2014 Generation Spongebob

bull Money for valuebull Imitate the majority of the younger momsbull Most nostalgic of them all want to recreate their own childhood memories for

their own childrenbull Will soon become empty nesters

Babyboomer mums (lt1965) Endangered species

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 61: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 61| 27 february 2014 Generation Spongebob

bull Their own youthndash Latch key generation

bull Presentndash They often want to forget their own unstable childhoodndash Many divorced single mumsndash Want a stable life for their kids and for themselves with or without a

manndash Friend with mum and kids

bull Characterndash Individuality many kind of mums (eg yoga mum eco mum)ndash Expect marketing to appeal to their multisensory communication

behaviorndash Want to spend for enriching experiences that will create family

memories like unique or adventurous travel

Gen X mums (1965-1980) real answers to real-life challenges

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 62: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 62| 27 february 2014 Generation Spongebob

bull These are the preschooler mumsbull Had a prosperous youthbull They want to make the world a better place to live

save the world from the damage done by previous generations

bull More world-centric than family-centricbull Move and operate in groupsbull Style of parenting lsquoget on the floor and playrsquobull Ephemere lifestylebull Advertising strong capacity to filter and select

what fits their lifestyle

Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 63: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 63| 27 february 2014 Generation Spongebob

Looking at mumsordered by the age of their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 64: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 64| 27 february 2014 Generation Spongebob

- In general Strong division between mum at home and working mom- working mom has REALLY no time- Pester power working moms are more sensible

- Food very important- Food must be healthy- Working moms have no time to prepare =gt restaurants

- Safety mainly physical safety is important- Sports Importance of physical exercise for the mums themselves- Communicationinternet

- mainly important for mothers- keep up with peers- Search information

- For children Entertainment amp education (will stay like that in the next years)

- Clothing mum wants- to be contemporary- Camouflage weight gain

Preschool mums food safety amp health

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 65: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 65| 27 february 2014 Generation Spongebob

- Food- Children are away during daytime =gt no control what they eat

=gt importance of dinner- Children start buying their own sweets amp candy

- Sports (may) get a family lifestyle- Education school- Safety attention goes to cyber safety and sports safety- Communicationinternet

- Lifeline between child and mother- Way of communication to peers by child

- Clothing- Child should be presentable at school- Mum wants to be contemporary amp professional

Elementary schoolchildrens mums|sports and education

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 66: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 66| 27 february 2014 Generation Spongebob

bull Generalndash Most mums are working againndash Children start having influence on their parents (eg vegetarians)ndash Children are more difficult to reach using their mums influence

(could work in the opposite way)bull Sports mums do exercise for their own healthbull Safety mum starts to worry about driving drinking drugs amp

sexbull Clothing

ndash Mum focusses on herself updates her imagendash Children start using veto power

Teenager mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 67: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 67| 27 february 2014 Generation Spongebob

Over generations of mums there are many common aspects since the Baby Boomers

The 2014 mum what do they have in common (over the generations)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 68: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 68| 27 february 2014 Generation Spongebob

bull Previous family inverted triangle until 60rsquosndash Parents set rules amp make decisionsndash Kids follow

bull New family circlendash Children

bull do not blindly follow any morebull Are encouraged to participate in discussionsbull Patriarchy =gt ldquoFiliarchyrdquo

ndash Parents still rulebull ldquoPermissiverdquo parenting (in the meantime bad connotation)bull Co-operative family

ndash Side-effect of sexual revolution of the 60-tiesbull children are really wantedbull smaller families

ndash See what babyboomers thought about previous generations httpyoutubefUspLVStPbkt=52s

Family circle ndash Family triangle

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 69: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 69| 27 february 2014 Generation Spongebob

bull Nostalgia to her own childhood ndash Dream awaybull Lack of time

ndash With the childrenndash For her own development (me time)ndash Therefore Efficient and planning (eg holidays)ndash Complicating factor she faces loads of noise

bull Lack of money (GB ndash netmumscom)ndash 70 have problems at the end of the monthndash 80 always look for offers before go shopping

bull Importance of communication with her peersndash Mums are main consumers of social mediandash They trust peers more than everything else

The 2014 mum who is she

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 70: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 70| 27 february 2014 Generation Spongebob

bull Mum loves tech (UK ndash netmumscom)ndash 10 more likely to use technologyndash 68 have a smartphone (+18 than normal)ndash 7 x more tablets than normalndash 15 have an e-reader (11x more than normal)

The 2014 mum amp technology

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 71: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 71| 27 february 2014 Generation Spongebob

bull Email and Social Media are your Lifelinesndash 51 check their email andor social media 20 or more times each dayndash 16 checks it more than 50 times a day

bull Mobile Devices Win over TV ndash 72 of moms said if they had to give up one theyrsquod give up their TV before

their smartphonebull Security is Top of Mind but not an Obstacle to E-Commerce

ndash 95 of moms reported being concerned about the security of their personal information

ndash 97 made a purchase online in the past 90 daysbull Technology = Better Mom 3 out of 4 moms think that technology

helps them be a better mom

Mum amp technology Tastemaker Mom (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 72: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 72| 27 february 2014 Generation Spongebob

bull Growing importance of dads as economical importance of mum risesndash 13 of mums are bigger breadwinners (UK)ndash 114 staying home dadsndash This figures are quickly rising

The 20XX dad is coming

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 73: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 73| 27 february 2014 Generation Spongebob

bull Lovendash Children as friends (circle instead of triangle)ndash Power to the children

bull over their free timebull Over purchases in the family

ndash Instead of pester power Guilt Goodies because parents think they donrsquot have enough time for their children

bull Hopendash Focus on the development and happyness of child now and in the futurendash Big emphasis on development of childndash Educational apps amp websites holiday schoolshellip

bull These offer great possibilities for brandsndash Example carboard box for Ribena Plus with webbased instructions lsquohow to usersquo

spend time with the kids offline

bull Fearndash Often irrational ldquorisk societyrdquondash Health and safety concerns =gt see concerns about digital safety belowndash Uncertanty

bull am I doing rightbull Do I play with my child the way I should (headline ldquoChildrsquos play not easy for modern

parents say expertsrdquo ndash BBC)bull Is my child lsquonormalrsquo

The 2014 mum amp kids Love hope amp fear

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 74: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 74| 27 february 2014 Generation Spongebob

FEAR amp UNCERTAINTY (Lannoo)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 75: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 75| 27 february 2014 Generation Spongebob

bull Some categoriesndash Expecting mumndash Healthy mumndash Working mumndash Social Mumndash Engaged Mumndash Do it Yourself Mumndash Yoga mumndash Eco mumndash Alpha mum (does everything better gives example)ndash Beta mum (follows Alpha mum)ndash Mojo mum (doesnrsquot want to loose her pre-mum identity)ndash Moxie mum (fitness amp fun)ndash Yummie Mummie (taste for fashion amp style)ndash hellip

bull Categories can be combined all have their own media

No mum is created equal

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 76: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 76| 27 february 2014 Generation Spongebob

Engaged mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 77: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 77| 27 february 2014 Generation Spongebob

How to reach the mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 78: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 78| 27 february 2014 Generation Spongebob

bull Mums stay the main decision makers concerning household purchasesbull Mums engage online and influence other mums

ndash 91 use social mediandash They spend 2x more time online than the rest of the population ndash Recommendations

bull 84 look for recommendations of products on-linebull Recommendations seem 2x more effective then ads

ndash Emerging trend brands launch lsquoomni channelrsquo loyalty programs (combine several social channels)

bull They want to be in a conversation with brands ndash Brands should listen to them ask their opinion

bull Mums will buy more and engage more if rewardedndash 81 of all mums will buy amp engage when rewardedndash They want free products (83) coupons or simply lsquoelitersquo statuses (67) or recognition on the brand

website

bull Theyrsquore keen on umbrella loyalty programsndash 75 prefer umbrella loyalty programs above normal onesndash 60 want to buy from parent company if they are rewarded

bull KISS principle (they have no time) simple messages

IMPORTANT They want brand information using e-mail

Marketing to the 2014 mum(2013 PunchTab Study ndash US figures)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 79: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 79| 27 february 2014 Generation Spongebob

bull Peeringndash Provide them extra information that they can distribute to make

them shine between their peers

bull Rolesndash They expect marketers to acknowledge their multiple roles as a

mother a business woman an artist engaged woman and so onndash Brands should offer solutions for all aspects of their daily life

bull They want customized experiencesbull They always lack time

bull No time for confusing messages Get right to the pointbull Brands should become part of their community but only in a practical way

give concrete solutions to concrete problems

ndash They fear to loose their memories of their childrenbull Importance of photography and video

Marketing to the 2014 mumFurther ways to please mums

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 80: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 80| 27 february 2014 Generation Spongebob

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 81: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 81| 27 february 2014 Generation Spongebob

bull 19 mio of users app bull Edit and share personal videos in one

clickbull Director functionalitybull Editing is finished as soon as you

stop filmingbull Fits with mums lifestyle and

objectivesndash no time to editndash kids focusndash create shareable content

Case Magisto

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 82: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 82| 27 february 2014 Generation Spongebob

bull 1st life stage (before having children)ndash 1st stage follow brand preferences of their mumndash 2nd stage influence of pears

bull 2nd life stage (oldest child lt12 years) and 3th life stage (oldest child gt12 years)ndash 43 ldquomy children have a tremendous impact on

my purchasing behaviorrdquondash 60+ like to try new brands

Importance of mums marketing for brands(SBS Belgium study)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 83: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 83| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 84: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 84| 27 february 2014 Generation Spongebob

The modern world is overwhelming us with data and the abundance of it is both confusing and harmful to the mind

Conrad Gesner 16th Centurybotanist physician and linguist about books-printing

Concerns with digital media

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 85: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 85| 27 february 2014 Generation Spongebob

bull Fear from technology amp digitalndash 87 in UKUS want their child to log off more and engage

more in the lsquoreal worldrsquondash Concerned about over-reliance on technologyndash Parents wonder if this affects their childrens ability to

function in the real world

bull Social mediandash Parents recognize the value of social media to their childndash 87 is Facebook friend with their own child (US+UK)

bull Accountability Find the right middle groundndash Parents want media to be accountable transparent and

responsiblendash Children want to be freendash Brands must find middle ground for example using

gamificationndash Brands offer off-line entertainment for kids

Mums concerns with digital media(JWT US 2012)

ldquoYou canrsquot do your homework before

yoursquove gone outside and

playedrdquo(anonymous mum)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 86: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 86| 27 february 2014 Generation Spongebob

bull First concerns are lsquoscreen timersquo and safety of their kidsbull More resistance towards TV than small screens

ndash Children should learn technologyndash They think apps are more educative then TVndash Practical to keep children busy (for example in car)

bull Educational content rather than gamesndash 83 want apps to entertain and educatendash Important content elements

bull 63 reading skillsbull 63 animalsbull 65 TV charactersbull 51 book charactersbull Art 1 values 3 goede manieren 0

bull 82 doesnrsquot care about the brand of the app (Disneyhellip)bull Choosing apps reviews (pears)

ndash 41 other momsndash 21 blogs from other moms

Mums concernswith digital marketing amp kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 87: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 87| 27 february 2014 Generation Spongebob

The concerns

AD AWARENESSvulnerability PESTER

POWERUNCONTROLLED

PRESENCE ON SOCIAL NETWORKS

screen addiction

online safety

obesitylack of parental control

age inappropriate content

UNRECOGNIZED PRODUCT PLACEMENT

violenceUNCONTROLLED PURCHASE

PRIVACY

PEERPRESSURE

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 88: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 88| 27 february 2014 Generation Spongebob

bull Mums donrsquot like brands to market to their kidsbull Imagine your co-marketing deals adapted to the last watched movie by a childbull Resistance grows as fastbull Possibilities grow for advert-free entertainment of kidsbull Eg Netflix (coming to Belgium) without any advertising

Towards an advertising-free world for kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 89: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 89| 27 february 2014 Generation Spongebob

Netflix (video on demand coming to Belgium within months to come)bull Since they work with a kids gate metrics are up a lotbull Curated areabull Personalization is key

Not only as to age but also according to behaviour and parental settings Character row on top

bull Studies show thatndash Parents ask parental controlsndash Parents donrsquot use parental controls

Parental controls

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 90: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 90| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumptionAbout Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 91: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 91| 27 february 2014 Generation Spongebob

bull Belgium Apestaartjaren 2014 May 2014bull Data from 2012 too oldbull For preschoolers study of KULeuven see further some data

(Pebble Media)bull Fresh international data available (eg UK US market research)bull European and US user data relatively close The big difference is

with emerging economies China Brasil (way higher penetration and screen time of new media)

bull The Marketing Store Global research 10 markets (ao 3 European)

User data

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 92: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 92| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 93: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 93| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 94: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 94| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 95: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 95| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 96: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 96| 27 february 2014 Generation Spongebob

Zero to eight (Common Sense Media US 2013)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 97: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 97| 27 february 2014 Generation Spongebob

bull Ages 3-15bull 18 of 8-11 own a smartphonebull Use of tablets by kids at home (42) tripled in 1 year decline in TVs radios and games

players in kids bedroomsbull Younger more tablets (gaming video) elder kids more smartphones (social)bull Big social networks (Facebook) down More types of social networksbull TV content highly valued by kids and still the medium of choicebull More than 410 parents have some parental controls installedbull Kids go online using a range of devices and tablets are the online device of choice for

younger childrenbull Internet website activities schoolwork (75) games (54) and information (45)

A lot more on httpstakeholdersofcomorgukbinariesresearchmedia-literacyoctober-2013research07Oct2013pdf

UK October 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 98: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 98| 27 february 2014 Generation Spongebob

bull Searchbull Playbull Socializebull Watch video listen to musicbull Shopbull Read magazines

Shift from offline toys towards online lsquotoysrsquo (games and communities) around the age of 6-8

At home out of sight Online = babysitter

What do they do on the web

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 99: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 99| 27 february 2014 Generation Spongebob

bull About 47000 apps to kids in the App Storesbull About 1200 apps on Dinosaursbull Many kids tv networks digital tv video on

Youtubebull Many kidsrsquo corners on websitesbull It is not certain that all children will share

knowledge of the same programmes in order to inform their play

bull Many one hit apps

Fragmentation of the media

47000

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 100: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 100| 27 february 2014 Generation Spongebob

Favourite content by medium

Why are they on Facebook1 Gaming2 Chat

Chat function of Facebook importance diminuishing in favor of Snapchat Whatsapp

Early adopters lsquoFacebook is so eightiesrsquo

Source Fullbottle research (US)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 101: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 101| 27 february 2014 Generation Spongebob

Worldwide devices usageSource The Marketing Store Jan 2013

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 102: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 102| 27 february 2014 Generation Spongebob

Favorite activities on digital media (global)Source The Marketing Store

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 103: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 103| 27 february 2014 Generation Spongebob

8-10 Video is king

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 104: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 104| 27 february 2014 Generation Spongebob

bull International presence (figures at the right intrsquol)

bull 17 brand websites cross-media approach

bull Apps gamesbull Studio100TV Youtube preferred

partnerbull Will launch a 3D virtual

community for kids in 2014bull Parents community Facebook amp

Twitterbull Sanoma (Studio100) et

Pebblemedia (Studio100TV)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 105: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 105| 27 february 2014 Generation Spongebob

bull Very popular with 10-12 (and older of course) but officially lsquobannedrsquo from the network

bull Its no secret that kids sneak onto Facebook A recent survey by Consumer Reports found that there are 75 million kids under the age of 13 on the social network (2011)

bull Target parentsbull Case of Brainchild targeting adult users

who lsquolikedrsquo Justin Bieber Hello Kitty Spongebob etc

What about Facebook

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 106: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 106| 27 february 2014 Generation Spongebob

Social media (UK data)

The growth of kids participation in social media has been enormous from 2007 until 2011 but now we see that the last years adherence of children in general is diminishing in favor of several types of instant messaging

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 107: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 107| 27 february 2014 Generation Spongebob

Dedicated social media

There are a lot of social network sites for children Most of them are dependent of an off-line brandSome of them direct themselves to a subgroup like Barbie some of them have a wider audience like Club Pinguin which is part of DisneyMost of them offer a combination of chat and other communication tools with games

This type of sites target the children as well as their parents- The children themselves which have to make a

simple profile- Via their parents who have to make a profile to

approve the subscription of their child They then dispose of a kind of parental control board in which they can follow their children

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 108: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 108| 27 february 2014 Generation Spongebob

bull Kids develop ad awareness only over years (and as a next step they develop lsquobanner blindnessrsquo)

bull This means that for young kids lsquoAdvertising should be recognizable as suchrsquo gets a new meaning

bull Advertising-free world doesnrsquot exist solution in education about advertising

bull Studies have been done to detect how kids recognize ads between editiorial content parts But what about content that is completely commercial

bull Nielsen Children on the web (2010 ndash revised 2013) ad unawareness creates usability problems

Ad (un)awareness

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 109: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 109| 27 february 2014 Generation Spongebob

bull Wrong information of certain media ndash one company even though advertising towards children is not permitted but e-mailing was OK

bull Small players are not always very professionalndash Usability issuesndash Ethical issues examples

bull Lottery bannering within kids sitesbull Commercial banners lsquohiddenrsquo between content blocksbull Gathering of e-mail addresses of children

bull See our conference of last month legal issues of kids marketing

Media lots of work to be done

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 110: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 110| 27 february 2014 Generation Spongebob

Putting publicity thatrsquos not suited

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 111: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 111| 27 february 2014 Generation Spongebob

Encapsulating publicity between content

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 112: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 112| 27 february 2014 Generation Spongebob

Gathering personal data of minors without parentsrsquo consent

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 113: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Agenda

bull Voorstelling Pebble Mediabull Facts amp Figuresbull Hoe kinderen en gezinnen met kinderen

bereiken

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 114: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Aandeelhouders Pebble Media

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 115: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Exclusieve Partnerships

bull RMBndash Classic21 RTBF La Premiegravere Musiq3 PureFM

Eurosport TF1 Vivaciteacute NRJ La Place Mediabull BE Viacom

ndash TMF MTV Nickelodeonbull Ultratop

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 116: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

FACTS amp FIGURES

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 117: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Facts amp FiguresFlemish Preschollers OnlineA Mixed-method approach to explore online use preferences and the role of parents and siblingsKUL Jolien Teuwen Dirk De Grooff Bieke ZamanPaper presented at ldquoEtmaal van de Communicatiewetenschaprdquo

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 118: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Facts amp Figures

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 119: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Facts amp Figures

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 120: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Facts amp Figures

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 121: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 122: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Facts amp Figures

Source Nickelodeon ndash Omniture ndash January 2014

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 123: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

HOE BEREIKEN WE GEZINNEN MET KINDEREN

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 124: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Kids amp youth sites pebble Media

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 125: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Online mogelijkheden

KIDS =gt Site specifiekbull Homepage run of sitebull Standaard formaten =gt video en overlayer werken het

beste

PARENTS =gt Behavioral targetingbull Gebaseerd op cookies surfgedrag op kids sitesbull Retargeting op doelgroep via het Pebble Media netwerk

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 126: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

QampA

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 127: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 128| 27 february 2014 Generation Spongebob

AgendaThe new kids generation ZMums amp Dads of generation ZTheir digital media consumption

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 128: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 129| 27 february 2014 Generation Spongebob

About Dreammachine Kids

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 129: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 130| 27 february 2014 Generation Spongebob

Services

Digital Marketing campaigns websites amp apps 75 focus on B2C (FMCG Retail Fashion) From strategic planning to execution and reporting

Specialization in Digital Marketing to preschoolers kids amp their mums

THIS INCLUDES GENERALLY ONE OR MORE OF THE FOLLOWING SERVICES

WEBSITEScontest sites

minisites

BANNER CAMPAIGNS

Social Media Facebook Apps

Facebook Ads

Facebook community management

E-coupon E-mail marketingPrinting on demand solutions

E-COMMERCE Mobile apps

mobile sites

GamesCustom CMS

Drupal

DIGITAL SIGNAGE SOLUTIONS

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 130: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 131| 27 february 2014 Generation Spongebob

Gerda Van DammeBusiness Unit Manager Dreammachine Kids

The core lsquoDreamteamrsquo

Guido JanssensManager Dreammachine

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactory

Programming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Christophe DelireProject manager

Social network specialist and inventor of the lsquoweboperarsquo concept he has been creating web projects since 1994

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 131: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 132| 27 february 2014 Generation Spongebob

Some of the brands we have worked forhellip

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 132: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 133| 27 february 2014 Generation Spongebob

EXAMPLE

Woeffies

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 133: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 134| 27 february 2014 Generation Spongebob

1+1=3 your dedicated digital marketing agency

Digital Marketing to Kids

Digital Marketing agency

ADDING SPECIFIC KNOW-HOW

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 134: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 135| 27 february 2014 Generation Spongebob

Digital trends for advertisers to kids2014 trends and casesApril 3 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 135: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 136| 27 february 2014 Generation Spongebob

Back-to-school digital top topicals tips amp tricks to get the most out of itChange of date May 8 Jumet

Upcoming seminar

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 136: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 137| 27 february 2014 Generation Spongebob

Our services

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 137: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 138| 27 february 2014 Generation Spongebob

Strategic services

bull Analysis of existing projectsbull Usability checkupbull Usability testing with kids bull In company trainingsbull Setup of agency briefsbull Audience analysis (see next slide)

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping
Page 138: Generation SpongeBob' or Generation Z. Who these kids are and how to reach them with digital marketing

Dreammachine Kids | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe 139| 27 february 2014 Generation Spongebob

bull Websites contest sites minisites kidsrsquo cornersbull Games amp contestsbull Mobile sites mobile appsbull Digital advertising campaignsbull Online communitiesbull Augmented realitybull Social Mediabull E-mail marketingbull E-commerce E-coupon or e-voucher actionsbull Top topicals (back2school halloween)bull

One stop shopping

Targeting kids mums and familiesin an appropriate way

  • lsquoGeneration SpongeBobrsquo Who they are and how to reach them with
  • Slide 2
  • Slide 3
  • Most watched infographic 2013
  • Who are those kids
  • What makes today kids happy Source The Marketing Store Jan
  • Their most important values
  • lsquoWhat would you wantrsquo
  • Content some themes
  • The gender gap is closing
  • Play amp gender in Belgium
  • Global Kidsrsquo Top 10 Favorite activities Source The Marketing S
  • Kids and (pocket) money
  • Kids and (mumrsquos) money
  • Development 6 ndash 8
  • Development 8 ndash 11
  • Kids amp usability
  • How to engage
  • How to engage (2)
  • Play patterns Example classification of games and play at sc
  • There is no revolution in play
  • Digital does not revolutionize play
  • Parents amp their perception of play
  • Opportunities lack in play
  • Opportunities lack in play (2)
  • Similar results from Leapfrog research (US)
  • Percent of kids who own their gaming tablet Source GameByte re
  • Top Kids F2PMMO PC Games
  • Games
  • How to engage (3)
  • Think like a child
  • Really really scary
  • How to engage (4)
  • Create a story (play)
  • Create a story (learn)
  • How to engage (5)
  • Donrsquot count on bells and whistles
  • How to engage (6)
  • Tear down the walls
  • Key to success
  • Love for the virtual and the ephemere
  • How to engage (7)
  • Let there be fun humour + music
  • Music bands amp peers
  • Typical user journeys on YouTube
  • Example of educational app integrating humour and music
  • How to engage (8)
  • KAGOY kids are growing old younger
  • Early adopter marketing Source Dubit Jan 2014
  • How to engage (9)
  • Can we fix it
  • The maker movement
  • How to engage (10)
  • Characters are their best friends
  • Interest in Smart Toys IP amongst US kids
  • Slide 56
  • Mums huge terrain
  • Looking at mums ordered by their own age
  • Every mum once was a child
  • Babyboomer mums (lt1965) Endangered species
  • Gen X mums (1965-1980) real answers to real-life challenges
  • Gen Y mums (1980-2000) lsquoGet on the floor and playrsquo
  • Looking at mums ordered by the age of their children
  • Preschool mums food safety amp health
  • Elementary schoolchildrens mums| sports and education
  • Teenager mums
  • The 2014 mum what do they have in common (over the generations
  • Family circle ndash Family triangle
  • The 2014 mum who is she
  • The 2014 mum amp technology
  • Mum amp technology Tastemaker Mom (US)
  • The 20XX dad is coming
  • The 2014 mum amp kids Love hope amp fear
  • FEAR amp UNCERTAINTY (Lannoo)
  • No mum is created equal
  • Engaged mums
  • How to reach the mums
  • Marketing to the 2014 mum (2013 PunchTab Study ndash US figures)
  • Marketing to the 2014 mum Further ways to please mums
  • Slide 80
  • Case Magisto
  • Importance of mums marketing for brands (SBS Belgium study)
  • Concerns with digital media
  • Concerns with digital media (2)
  • Mums concerns with digital media (JWT US 2012)
  • Mums concerns with digital marketing amp kids
  • The concerns
  • Towards an advertising-free world for kids
  • Parental controls
  • Slide 90
  • User data
  • Zero to eight (Common Sense Media US 2013)
  • Zero to eight (Common Sense Media US 2013) (2)
  • Zero to eight (Common Sense Media US 2013) (3)
  • Zero to eight (Common Sense Media US 2013) (4)
  • Zero to eight (Common Sense Media US 2013) (5)
  • UK October 2013
  • What do they do on the web
  • Fragmentation of the media
  • Favourite content by medium
  • Worldwide devices usage Source The Marketing Store Jan 2013
  • Favorite activities on digital media (global) Source The Marke
  • 8-10 Video is king
  • Slide 104
  • What about Facebook
  • Social media (UK data)
  • Dedicated social media
  • Ad (un)awareness
  • Media lots of work to be done
  • Putting publicity thatrsquos not suited
  • Encapsulating publicity between content
  • Gathering personal data of minors without parentsrsquo consent
  • Slide 113
  • Agenda
  • Aandeelhouders Pebble Media
  • Exclusieve Partnerships
  • FACTS amp FIGURES
  • Facts amp Figures
  • Facts amp Figures (2)
  • Facts amp Figures (3)
  • Facts amp Figures (4)
  • Facts amp Figures
  • Facts amp Figures (2)
  • Hoe bereiken we gezinnen met kinderen
  • Kids amp youth sites pebble Media
  • Online mogelijkheden
  • QampA
  • Slide 128
  • Slide 129
  • Services
  • The core lsquoDreamteamrsquo
  • Some of the brands we have worked forhellip
  • Slide 133
  • 1+1=3 your dedicated digital marketing agency
  • Slide 135
  • Slide 136
  • Slide 137
  • Strategic services
  • One stop shopping