43
The Cross-Media Story Franchise Incubator

Gramarye pitch deck 10 4.3

Embed Size (px)

Citation preview

Page 1: Gramarye pitch deck 10 4.3

The Cross-Media Story Franchise Incubator

Page 2: Gramarye pitch deck 10 4.3

Audience Building for Risk MitigationA Graduate of Georgia Tech’s Flashpoint start-up accelerator, Gramarye employs

cross-disciplinary expert mentors and a proprietary technology/social media platform to discover, incubate, and vet the next great story franchises.

Page 3: Gramarye pitch deck 10 4.3

+ +

CREATE HIGH-VALUE, MULTI-CHANNEL FRANCHISES

Select unreleased stories with the

fundamental structure requirements for

franchise success

Add value to the story at every stage of the incubation process to

develop franchise potential

Invest in and build the single most critical element needed for franchise success:

A BUILT-IN AUDIENCE

Page 4: Gramarye pitch deck 10 4.3

BIGTHE BUSINESS OF STORY IS

ANNUALLY MORE THAN $1,000,000,000,000

COUNTING MOVIES, BOOKS, TV, GAMES, THEME PARKS, ETC

Page 5: Gramarye pitch deck 10 4.3

RISKYTHE BUSINESS OF STORY IS

THEY ARE PERCEIVED AS SAFER, BUT…

STUDIOS MITIGATE RISK WITH SEQUELS AND REMAKES

Page 6: Gramarye pitch deck 10 4.3

“PLAYED OUT”Without exception, the executives

we talked to agreed with J.P. Morgan financial analyst Vasily Karasyov: 

“The cycle of sequels and remakes has played out," and

"presents a growing risk to film industry profitability.”

Page 7: Gramarye pitch deck 10 4.3

ORIGINAL STORIES?SO WHAT HAPPENED TO THE

STUDIOS DEMAND A BUILT-IN AUDIENCE

KNOWN BRANDS ARE PERCEIVED AS LESS RISKY. THAT’S WHY WE SEE SO MANY: • SEQUELS AND REMAKES • MEDIA BASED ON A BOOK, GAME, OR COMIC

Page 8: Gramarye pitch deck 10 4.3

THE ANSWER: THE STORY FRANCHISE INCUBATOR

Studios have become “hunters and gatherers,” seeking established franchise IPs.

Gramarye shifts the paradigm to an “agricultural” model, farming stories with blockbuster DNA.

Predictive, reliable, and unbiased analytics in entertainment media don’t exist today

Sales figures for books and comics are undependable. These figures indicate store purchases, not consumer purchases

Core elements of a story that inspire audience passion and loyalty are often lost in translation when adapted across media channels

A vision for a cross-media franchise is often missing in the early stages of story development

WITH BUDGETS SOARING AND COMPETITION FOR SCREENS GETTING MORE FIERCE, RISK MITIGATION IS CRITICAL.

NEED BETTER DATA UNCLEAR AUDIENCE BASE ADAPTATION CHALLENGES NO PLAN FOR SUCCESS

Page 9: Gramarye pitch deck 10 4.3

OPPORTUNITYDiscover unestablished stories

with franchise potential

Nurture and develop the asset into a known brand

Build an engaged audience

Control cross-media development rights

Page 10: Gramarye pitch deck 10 4.3

The Incubation ProcessDeveloping Stories as Businesses

Page 11: Gramarye pitch deck 10 4.3

A CROSS-MEDIA STORY FRANCHISE INCUBATOR

Gramarye Media employs cross-disciplinary, industry-leading expert mentors and a proprietary technology platform to systematically incubate diversified slates of unpublished manuscripts … at a fraction of

the cost of just one tentpole film.

Select stories that have the fundamental structure requirements to achieve franchise success

Add value to the story at every stage of the incubation process to develop franchise potential

Invest in and build the single most critical element needed for franchise success: A BUILT-IN AUDIENCE

Page 12: Gramarye pitch deck 10 4.3

A MODEL FOR IDENTIFYING AND MAXIMIZING

Building blockbuster

franchises is analogous

to developing

world-class athletes.

We treat potential blockbuster story franchises the same way.

Page 13: Gramarye pitch deck 10 4.3

A MODEL FOR IDENTIFYING AND MAXIMIZING

“RAW MATERIALS” CONTROLLABLE FACTORS: TRAINING CONTROLLABLE FACTORS: SPECIAL ATTENTION

Athlete • Raw Talent • Character • IQ • Genetics • Resilience • Coachability

• Skills development • Practice • Strength training • Agility training • Endurance training • Year round focus on a single sport

• Coaching • Schools • Club sports • Specific skill development • Competition • Nutrition

Story Creator

• Talent • Creativity • IQ • Life Experiences • Coach-ability

Storytelling skills development • Characters • Structure • Tone

Audience identification, understanding & development • Researching skills • Proper use of Social media Blogging

Attention to detail. Continuous improvement and editing • Collaborative orientation • Acceptance of feedback Resilience • Encouragement • Humility

Coaching and mentoring by experienced professionals

Input from: • Rock star editors • Multi media Marketing experts • Successful authors • Marketing Professionals • Producer

Networking

Platform development expertise

Funding and investment in the asset

Potential pro athletes increase the odds of success by participating in “travel ball” leagues and attending elite training academies … before they even reach high school.

• Health behavior • Psychology development • Confidence • Financial resources

• World Building • Genre

EXAMPLE: PRO BASEBALL

Page 14: Gramarye pitch deck 10 4.3

A MODEL FOR IDENTIFYING AND MAXIMIZING

Odds of Success < 1%

Play in high school

Avg high school team coach (that’s probably also a geology teacher)

Best may make minors or play in college.

Play in Major League Increased Odds of Success

Training academy identifiespotential elite athletes sooner

Dedicated strength coach, agility coach, skills coach, etc.

More attractive to scouts and major league

Play in Major League

“NEW WORLD”

Gramarye Media is unique in systematically employing incubation methods to identify elite intellectual properties and working with story creators early in the lifecycle to influence controllable factors. The process ultimately increases the odds of success and add significant value to the IP asset.

Today, talent is a commodity. Systematic efforts using controllable factors are employed to improve the chances of success.

“OLD WORLD”Historically, athletes developed through high school athletics programs,

the best advancing through college to professional careers

EXAMPLE: PRO BASEBALL

Page 15: Gramarye pitch deck 10 4.3

UniteSDISCOVER…cross-disciplinary communities of storytellers, producers, artists, technologists, and investors … because there will always be a need

for the core, generational stories that unite us.

WHAT DOES A STORY FRANCHISE INCUBATOR DO?

Page 16: Gramarye pitch deck 10 4.3

DISCOVERSDISCOVER…diversified slates of stories in their infancy because

every media franchise begins with the written word.

WHAT DOES A STORY FRANCHISE INCUBATOR DO?

Page 17: Gramarye pitch deck 10 4.3

INCUBATESDISCOVER…potential story franchises … just like a business or technology incubator launches companies. It’s the Silicon Valley approach applied to storytelling.

WHAT DOES A STORY FRANCHISE INCUBATOR DO?

Page 18: Gramarye pitch deck 10 4.3

VETSDISCOVER…every story through direct interactions with the audience.

Because passionate fan bases = brand awareness = success.

WHAT DOES A STORY FRANCHISE INCUBATOR DO?

Page 19: Gramarye pitch deck 10 4.3

MAXIMIZESDISCOVER…the ones that have traction by adding the one key

element studios demand: a built-in audience.

WHAT DOES A STORY FRANCHISE INCUBATOR DO?

Page 20: Gramarye pitch deck 10 4.3

DEPLOY STORIES AS ENHANCED “PILOTS”

Utilize a proprietary Digital Platform to publish each story in our slates as stand-alone “eBook 2.0” apps for tablets and smartphones

Rich multimedia interactivity enhances the story and engages audiences Sold through the Amazon, Google Play, and Amazon App stores

Brand Awareness spreads via a proprietary social media platform

Page 21: Gramarye pitch deck 10 4.3

GRAMARYE TECHNOLOGY: WELCOME TO EBOOK 2.0Combine text, video, music, games, interactive maps, character bios, special effects, social media, and more surprises to make a beautiful and engaging reading experience

Pull the user into a story with integrated Augmented Reality and explorable 3D story/community spaces

Expand storytelling and expression

Let us learn from the reader and adapt the experience in real time

Stretch the capabilities of a tablet or smart phone to create an entirely new kind of story experience

Page 22: Gramarye pitch deck 10 4.3

The best tests are primary and involve direct observation

Mine audience preference data across socioeconomic and geographic sectors

Interactions are custom tailored to gain specific insights

Direct observation of reactions to the actual story – not a comp

GATHER ANALYTICS THROUGH OBSERVATION

Reduce bias and unreliability of traditional analytics

CLICK TO VIEW DEMO

Page 23: Gramarye pitch deck 10 4.3

Market-proven Proprietary Social Media Platform

Gramarye apps inspire, empower, and incent users to share

We track viral spread of brand awareness

Social opportunities are built directly into the application experience

Thriving fan communities develop and prove audience size and passion

A BUILT-IN AUDIENCE

Audience Aggregation Establishes Franchise Value

CLICK TO VIEW DEMO

Page 24: Gramarye pitch deck 10 4.3

PICKING THE WINNERSSuccess is measured by audience response:

Unit Sales Social Shares Community Data MiningFrequency, Share Types,

Tags, Relationship DynamicsDepth, Frequency of

Participation and Aggregation

User Choices, Insights Gained, Clarity of Viability

Direct Sales, Referral Sales, App and Story Reviews

Page 25: Gramarye pitch deck 10 4.3

4: MAXIMIZE1: DISCOVER 2: INCUBATE

IP Potential • Review by “A List” industry experts • 44-point checklist

to evaluate franchise viability • Requires identifiable, measurable

audience that congregates

• $50k plus additional value offered to engage author and secure rights

• Author Advance ($25k) • IP Option fee ($25k) • Long term financial focus • Forward collaboration • Author actively engaged

• Unique approach in the industry • Attractive opportunity to authors

Author Potential • Raw talent • Coachable • Entrepreneurial • Collaborative

• Development notes from Senior Editor • Polish details with mentors/coaches • Develop cross-media treatment(s)

• Blogging and Social Media • Identify and interact with audience • Establish author/IP brand identity • Capitalize on Facebook, Twitter, etc. • Build fan base and Seed advocacy • Active dialog with customer • Media training • Event planning and training

• Collaboration Coaching • Work with mentor and/or screenwriter • Work with Artists/Designers on Character

Designs, World Designs, Map, Video Sequence Design, Game Design, etc.

• Build Asset Experience utilizing interactive application

• Book App • Social Media Platform • Games • Video segments • Music, Sound Effects • Internal forums/community

• App Launch and Marketing Push • Marketing spend ($100k to $250k) • Apps sold in Google Play, Apple, and

Amazon markets for around $14.95 • Expected Revenue Net >$500k per title

• Community/viral brand awareness tracked

• Audience Preference data mined • Audience validated

• Franchise “Business Plan” • Product lifecycle • Comprehensive media opportunity • Preparation of Product for Development • Resource Plan • Talent Attachments • Audience development plan • Feedback processing and incorporation • Marketing to agents and managers • Ready to Greenlight on Day 1

• Cross-channel Revenue Generation • Films • Television • Animation • Games • Location-based

Each channel supports and promotes the others Each channel generates revenue. Investors own a piece of every exploitation through every channel in perpetuity.

EVALUATE IP / AUTHOR

OFFER / ACQUIRE RIGHTS

MATURE THE ASSET

PUBLICITY MENTORSHIP

PREPARE FOR ADAPTATION

3: DEPLOY

BUILD APPLICATION

LAUNCH / MINE DATA& GENERATE REVENUE

CROSS-MEDIA FRANCHISE PLAN

PARTNER TO DEVELOP

THE GRAMARYE INCUBATION PROCESS FLOWStarting early in the life cycle and working with a cross-disciplinary team to develop world class story franchises.

Page 26: Gramarye pitch deck 10 4.3

REVENUE GENERATIONApp Sales and Cross-Media Development

Page 27: Gramarye pitch deck 10 4.3

EARN REVENUE?

CAN AN INCUBATION METHODOLOGY

At least 40% Break Even

PROJECTED APP SALES PER SLATE

At least 20% Return a Profit

We researched traditional publishing, games, and film/television returns.

Of those, 10% are ones we can develop into media franchises

Page 28: Gramarye pitch deck 10 4.3

PROJECTED APP SALES:

Units Sold 200,000

Unit Price $14.95

Gross Revenue $2,990,000

Costs of Goods/Sale $2,290,000*

Gross Revenue $700,000

ONE TITLE (LOW END)

*Includes cost of production and marketing, and liability to author and sales channel (Amazon, Apple App Store, Google Play, etc.)

Page 29: Gramarye pitch deck 10 4.3

PROJECTED APP SALES:

Units Sold 500,000

Unit Price $14.95

Gross Revenue $7,475,000

Costs of Goods/Sale $4,363,750*

Gross Revenue $3,111,250

ONE TITLE (MEDIAN)

*Includes cost of production and marketing, and liability to author and sales channel (Amazon, Apple App Store, Google Play, etc.)

Page 30: Gramarye pitch deck 10 4.3

WE PARTNER TO DEVELOP HITS ASFRANCHISES

FILM

VIRTUAL REALITY

TOYS & MERCH

GAMES LOCATION BASED

TELEVISION

Cross-media franchises are worth $billions

Each channel supports and promotes the others

Each channel generates revenue

Investors participate in every exploitation across all channels in perpetuity

Page 31: Gramarye pitch deck 10 4.3

IP LIFECYCLE MANAGEMENT

GRAMARYE BOOK

MEDIA CHANNEL 3

MEDIA CHANNEL 2

MEDIA CHANNEL 3

SUPPORTS & RENEWS PREVIOUS CHANNEL

SUPPORTS & RENEWS PREVIOUS CHANNEL

The Gramarye Media process establishes an intellectual property’s cross-media franchise potential and then extends and enhances its monetization lifecycle.

EXTENDING ASSET LIFECYCLE, INCREASING VALUE

Page 32: Gramarye pitch deck 10 4.3

Expanding Beyond Entertainment to Address Critical Community IssuesFUTURE VISION: EDUCATION

Page 33: Gramarye pitch deck 10 4.3

According to the National Assessment of Educational Progress and the National Center for Education Statistics, learning to read by the end of third grade is crucial. That’s when children start reading to learn other subjects.

Those who are proficient in reading by the end of third grade are much more likely to graduate from high school, and to be economically successful as adults.

About two-thirds of students in fourth grade don’t meet

reading proficiency standards.

IMPACTING EDUCATION CHALLENGES

FUTURE VISION

Page 34: Gramarye pitch deck 10 4.3

Our research identified 15 reasons why kids stop reading before the fourth grade.

While more research is required, we believe that our “eBook 2.0” technology can address them all.

In addition, content created for education can be developed as cross-media franchises.

IMPACTING EDUCATION CHALLENGES

FUTURE VISION

Page 35: Gramarye pitch deck 10 4.3

Next StepsInitial Investment and Development Phases

Page 36: Gramarye pitch deck 10 4.3

GRAMARYE MEDIA LAUNCH TIMELINE

YEAR 1 YEAR 2 YEAR 3 YEAR 4

GRAMARYE INVESTMENT, PLATFORM DEVELOPMENT, DEPLOY APPS 1 & 2

ONGOING MARKETING, ANALYTICS

CROSS-MEDIA EXPLOITATION

PHASE 1 — DIRECT GRAMARYE COMPANY/TECHNOLOGY INVESTMENT

Page 37: Gramarye pitch deck 10 4.3

GRAMARYE MEDIA LAUNCH TIMELINE

GRAMARYE INVESTMENT, PLATFORM DEVELOPMENT, DEPLOY APPS 1 & 2

BEGIN RAISE FOR SLATE 1, DISCOVER & AQUIRE 10 TITLES

INCUBATE SLATE 1, STAGGERED DEVELOPMENT OF EACH STORY CREATIVE & APPS, DEPLOY

ONGOING MARKETING, ANALYTICS

CROSS-MEDIA EXPLOITATION

BEGIN RAISE FOR SLATE 2, DISCOVER & AQUIRE 10 TITLES

INCUBATE SLATE 2, STAGGERED DEVELOPMENT OF EACH STORY CREATIVE & APPS, DEPLOY

EDUCATION OPPORTUNITY INVESTIGATED

ONGOING MARKETING, ANALYTICS

CROSS-MEDIA EXPLOITATION

ONGOING MARKETING, ANALYTICS

CROSS-MEDIA EXPLOITATION

PHASE 2 — SUBSEQUENT CONTENT SLATE INVESTMENTS

YEAR 1 YEAR 2 YEAR 3 YEAR 4

Page 38: Gramarye pitch deck 10 4.3

Gramarye Media TeamLeadership and Incubation Mentors

Page 39: Gramarye pitch deck 10 4.3

GRAMARYE MEDIA LEADERSHIP TEAM: INNOVATION

John Adcox, Chief Executive Officer

• 20+ years in Digital and Integrated Media Creative Direction, Strategy, and UX with VP and C-level titles

• Novels coming from “Big 5” Publisher

• Award-winning optioned television and screenwriter

Irtaza Barlas, Chief Technology Officer

• Former Lead investigator of DARPA Self Awareness Program (The world’s preeminent center for Artificial Intelligence)

• Inventor and Engineer with numerous patents on his work

• Georgia Tech PhD

Don Dudenhoeffer, Chief Creative Officer

• Award-winning Creative Director and Technologist

• Winner of the first-ever Primetime Emmy Award for Interactive Television(HBO’s Band of Brothers)

• Serial Entrepreneur

Page 40: Gramarye pitch deck 10 4.3

Previous: Studio lead, COO, and CFO

Managed project financing for motion pictures ranging in budget from $2 million to $100 million, totaling one half a billion dollars, including some of the largest independently financed pictures including Terminator 2 and Cliffhanger

Alice Neuhauser, President John Wroblewski, CFO

Film Fund Manager

VP, Development at FuelD Films, a Forbes Fastest Growing Company

VP Production

Co-founder, first Chinese/US Joint Film Fund

Jeffrey Johnson, COO

Experienced investment banker & business analyst

Managed >100 public & private funding projects requiring FINRA and/or SEC compliance

Worked with many start-ups in nascent industries, developing business plans, training, and mentoring

Entrepreneur-In-Residence Georgia Tech

Industry Fellow of Georgia Research Alliance

Over the past five years, led five major technology and operational initiatives, and has served as President & CEO of four ventures creating several billion dollars of value

Suresh Sharma, Board

GRAMARYE MEDIA LEADERSHIP TEAM: BUSINESS

Page 41: Gramarye pitch deck 10 4.3

SENIOR EDITING/ACQUISITIONS TEAMChristopher Golden, Consulting Editor

• NYT Best-selling Author • Editor • Executive Producer and Screenwriter • Comic Book and Game Writer

Juliet Ulman, Editor in Chief

• Editor in Chief, Pugilist Press • Senior Editor, Random House • Shortlisted for the Hugo Award for Best

Professional Editor three times

OTHER INCUBATION MENTORSPeter Miller

Literary and Screen Agent, Executive Producer

Chris Soth

Screenwriter (Firestorm) Author, Filmmaker, Screenwriting Consultant, WGAw MFA from USC

Lou Aronica

Founded Spectra at Bantam Books Publisher at Berkley & Avon Founded The Story Plant Award-winning Author/Editor

James A. Moore

NYT Best-selling Author, Game Writer, and Comic Book Writer

Candice Alger

Founder/CEO, Giant Studios Executive Producer of Motion Capture Effects on Avatar, The Lord of the Rings, Warcraft, and more

Paul Jenkins

Novelist, award-winning comic writer, editor, screenwriter, television writer, game writer, and educator

Page 42: Gramarye pitch deck 10 4.3

means magic or secret knowledge. Gramarye (Gram-uh-ree)

It is the root word for glamour, grammar, and the French word grimoire, which means a book of magic spells.

Page 43: Gramarye pitch deck 10 4.3

404.759.6069John Adcox

For more information, contact:

[email protected]

Don Dudenhoeffer

[email protected]