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Micro Elements Micro Elements is what a film language involves. This is Cinematography, Sound, Editing, Mise en Scene and Special effects. Here I shall be giving a description of what these are, futhermore I will introduce images for examples.

Micro elements

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Page 1: Micro elements

Micro ElementsMicro Elements is what a film language involves. This is Cinematography, Sound, Editing, Mise en Scene and Special effects. Here I shall be giving a description of what these are, futhermore I will introduce images for examples.

Page 2: Micro elements

Extreme close up

This shot is extreme close that it fixes onto the point of the human eye.From the audience perspective, we can see that this shot can tell us how this person feeling from whether it being happy to angry. This is an example from ‘Avengers Age of Ultron’ where ‘Bruce Banner’ turns into the hulk his eyes goes green with red strains towards the pupil, this shows he is angry. Not only can we tell what emotion the person is feeling through the colour of the iris, we can also tell by the size of the pupil. For instance, if the pupil was to be small it would seem that the person is angry.

Page 3: Micro elements

Close up

This is an example of a close up shot which shows only the face of actor We can make a suggestion on how the person’s mood is like because of the facial expression in which the close up shot show. This also help us identify how the person appearance is like in addition to what he is thinking. We can see from this shot that the character is smiling this shows that he is cheerful

Page 4: Micro elements

Medium shot

Medium shot tends to show more than one person, this shows their type of clothing. From this we can assume what genre it is and from these type shots we can assume what is actually going on. This is an example, from this we can see these people are dressed up which they’re know to be as super heroes. We can make an assumption that, seeing them lined up, that they are defending some sort or in a battle.

Page 5: Micro elements

Long shot

Long shot covers everything else what close up shot tells us but in more detail, for instance, it tells us the location/place/event of a film and what is going on. This example shows us that it is in a public area possibly in a town. We can see that there are people worried as we can see that most of them are all viewing something with a frightened face upon them.

Page 6: Micro elements

Extreme long shot

This is an example of an extreme long shot. This shows more about the area and what is going on. The difference between this shot and long shot is that this shot doesn't cover much detail as the close shot, for example it doesn't clearly show the people. This shot shows mass destruction.

Page 7: Micro elements

Track

This is when a camera follows a person or an object physically. This is an example from behind the scenes in which the camera man is following through the action of a scene physically.

Page 8: Micro elements

Pan

This is a camera movement that involves moving the camera horizontally to the right or left. With this technique you can track an object or follow any type of movement. The picture is an example of this.

Page 9: Micro elements

Tilt

A tilt is a vertical camera movement in which the camera points up or down from a stationary location. For example, if you mount a camera on you shoulder and nod it up or down, you are tilting the camera.

Page 10: Micro elements

Zoom

A zoom lens is a mechanical assembly of lens elements for which the focal length, this means it can focus closer to an object or further.

Page 11: Micro elements

Cut

Cut is the splicing of 2 shots together. This cut is made by the film editor of a film. Between sequences the cut marks a rapid transition between one time. This is an example of a cut from a scene.

Page 12: Micro elements

Pace

Pace is how long it takes for an editor to edit or make a transaction. To put into to simpler context, it basically how long it takes to change one cut to another.

Page 13: Micro elements

Performance

It is the performance of the actors performing their character and their scenes. This is an example of performance where the actors are playing their role.

Page 14: Micro elements

Diegetic

This is the sound where the source is visible on the screen or whose source is implied to be present by the action of the film: voices of characters sounds made by objects in the story music represented as coming from instruments in the story

space ( = source music)Diegetic sound is any sound presented as originated from

source within the film's world Diegetic sound can be either onscreen or off screen depending

on whatever its source is within the frame or outside the frame.

Page 15: Micro elements

Non-Diegetic

This is the sound where source is neither visible on the screen nor has been implied to be present in the action: narrator's commentarysound effects which is added for the dramatic effectmood musicNon-diegetic sound is represented as coming from the a source outside

story space. We know of that certain sounds are represented as coming from the story

world, while others are represented as coming from outside the space of the story events. A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy).

Page 16: Micro elements

Mise-en-scene

Mise-en-scene is the arrangement of scenery and stage properties in a play. These can be:Costumes, Lighting, Location,Props.These are examples of mise-en-scene in the movie Avengers.