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Ask your self these Questions
• Why can’t you put the game down?– See Goals
• Why do you get better as you play?– See Learning
• How can I die so many times?– See Second Chances
• First lets look at some games.
Confused?
• These are just some of the games I have played in my life time.
• Just by looking at them they seem quite complicated.
• Lets make it easier
• What the Player wishes to achieve.– Main goals
• I want to win!
– Sub-Goals• Shiny things
– Sense of purpose.
– Reason to go on.
Goal
• Something that impedes the player’s progress.
• Example:– Spike pit– A Monster
– A challenge of sorts.
– Feeling of Accomplishment
Obstacles
• Tools are what the player use to get to a goal.
• Examples:– A Sword– A Spell– A Jump– Your vocabulary…
– Learn to use them properly.
Tools
• Goal:– Cure Cancer– Comfort Patient
• Tool:– Chemo Blaster– Antibiotic Rockets
• Obstacle:– Cancer Cells– Bacteria
Examples
• The Player’s ability to fail and try again.
– Its just a game.
– Examples:• Extra Lives• Health Bar
– Quest for perfection
Second Chances
• The process of acquiring skills and knowledge through gameplay.
• This learning translates – to similar games.– Played one FPS played them all.
• The next few slides will clarify
Learning
The SetupHow the concepts work together
What should happen
What usually happens
Another chance
A touch of insight
It’s learning!
In Other Words?
• The learning process in games is accomplished by making mistakes and learning from them.
• The game keeps the player from progressing until they get it right.
Failure Loop
• If the player keeps failing they will be stuck in this loop.
• The player can’t progress until they overcome this obstacle.
Success Loop
• When the player over comes the obstacle they prove to the game that they have learned.
Balance
• The best games balance these failure and success loops to generate game flow.
• Portal by Valve is one of the best examples. – Go play it or any game with this model in mind.