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Teenosaurus Cristian Alexandrescu Maria Manaila

Teenosaurus

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Page 1: Teenosaurus

TeenosaurusCristian Alexandrescu

Maria Manaila

Page 2: Teenosaurus

Overview• “Teenosaurus ” is a project made by

teenagers for the next generation.

• The game aims to expand the common knowledge in a fun and engaging way.

• The focus of the game is on dinosaurs, a group of animals which became extinct 66 million years ago.

Page 3: Teenosaurus

How it all started• Why?

Technology has known an immense development in the last decades so we wanted to celebrate its utility by creating an interactive game, which would enrich the player’s culture.

• The topic?Dinosaurs are an intriguing species, discovered thanks

to passionate archaeologists and science researchers. There is a constant hype in the media about these mysterious creatures, so we chose to unravel the scientific truths in a tech-friendly way.

Page 4: Teenosaurus

The Concept• Technology comes with both advantages and

risks. Nowadays, most children are spending an amount of time on their computers/ tablets/ playstations. We don’t address the limitation of time, which is the concern of the parents, but the quality and the usefulness of the time spent online .

• We believe interactive games have a great potential to educate and broaden an individual’s imagination.

Page 5: Teenosaurus

Learning by playing• Individuals generally divide their time in two

categories: work/learning time and leisure time.• There is a great sense of achievement when one

learns something useful in the free time. • The amount of things learned thanks to the

“Teenosaurus” game is likely to be processed faster because it’s a type of multimedia learning, where a person uses both auditory and visual stimuli in order to memorize an information.

Page 6: Teenosaurus

The Target Users• The target audience is represented by

children, because we believe the methods and instruments of learning should always evolve.

• We strongly believe in the next generation and we wanted to find an alternative so that they could perceive the teaching process

as a fascinating experience.

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The Story• The story is simple and has a nice flow so it can be easily

followed by the target users: the children.• A little boy, Christopher pays a visit to the local museum

and discovers a time machine which takes him back in time, when dinosaurs were alive. The time machine broke and its pieces have to be found in the wilderness. Chistopher experiences an exciting adventure and eventually returns home, knowing more about dinosaurs.

• Nota Bene: Not all the dinosaurs have lived on Earth in the same period of time (it varies from 231 -66 million years ago), but it was crucial to us to include them all in the game.

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Scientific facts• Accuracy of the scientific documentation is the

key in our game. We carefully selected facts only from certified sources and integrated them into the game in a simplified way.

• Every time the character encounters a dinosaur, the gamer is provided with some interesting facts about it.

• The player is tested from time to time with some basic questions to ensure that he was fully engaged in the act of learning.

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Technical details• ‘Teenosaurus’ is a game made in Game Maker, using a

programming language like C++.• The game has three levels and the character is provided

with three chances to restart.• The game is structured so that the player can distinguish

the dinosaurs which pose a threat to his life from the ones which can facilitate his journey.

• The characters, animation and background were drawn by ourselves, using Paint Tool Sai and Adobe Photoshop.

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Impact & the future• In our vision, this game isn’t only a learning

instrument, but also a concept which should represent the future.

• Information can be easily disseminated in this captivating and fun way, and players can continue to learn interesting facts after finishing the game, by visiting the social media channels of “Teenosaurus” which are constantly updated.

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Making of• We are a team of three members, who worked hard

to create the game by ourselves, under the guidance of our teacher, Camelia Mereuta.

• We divided the tasks in three categories: information& presentation, the actual coding of the game and the graphic design.

• We constantly got inspired from our younger relatives in order to make the game appealing to them.