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The Computer-generated imagery (CGI) and the film of Final Fantasy Ma Man Yee(Macy) 1135462

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Page 1: Presentation

The Computer-generated imagery (CGI) and the film of

Final Fantasy

Ma Man Yee(Macy)

1135462

Page 2: Presentation

ContentContent

-Introduction of the case study

-The information of the CGI films in FF series Final Fantasy: The Spirits Within Final Fantasy VII Advent Children

-How to create it concept art Sets and props facial animation motion capture Storyboard

-The issues rasied by the film of FF The impact of CGI on stop-motion animation The challenge of photorealistic animation The margins of the genre

-Introduction of the case study

-The information of the CGI films in FF series Final Fantasy: The Spirits Within Final Fantasy VII Advent Children

-How to create it concept art Sets and props facial animation motion capture Storyboard

-The issues rasied by the film of FF The impact of CGI on stop-motion animation The challenge of photorealistic animation The margins of the genre

Page 3: Presentation

What is Final Fantasy about?

• Japanese computer-animated science fiction film(CGI film)

- generating animated images by using computer graphic

-dynamic CGI rendered as a movie

3D photorealistic computer animation

• based either on individual Final Fantasy games or on the series as a whole

Page 4: Presentation

Final Fantasy: The Spirits Within

Final Fantasy I

Final Fantasy II

Final Fantasy III

Final Fantasy IV

Final Fantasy IV: The After Years

Final Fantasy V

Final Fantasy VI

Compilation of Final Fantasy VII

Final Fantasy VII: Advent Children

Final Fantasy VII: Before Crisis

Final Fantasy VII

Final Fantasy VII: Crisis Core

Final Fantasy VII: Dirge of Cerberus

Final Fantasy VII: Last Order

Final Fantasy VIII

Final Fantasy IX

Final Fantasy X

Final Fantasy X-2

Final Fantasy XI

Final Fantasy XII

Final Fantasy XII: Revenant Wings

Fabula Nova Crystallis Final Fantasy

Final Fantasy XIII

Final Fantasy XIII-2

Final Fantasy Type-0

Final Fantasy Versus XIII

Final Fantasy XIV

The main series

Page 5: Presentation

Final Fantasy: The Spirits Within & Final Fantasy VII Advent Children

Final Fantasy: The Spirits

WithinStudio Square Pictures

Square StudiosChris Lee Productions

Producer Hironobu SakaguchiJun AidaChris Lee

Director Hironobu SakaguchiMoto Sakakibara

Playwright Hironobu Sakaguchi

Release date(s)

July 2, 2001 (2001-07-02)(premiere)July 11, 2001 (2001-07-11)(United States)August 3, 2001(United Kingdom)

Final Fantasy VII Advent

ChildrenStudio Square Enix

Producer Yoshinori KitaseShinji Hashimoto

Director Tetsuya Nomura

Playwright Kazushige Nojima

Release date(s)

September 14, 2005 (2005-09-14)

http://www.youtube.com/watch?v=MvkhALO49X0

Page 6: Presentation

Concept Art to Computer Graphic

Page 7: Presentation

“I was told that Final Fantasy would be s realistic movie,so all the machinery and models had to be realistic...But we're not making a documentary.So all of the vichicles look you might expect in real life,butt they are boring.I wanted to create vehicles and machines that have never been shown in movies,yet maintain euough relism that they could actually work.”(Nakazawa,the making of Final Fantasy)

Page 8: Presentation

A distant cousin of the landscapes:

Bulit a rough model→deliver it to animation→get the motion capture data in→add textures and greater details

Sets and Props

Page 9: Presentation

Facial animation

• Realistic-looking humans

• Make a wire sculpture in computer with polygons

• About 15000 polygons subdivided

→goes upwards of 7080,even 100000 polygons.

• Depend on the amount of complexity

and detail of the face(wrinkles and skin textures)

• The amount of detail added to the face

→the characters look more real

Page 10: Presentation

Quotation about the character section

“What we get(from Layout)is a really rough-looking Aki...It's attached to the motion capture data,so you can see her walking around in her 3D scenes. I have to move her to the right place in front of the camera...I have to place the animation model of Aki so that I can start animating her face and her fingers.”(sato,the making of Final Fantasy)

Page 11: Presentation

Motion Capture

• record actions of human actors

→translate that movement on to a digital model

• Have markers attached to a tight,black bodysuits

• “The motion capture stage has 16 optical cameras.”

• http://www.youtube.com/watch?v=DVQ9MPjk5dI&feature=related

Page 12: Presentation

Storyboardhttp://www.youtube.com/watch?v=jC-hLw9dT0E&feature=related

-graphic organizers-graphic organizers

-displayed in sequence-displayed in sequence

-the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.

-the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.

Page 13: Presentation

Key Issues

-A grant leap forward for the cinema experience

-The impact of CGI on stop-motion animation

“Model animation, by its very process, has a slight unpredictability and spontaneous feel to it - even the animators cannot exactly predict where the puppet will go - and this does give it a unique edge.”

“I don't think after Jurassic Park that we can, or should, ever accept a model-animated dinosaur again.” (Barry Purves,'The Emperor's New Clothes'.)

Page 14: Presentation

Key IssuesThe challenge of photorealistic animation-the characters aren’t real just almost looks real→we realise that they are not real people

-the designs are often inherently unrealistic Something impossible exist in reality

→Not the Complete human realism

At the margins of the genre• American animation

• Japanese anime

• Video game

• Live-action filmhttp://www.youtube.com/watch?v=AGI38w0HhPA

Page 15: Presentation

“Digital Media such as video games...tend to'borrow avidly from each other as well as from their analog predecessors such a film, television, and photography [and animation].' Such borrowings, termed 'remediation' by Bolter and Grusin, can occur in both directions. Games remediate aspects of cinema (including certain forms of plotting or point-of-view structures), while cinema, in return, remediates aspects of games (especially in the use of digital graphics and special effects).”(King and Kryzwinska, 2002: 4)

(The Movie from the game:)http://www.youtube.com/watch?v=h_E5YDDlWD0&feature=related

Page 16: Presentation

Other Animation of FF

Final Fantasy: Legend of the Crystals(original video animation)

Last Order: Final Fantasy VII(released as part of the Compilation of Final Fantasy VII)

Final Fantasy: Unlimited(25 episode anime series based on the common elements of the Final Fantasy series)

Page 17: Presentation

Reference ListSteven L. Kent and Steven L. Kent,The Making of FINAL FANTASY: The Spirits Within,August 2, 2001.

Jason P. Blahuta and Michel S. Beaulieu,Final Fantasy and Philosophy: The Ultimate Walkthrough,October 12, 2009.

Zhigang Deng and Ulrich Neumann,Data-Driven 3D Facial Animation,December 11, 2007.

Mark Giambruno,3D Graphics & Animation,June 21, 2002

David Surman,CGI Animation:Pseudorealism, Perception and Possible Worlds,2003

Page 18: Presentation

The END