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Multi-platform / Web Content

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Mike Dicks Multi-platform presentation for the MPBS - Multi Platform Business School, Ronda, August 2010.

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Multiplatform

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A brief History of everything

– Is multi-platform really that new? – examples from Cavemen to Facebook

– Background on the internet / web

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Interactive Bit

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What is the Internet?

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The Internet : 1958

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What is the Web?

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Who invented the web?

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Tim Berners Lee : 1989/1990

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What is the social web?

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2004

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What do we mean by multi-platform content?

– More than just video online or websites to support TV

– What are the Platforms (web, mobile, TV, live, Web 2.0)

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Platforms and Narratives

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What’s Converging here?

Convergence is a cultural, rather than technological, process. We now live in a world where every story, image, sound, idea, brand and relationship will play itself out across all possible media platforms.

Henry Jenkins, MIT – Convergence Culture

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Is it about Gadgets?

=

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Is everything becoming interactive?

• OPEN

• LIMITED

• PASSIVE

• INVOLVED

• 2006

• 2012

• SOURCE:

•CO

NTE

NT

ACCE

SS

• CONSUMER MEDIA CONTROL

• MASSIVE

• PASSIVES

• GADGETIERS

• KOOL KIDS

• GENERATION

• CHASM?

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Multiplatform M&L??

1954

2006

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The web

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What works?

– Case Studies and examples

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History of the

world in 100 objects

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Dr Who

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Britain from Above

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Águila Roja (Red Eagle)

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1066

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Embarrassing Bodies

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Castigo Final – (Final Punishment)

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World Without Oil

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The Big Issue

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Landshare

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Thumb Wars

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Wannabes

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Who’s buying it?

– Interviews with the people commissioning MP content

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BBC

Distinctive - make the best of the BBC's strengths

Innovative - push our creative boundaries & exploit the full potential of new media

Focused - deliver the multiplatform strategy

Excellent - inspire audiences, the wider industry and ourselves

Value for money - reach audience levels that will justify the spend

Public service - fit with the BBC's public purposes that will justify the spend

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Channel 4

Be an integrated content experience; TV elements are significantly enhanced due to interactive elements and vice versa

Be a genuine first for the channel (e.g. the first time a particular game format has been commissioned), ideally for UK media

Grow the reach and/or impact of a core Channel 4 TV programme and/or genre onto a new platform Be targeted at clearly identified needs of a core Channel 4 audience

If unrelated directly to a television programme or series, be audio-visual (in this context, audio-visual content means video, animation and/or game footage), and directly related to existing or potential talent and/or formats.

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Who else?

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Who’s making it?

– The digital agencies– The individuals– The roles

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The agencies

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The individuals

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TIM WRIGHT

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DAN HON ADRIAN HON

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JANE McGONIGAL

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The team

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The RolesWeb Builder(Front End)

Programmer (Back End)

Flash Designer

Producer / Project Manager

DesignerContent Manager

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Multiplatform Structure

Executive Producer

(Showrunner)

TV Producer

Filming Crew Writers Edit

Digital Producer/ Project Manager

Coders Editorial Design

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How do you make it?

– Production process– Timelines

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Content vs CostProducers (5%)

Players (20%)

Passives (75%)

Deep content (5%)

Media (75%)

Gaming Content (20%)

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How do you sell it?

– Pitching for Multi-platform work– Using the web to make your case

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Pitching

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Social tv

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Using the web

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Awra Amba : Using the web

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Kill your babies

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Who owns the customer?

– Relationships, Partnerships, Ownership– Legals and contracts

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Chain of Contracts #1

Broadcaster

TV Producer Digital Agency

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Chain of Contracts #2

Broadcaster

TV Producer Digital Agency

Vehicle

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Chain of Contracts #3

Broadcaster

TV Producer

Digital Agency

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Chain of Contracts #4

Broadcaster

Digital Producer

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The Contracts