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Mobile Social Media Workshop
@ColinMiles (i-POP Networks Pte Ltd)
Social Media World Forum, Singapore: Sept 22nd 2010
Welcome!
It’s All Free!
11
MEF Core Value Proposition
Initiatives
Change the industry
Policy
Protects the businessInsights
Provide competitive advantage
Anticipate, defines & addresses
issues & opportunities by
identifying sustainable business
models & promoting best practice
Facilitate the exchange of unique
insights & expertise to create
competitive advantage through
development, knowledge sharing
Engage stakeholders, to shape
regulation & raise awareness of
its effective implementation to
protect revenues
The Mobile Entertainment
Forum (MEF) – is the global
trade body of the mobile media
and entertainment industry.
2
Mobile entertainment industry figures
• The mobile entertainment industry is worth $36bn entertainment market in
2010 (source: Analyst reports and MEF members). This growth is being
driven by a „tipping point‟ mass of 3G handset and network penetration
creating availability, accessibility, appeal and affordability of digital
mobile content such as video
• Growth drivers:
- iPhone effect: Proliferation of applications provides consumer with greater
accessibility
- Touch screen devices: Offering an engaging user experience
- Social Networking
- Micro-payments
- Consumer pricing transparency & understanding
- Uptake in emerging economies
Social Media as Mobile Entertainment?
The top 5 content areas sited for growth in 2010
1. Games
2. Social Networking
3. Infotainment
4. Music
5. Video
Forecast revenues from direct consumer purchase have risen significantly since the start of 2009 from 46% to a projected 73% for Q1 2010
Revenue share projections for Applications have grown quarter on quarter since Q2 2009 from 14% to 21% - this Apps revenue is expected to be additional for the industry
MEF Social Networking Initiative
The Mobile Entertainment Forum (MEF) announced the next stage of its
mobile social networking initiative...focusing on revenue generation,
business models and consumer protection
According to MEF‟s recent membership survey, the global phenomenon
of social networking tops the industry‟s agenda with nearly 60% of MEF
members identifying it in a recent member survey as a top priority.
MEF‟s goal is to ensure that the mobile entertainment industry
understands how to offer mobile social networks that provide a
good user experience and ensure revenue generation within a safe
environment for consumers.”
The importance of mobile social networks is reflected in a special
recognition award which went to the founders of UPOC for the creation of
the first mobile community and latest Meffy‟s winner: Flirtomatic
Social Networking Sites Membership?
http://www.thewrap.com/media/column-post/people-spend-more-12-day-consuming-media-study-finds-21005
Half of your day is devoted to consuming Media?
http://www.thewrap.com/media/column-post/people-spend-more-12-day-consuming-media-study-finds-21005
An interesting Mobile industry opportunity…
Facebook phone?
Facebook issued its own statement denying the rumours. "Facebook is not building a phone," the company's spokesperson told Mashable.
"Our approach has always been to make phones and apps more social. Current projects include everything from an HTML5 version of the site to apps on major platforms to full Connect support with SDKs to deeper integrations with some manufacturers.“
"The bottom line is that whenever we work on a deep integration, people want to call it a „Facebook Phone‟ because that‟s such an attractive sound bite, but building phones is just not what we do."
“In short, Facebook's active mobile user base is surely already over the 200 million mark, and probably well on the way towards 250 million.”
http://www.mobile-ent.biz/news/38330/Facebooks-iPhone-app-now-has-102m-users
Social Media as Mobile Entertainment?
“Communicating is now entertaining, and
entertainment is communication”
That‟s been critical because smart phone owners spend 30
minutes more a day on interacting with media compared to
non-smart phone owners.
Bruce Friend, President of Ipsos OTX MediaCT
http://www.thewrap.com/media/column-post/people-spend-more-12-day-consuming-media-study-finds-21005
MTV and VH1 have partnered with foursquare to integrate social gaming
across television, online and mobile entertainment into a number of the
networks‟ popular programming for a heightened fan-experience.
http://www.mobilemarketer.com/cms/news/television/5774.html
Twitter COO Dick Costolo: “One of the things that‟s a bad experience on Twitter is discovering and exploring real-time events. … With the VMAs, for instance, our integration was great, but within Twitter, searching for content just got you bits and pieces. We need to do a better job of bringing the whole event together within Twitter. And we‟ll do that.”
Future money will be made on organizing the vast torrent of information that can easily overwhelm even the savviest users –though it was launched in 2006, Twitter processes nearly 100 million tweets per day, with 370,000 people joining the conversation daily.
Costolo was quick to tout the recently introduced “promoted tweets,” which allow movie studios, for instance, to plant trending-topics in the stream.
i-POP‟s tweet-to-screen for MTV Asia (2009&10)
12
@MTV Worldstagei-POP developed its
own SMS-driven twitter
facing applications &
will shortly deliver a
standalone twitter
clone for both Mobile
Operators and local
Media brands.
Social Media as Mobile Entertainment
LinkedIn CEO Jeff Weiner made clear that “machine learning” technology – leveraging information gathered from the raging river of social-networking information, of course – will lead the sea change in the digital space.
In other words, the company that succeeds at converging content, social networking and algorithmic technology to make itself most relevant to the user in real time, wins.
In summary…
LinkedIn CEO Weiner says.
“I think the predominant and defining 21st century media company has yet to avail itself. It will succeed at leveraging and aggregating to optimize content,
and develop competencies at curating content through those methods. Whether one of these
existing companies can pivot to do that, or whether a new company will emerge, remains to be seen.”
Thank You for contributing to
this #MEF #SMWF workshop!
@ColinMiles