1. Choose Instruments 2. Select instrument 3.Arm the track
(click red button) 4. Switch on metronome 7.You can edit the notes
that you have played 5. Start recording, Then stop 6. Click on the
clip to see your notes
Double click the clip Menu Edit Quantize settings Choose your
resolution 1/8 1/16
Attack : makes the sound start slower or faster Decay: makes
the sound shorter or longer; set Sustain to zero to really hear the
difference Sustain: makes it continue while you hold the note down
Release: makes it fade away faster or slower
Filter, cutoff frequency makes the sound brighter or more
muffled This is for High Pass Filter; there are Low Pass Filters
that filter out the low end Resonance imaging makes the sound more
squelchy, like Acid Bass Try adjusting both the Filter cutoff and
Resonance at the same time
Make your sound move with LFO You can map the LFO to either the
Amplitude or the Filter Rate changes how fast the movement is Delay
makes the movement start later Try the different shapes of LFO
Sample and hold shape LFO mapped to filter cutoff, and with high
Resonance
This makes the notes glide from one to the next
Use the Filter envelope to make your own builds and elevators
and explosions
If your synthesizer doesn't have one, Ableton provides it MIDI
Effects - Arpeggiator This takes the notes that puts hold down and
plays them as a broken chord or arpeggio
2 3 1. Choose blank MIDI track 4
2 3 1
Drag a sample from the Browser into Simpler. Adjust
theTranspose to tune it to the correct key - you will need another
instrument to compare with. If the sample is too soft, you can
increase the Volume from -12 to around -3.
By default, theAttack, Decay, Sustain and Release work onVolume
- in the same way that we learned in Synths. Usually you want to
increase the Release to make it fade off more naturally. One
difference is that the sound may not continue for long when you
hold down a note, because it plays once only.To make it loop, you
need to adjust the Loop and Length - this can take a long time to
get right.
Switch on the Filter button (by default it's "Off") so you can
change the Frequency and Resonance.At this point, the Frequency
Envelope (ADSR) is not activated (the check box next to the Filter
tab in the Envelope section is not ticked), so you are hearing
purely what the Freq and Res knobs are doing. Increase theVelocity
sensitivity so that the Filter responds differently according to
how hard you hit the keys (on a musical keyboard, not the computer
keyboard) Experiment with the differentTypes of Filters e.g. the
LPF eliminates bass frequencies, useful if the sample is too
muddy.
Increase the LFO amount and switch on the LFO button. Change
the Rate from Hz to follow the beat - either 1/2 or 1/4 to hear a
slower change, or 1/8 to 1/16 to hear a faster change You can even
make the sound Pan from left to right following the LFO Finally
there is Glide (like Portamento) and Spread (amount of stereo image
- needs good headphones or monitors to feel it)
Keys Metal poles e.g. in the lift Glass bottles Plastic bottles
Metal bottles Bicycle bell Washing machine in spin cycle Fridge
door alarm Rumbling of a bus
Record using lo-fi devices e.g. mobile phone, because you don't
need to get the most accurate sound recording Use the samples out
of range i.e. too high or too low, which creates unrecognizable
sounds Make loops of unexpected parts of the sound to create
strange textures Record any time any where!
Drag samples from the Browser into Impulse You can play them
using the white keys on the keyboard, or the ASDF keys on your
computer keyboard (if you can't hear, you may be in the wrong
octave, use Z and X keys to adjust)
You can build up an entire percussion section from non-drum
sounds OR you can pick and choose your favourite kick drums,
snares, crashes from different sources Every drum pad can be
individually tuned, volume adjusted, filtered, panned etc.
Lesson 3 building up your song / track with structures