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What is Youth Culture ?
• A specific culture generated by and dispersed via
media artifacts and information technologies
• Specifically artifacts addressing, depicting, and
negotiating teenagers and young adults 14-25
• Novels, TV programs, music, fashion, films, games
etc.
All Media Products
have an Angle
Tech-savvy and
engaged
Increased purchasing power
Increasing product
sales and community
building
A cultural Community…
• Is always based on access to the media artifacts
• Is/was bound by:
• Language
• Media access/exposure
• Policies and legislature
Anderson: “…nation-ness is the most universally
legitimate value in the (…) life of our time.”
A community is:
• Imagined: unknown boundaries/participants
• Limited: though intangible, they exist
• Sovereign: community generated and maintained
rules
• Language, signs, hierarchies
• Community sense of comradeship due to
community participation
• Origins of youth culture 1950s
• Shift in regulation/industry interest/prolonged
adolescents
• Good Kids and Bad Kids for whom and by whom
• More time and space to develop = rise in youth
culture
• Themes important to young adults take center stage