Games:EDU 09 Phillip Bourke

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  • 1. TEACHING K9 SENIORS NEW TRICKS Portfolio Portfolio - Portfolio

2. ..its not a long way to Tipperary (approx 400 mls) Guinness first brewed inCashel, Co. Tipperary circa 1740Wine of Ireland 3. Fleadh - FestivalFleadh - Fla 4. TEACHING K9 SENIORS NEW TRICKS As technology users become more sophisticated and the systems they interact with become more complex, computing interaction needs to evolve and become a far richer and immersive experience. This requires skilled designers and developers who can create sophisticated but naturally, elegant user experiences. Games designers and developers are at the leading edge in creating this interaction technology. 5. XNA Challenge Colleges CupXNA Challenge Schools Cup Robocode SchoolBotsGaming TournamentsGamesPro Talks Global Game Jam : Promote 6. XNA Challenge Colleges CupXNA Challenge Schools Cup Robocode SchoolBotsGaming TournamentsGamesPro Talks Global Game Jam : PromoteDirectX 7. 3D Vision Neural Controller Camera Controller Vertical orientation, black-and-white raster display 8. o Cork Institute of Technologyo Letterkenny Institute of Technology o Dublin City Universityo National University of Ireland o Dublin Institute of TechnologyGalway o Dun Laoghaire Institute of Arto National University of Ireland Design & Technology Maynooth o Dundalk Institute of Technology o Queen's University Belfast o Galway-Mayo Institute ofo Trinity College Technologyo Tipperary Institute o Griffith College Dublin o University College Dublin o Institute Technology Tallaght o University College Cork o Institute of Technology o University of Limerick Blanchardstowno University of Ulster at Coleraine o Institute of Technology Carlowo Waterford Institute of Technology o Institute of Technology Tralee 9. o Microsoft o Atari Interactive Inc. o Rareo Taito Corporation o Creative Labs Europeo SQUARE ENIX o Gala Networks Europeo Activision o Game.ie o Namco Bandai Networks o Click MagazineEurope o Lenovoo Realtime Worlds o Googleo Blackrock Studios o Gamedevelopers.ie o DemonWare o International Gameo PopCap GamesDevelopers Association 10. Footage from the early days of Robocode 11. Galway Mayo Institute of Technology Asteroids Diamond Touch 12. Lucan Community College XNA Challenge Schools Cup 2009 13. Dublin Institute of Technology XNA Challenge Colleges Cup 2009 14. 1. Focus on the eye 2. Put a thumb in front of your nose while continuing to focus onthe eye. 3. If both eyes are focussed, you will see two thumbs framing theeye (wait for the effect) 4. Next, switch focus to your thumb. You should now see twoeyes framing your thumb 15. 1968 1973Brown Box PONG ODESSEY 1st Gen1968 19721972SPACEDONKEY 1978 1981INVADERS AsteroidsPAC-MANKONG Frogger 2nd Gen1978 19791980 1981 1981 SUPER 1983 1985 MARIOTETRIS 3rd Gen1983 1985Sonic theMORTAL 1991 1992Hedgehog COMBAT 4th Gen 19911992 1994 1995 PS1SEGA Saturn 5th Gen1994 1995 1998 2005 SEGA SEGA Net GAMEBOY Nintendo PS2XboxDreamcast (MOL) AdvancedGameCube 6th Gen1998 2000 2000 2001 20012001 2005 2009 NintendoXbox 360 PS3 Wii 7th Gen2005 20062006 2009.....8th .....4D Gen ?photo courtesy National Aeronautics and Space Administration 16. SPACE INVADERSAsteroids Pac-Man Taito Corp Atari Interactive Inc. Namco Bandai Networks Europe1978, 20091979, 2009 1980, 2009 20082009 2010XNA Challenge Classic Trilogy Roadmap 17. "Games Fleadh was a great experience, it helped mewith both my college work and in getting industrialplacement at a MGSDale Cantwell....my involvement in Games Fleadh gave me the experience of developing a fully working game from start to finish and presenting to people from the games industry, something I feel has greatly aided my career David Brennan"Games Fleadh is one of few opportunities where students get to share their ideas with game developers and helps create a portfolio with original content. Shane Marks 18. the XNA Ireland Challenge was a great opportunity to rub shoulders with developers in the industry......most importantly .....me gain employment and was always a talking point at interview ...participation in Games Fleadh helped convince potential employers that I was the right person for job and helped me gain an edge over other interviewees.......the Games Fleadh is a great event to meet up with students from other colleges and share ideas and have a good laugh.Peter McMillan "I found that Games Fleadh gave It has been the single most elevating event in me a leg up in interviews asterms of becoming involved in the games employers were always industry in my life. It has put me out there, interested and impressed by mygiven me wings and a keyboard and put me on XNA Ireland competition entry. my way to game creators heaven Paul Delaneyturbocharged. Finn Krewer 19. Global Game Jam Game Design TipsKyle Gabler the creator of World of Goocourtesy IGDA 20. September Starter Kit Code 2009 IdeaJanuaryFebruaryMarch Submit RegisterComplete DecemberGeneration2010 2010 2010 Compete2009 Test...Test... Development XNA Challenge Project Roadmap 21. Team of 3...n Intellectual PropertyPortfolioOriginal ContentWindows XP / Vista / 7 & Xbox 360Academic and Industry Judges 22. IdeaFunFun TestingDesign ToolsFun Process XNA Challenge Process 23. Microsoft WordMicrosoft ExcelXNA Game Studio Paint.NET AudacityLive Mesh 24. Design Game ArtGame Audio IntegrationGame Engine Play 2 weeks 5 weeks2 weeks 2 weeksapprox. 11 weeks 25. Tomohiro Nishikado - Game Designer Designer(s) David Yuh - ProgrammerSpace Monsters Taito Corp Inspiration War of the Worlds - H.G. WellsSingle Player, Fixed Shooter, ArcadeGame Atari, CPU Intel 8080. Sound TI, Mono- crom rendered 26. Conceived by Lyle Rains Designer(s) Designed & programmed by Ed Logg."what about a game where you smash Inspiration asteroids -- big rocks into small rocks?" Score as many points as possible by destroying asteroids and flying saucers.Game Two Player alternating turns shooter. Arcade Atari, CPU Intel 8080. Sound TI, "QuadraScan vector-refresh system 27. Designed by Tru Iwatani Designer(s) Programmed by Shigeo Funaki Sound & Music by Toshio KaiInspirationGame 28. XNA Ireland Challenge 2008 29. The creators of Art hope to inspire us. The creators of computer games create Art, Music and Game-Playwhich activates emotions while players interact with their peers. Therefore the art within computergames is inspirational to gamers 30. Design Game ArtGame Audio IntegrationGame Engine Play 2 weeks 5 weeks2 weeks 2 weeksapprox. 11 weeks 31. Design Game ArtGame Audio IntegrationGame Engine Play 2 weeks 5 weeks2 weeks 2 weeksapprox. 11 weeks 32. Design Game ArtGame Audio IntegrationGame Engine Play 2 weeks 5 weeks2 weeks 2 weeksapprox. 11 weeks 33. Design Game ArtGame Audio IntegrationGame Engine Play 2 weeks 5 weeks2 weeks 2 weeksapprox. 11 weeks 34. DMZ ORBIT Atmosphere DMZDMZ Frontline Pillboxes (Barriers)Battery (Gun) DMZ 35. 0,0XX1 , Y1widthheight X2 , Y2Y heightwidth 36. 0,0XX1 , Y1widthheight X2 , Y2Y heightwidth 37. Game play Code AI, Game Control, Effects.. Application Model Game Loop, Components .XNA Content Pipeline XNA FrameworkGraphicsMathInput Assets Sound, Music, Art, Sound Models, Text .Storage 38. Game Update Collision Detection Rendering 2D Initialisation Storage StorageSoundBackground and Event TriggeredInput ManagementKeyboard / ControllerFiring and Movement 39. Mood ( Music ) Feedback Achievement Pace BalanceInternal Economy Victory / Loss 40. gamedevelopers.ie gamesfleadh.ie igda.org dream:build:play imagine cupcreators.xna.comDare to be DigitalGlobal Game Jam 41. TEACHING K9 SENIORS NEW TRICKS 42. TEACHING K9 SENIORS NEW TRICKS Portfolio Portfolio - Portfolio 43. TEACHING K9 SENIORS NEW TRICKS QUESTIONS Phil Bourke | [email protected] +353 504 28258 | twitter | @gamesf leadh