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3 Gaming Tactics to Supercharge User’s Motivation 5 min read

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3 Gaming Tacticsto Supercharge User’s

Motivation

5 min read

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Whether it’s winning EPIC boss fights,

Game: Shank

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Solving ENDLESS puzzles,

Game: FEZ

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Or failing AGAIN AND AGAIN...

Game: Flappy Bird

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One thing is certain.

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GAMES ARE HARD WORK

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AND GAMERS DON’T GIVE UP

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Read on to learn how games keep players motivated using 3 crucial steps.

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Please allow me to introduce myself first

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Hi, I’m Dori Adar.

I write and talk about the intersection of video games and non-game consumer products.

www.DoriAdar.com

@ Dori Adar

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3 STEP MOTIVATION MODEL1. Aspirations and Social Proof2. Milestones3. Small Victories

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3 STEP MOTIVATION MODEL1. Aspirations and Social Proof2. Milestones3. Small Victories

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That’s the opening screen of Monkey Island (™).When I saw that as a kid, 25 years ago, I was like...

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Hell yea! Me too!

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Kids these days have different aspirations.

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Kim Kardashian: Hollywood, a mobile game by GLU,was all the rage on the app stores in 2014.

(Rage = $200 million in revenue)

Source: Forbes

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Both games inspire their users to BECOME SOMEONE.

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Both enhance this goal with SOCIAL PROOF.

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Each character in KKhas a very visible “celebrity rank”

as a constant reminder of the main quest.

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And there’s Kimthe primary role model.

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In Monkey Islandeverybody is a goddamn mighty pirate

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But you.

...except for YOU

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3 STEP MOTIVATION MODEL1. Aspirations and Social Proof2. Milestones3. Small Victories

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It might take weeks of gameplayto become a pirate/A-lister.

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That’s why it’s so important to set milestones along the journey.

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Finish these trials and become a pirate in Monkey Island.

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Make it to the next celebrity level on your way to becoming

an A-lister.

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Milestones assure users they are on the right track,and should always seem within reach.

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3 STEP MOTIVATION MODEL1. Aspirations and Social Proof2. Milestones3. Small Victories

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A journey of a thousand miles begins with a single step.

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Each step is a small victory.Games give us plenty of these.

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In Monkey Island, each time an item is picked up, or better yet, is used: It’s a small victory.

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Acquiring fans by participating in events and dates are KK’s small victories.

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Each time the user logs into the game she gets her fix of small victories.

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That’s how playing turns into a daily habit.

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Let’s take some non-gaming examples that use this model.

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Is an online education platform for learning code.It is used by 24 mil users.

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The ASPIRATION is clear, right from the homepage.

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Enhanced with SOCIAL PROOF.

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This is aMILESTONE.

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And here are the small steps, the

SMALL VICTORIES.

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But hey, Learning to code is BORING…

Let’s spice things up.

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Is a dating app/game that has made over 1 billion matches.

How do they motivate their users?

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Tinder’s go-to-market strategy was to acquire hot students to be the first users,

for social proof’s sake.

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It worked. Tinder became the first dating app to break the online dating stigma.

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Tinder users’ aspirations may vary, but are always related to meeting new people.

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The milestones are the DATES...

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And of course small steps → SMALL VICTORIES.

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Once Alison and I finally meet...

Me Alison

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It will be these pics, SMSs and other small victories gestures...

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That keep this new relationship aliveuntil the next milestone date.

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Remember this 3 step plan......And motivate your users

WITH LOVE!