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www.conteneo.co Innovation Games® Online Visual Collaboration Games Version 1.2

Innovation Games Online Visual Collaboration Games

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This slide deck provides a detailed overview on how to create, facilitate and post-process visual collaboration games like Speed Boat, Cover Story, Prune the Product Tree, other Gamestorming games and even custom games within the Innovation Games Online Platform.

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Page 1: Innovation Games Online Visual Collaboration Games

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Innovation Games® OnlineVisual Collaboration Games

Version 1.2

Page 2: Innovation Games Online Visual Collaboration Games

www.conteneo.co

Objectives

As a Producer and/or Facilitator using Innovation Games® Online,

I want to plan, play and post-process visual collaboration games

so that I can build product roadmaps, identify improvement opportunities,improve planning, implement strategy and all sorts of other cool stuff!

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Agenda

• Brief Overview of Visual Collaboration Games• Let’s play a quick game• Game Basics

• Creating your game• Parties and Lobbies• Facilitation• Results Processing

• Multiple Layers and Regions• Instant Play Games

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Game Types:Visual Collaboration Games

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IGO Has Two Game Types

Visual collaboration games leverage powerful visual metaphors and well-known strategy and decision-making models as the foundation of collaborative problem solving.

Visual Collaboration GamesSpeed Boat Prune the Product Tree

Virtual Market GamesBuy a Feature / Buy a Project

Virtual market games use virtual currency to identify shared priorities among the players.

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Visual Metaphor Games

Speed Boat Prune the Product Tree

Speed Plane

Visual metaphor games use metaphors to guide game play.

Speed Boat: Identify issues to products or services by identifying what slows it down.

Prune the Product Tree: How should a company, product or service grow or evolve over time.

Race Car

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Visual Planning Games

Mitch Lacey Estimation Wall Visual Planning games help teams plan

projects and organize portfolios.

Mitch Lacey: Organize a project or a story based on value and effort.

How-Now-Wow: Identify the WOW projects in your portfolio.Gamestorming

How-Now-WowMatrix

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Visual Retrospective Games

Visual Retrospective games help teams in their retrospectives.

Circles and Soup: Identify the scope of control for teams.

Actions for Retrospectives: Organize the content of your retrospectivesDiana Larsen’s

Circles and Soup

Speed Boat

Nick Oostvogel’sActions for

Retrospectives

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Visual Strategy Games

Innovation Ambition Matrix

Harvard Business Reviewhttp://hbr.org/2012/05/managing-

your-innovation-portfolio/ar/1

Visual strategy games capture well-known decision-making techniques in a scalable, online format.

Innovation Ambition Matrix: How a company or division can manage their innovation portfolio.

Sweet Spot of Strategy: How to identify opportunities for strategic advantage.

Empathy Map: Build empathy for your customers.Xplane Empathy Map

Sweet Spot of Strategy

Harvard Business Reviewhttp://hbr.org/2008/04/can-you-say-

what-your-strategy-is/ar/1

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Custom Visual Games

You can create custom visual games to meet specific needs.

We will show you how to create custom visual games in this module.

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Each team started with the same game.

Every Game Play Produces A Unique Result

This is the game definition for a Speed Boat game used for a project retrospective.

Each team produced a unique result.

The game definition was played FOUR times to produce four unique results.

In IGO each game has a unique 9-digit code.

This 9-digit code is what players use to

join the game.

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System Design Question

Once a game has been played its corresponding game definition is “locked” and cannot be edited.

Why?

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Visual Collaboration Games Overview

What the Players see & experience

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Visual Collaboration Game Board

Public Chat

Whisper to another player

Chat log

Item Details

ItemsDrag onto Game Board

Visual Game Board

Game ControlsGame Id

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Visual Collaboration Game Board

Layers and Regions

Selected Region is Shown in Red

Items are optionally contained within

regions.

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Visual Collaboration Tabular View

Listing of all items in the game

Note they are organized by Layers

and Regions

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Activity:Let’s Play a Quick Game

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Experiencing This as a Player• If you’re logged in, please log out.

• Two ways to join the Game:Go to www.innovationgames.comClick “Join Game” in the upper right.Game 1 ID: Instructor Will ProvideGame 2 ID: Instructor Will Provide

Let’s find out what you

love at work!

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Creating Visual Collaboration Games

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Creating a Product Roadmap

• You’re a product manager for TravelCo, a supplier of travel and expense management software for large companies.

• You’re getting ready to update your product roadmap and you’d like to solicit ideas from your sales team, your developers, and some key customers using Prune the Product Tree.

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Creating a Visual Collaboration GameCreate a Project

Enter the name and description.

Create a Game Definition

Ready to Play!

Create Parties

Select the background image.

Select the items images.

Define layers and regions.

Place any initial items.

You should do this at least once on paper to prepare your work.

Then do it again online .

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Video #1: Simple Layers and Regionshttps://vimeo.com/15205552

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Activity:Creating Your First VC Game Definition

We’ll review the entire process.You’ll prepare using paper.

When ready, you’ll create this online.

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Doing it On Paper

• Materials• Trees & Stickies: These are your game board.• Transparencies: These represent layers.• Erasable markers: These represent regions.

• Process1. Grab a tree and place a few stickies on it. This

represents your initial game board. 2. Identify how you want to capture information on the

placement of items. These represent layers and regions.

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Step 1: Create a Project FolderClick on the

Folder

Type in the name of your project. We’ll call ours the

“TravelCo Roadmap”

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Start the Game Definition ProcessClick on the “VC” button.

Most of the time you will keep the default setting

of private.

Enter name and description.

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Select Background and ItemsThe image carousals show public images

(available to everyone) and private images that

you upload to your private library.

These are the number of items shared by ALL

players.

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Define Layers And RegionsClick to start your region.

Click for each line segment.

Double click to end the region

Double click to name the region.

Create / Delete Layers

Create / Move / Delete

Regions

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Add Initial Items

Drag items onto the game board.

Describe the items.

Notice the system tracks the placement of the

items.

Turn “Show all regions” on to help you place

items.

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Save – And You’re Ready to Play!

Clicking “Save” saves the game definition and takes

you back to the project organizer.

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Scheduling Parties

This is a two step process:Enter details, schedule the game.

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Creating a PartySpecify the name of your

party and when you want to play.

You can facilitate the game or you can specify a third-party facilitator.

Third party facilitators must have accounts!

Specify the guest list.

Specify the duration of the game.

Specify when the lobby opens.

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Game DurationThe game will run until stopped by

the Facilitator or the Producer.Yes, a game could run for weeks!

The games stop when time runs out.

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Choosing a Game Duration

Manual Stop• Useful when you want a game

to run indefinitely:• Team Retrospectives• Project Prioritization• Weekly sales pipeline review

• CAN be stopped from the project organizer

• CAN be continued• Be careful: Results may change

after they’re downloaded

Timed Stop• Useful when you want a

game to stop:• Market Research• Feature Prioritization• Creating a sense of urgency

• CAN be stopped from the project organizer

• CANNOT be continued• Results will not change after

they’re downloaded

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Notifying Participants

We deleted the 9-digit code.

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Activity:Schedule a Party

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Starting the Game: The Lobby

The first step for Parties is the Lobby.

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Guest List Processing

Claire is a player who wants to join the game.

This is the first screen she sees.

We call this the “front door” to the lobby.

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Here is the guest list for the lobby. We start with 8 slots – in this case the game had 4 people on the guest list and room for four more.

Players in light gray have not yet arrived. As players arrive they are announced and the font is dark.

If people are neither rejected by the black list or accepted by the guest list they are placed here.

If there is NO ROOM for an additional player they are placed here.

You need to move people here when ready.

Playing Your Game – The Lobby

Controls to: - start the game - lock (close) the lobby

Any text you put there is shared with the players in their lobby.

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Facilitating Games

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Facilitator Goals / Jobs

• Manage the lobby and the players• Answer questions on how to play• Promote negotiations that lead to actionable insights• Ensure the game ends on time• Maintain neutrality• General guidelines:

• no right or wrong answers• designed to provide insight, not answers• a conversation – ideally, everyone participates

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Facilitation Guidelines

• Avoid making any promises on priorities.• Avoid commitments to specific features / projects /

deliverables.• Never talk negatively about your product or your

competitor’s products.• Never say “That should be easy”. It sets expectations

too high and can kill any negotiation opportunities.• Never say “That is too hard”. It can prematurely stop

conversation about what the customer really wants and ways to achieve this. Besides, hard money

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Sample Script (More in the Online Help)Thank you and welcome to the game. My name is Luke Hohmann, and I’ll be your facilitator. We’re going to be playing a Prune the Product Tree game to help the Agile Alliance create a better conference. When we start the game, you’ll see a main window with a tree and some icons of nice red apples, icky rotten apples, and nice presents to the upper left. The goal of this game is to help us understand the kinds of benefits you wanted to receive at the Agile conference. Red Apples are benefits you expected - and got! Rotten Apples are benefits that you expected - but didn't get. Presents are unexpected benefits that made the conference great. Your job is to place these items on the tree where you and others think they should be placed. Since everyone shares the same set of items, you will need to collaborate with your fellow players.

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Sample Script (More in the Online Help)You’ll find that the tree has some initial apples to help get you started. You can move these around to where you like them. You can even delete them by moving them off the game board. To give you feedback on where the items are placed, we have created some layers and regions. These are initially hidden, but you can see the layers and regions by clicking on the layers and regions tab in the upper right during the game. I’d like to call your attention the three layers. These are as follows. Layer: Where? This layer captures where you obtained a benefit. It has two regions, or places for items: “At the Conference” and “At Work”. Layer: Kind of Benefit? This layer captures the two main kinds of benefits that you received from the conference: personal benefits and professional benefits. Layer: Conference Infrastructure? This layer will help us understand what you felt about the conference infrastructure, both before and after the conference. My job is to answer your questions during the game and help move things along. We’ll start as soon as more participants arrive.

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Activity:Start and Play Your Games

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Analyzing Results

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Analyzing Results

Game results are downloaded into Excel for post processing.

1. Analyze for patterns and trends

2. Identify specific actions

3. Prepare for additional games.

We will show you how to create games that make post-processing results fast and efficient.

Prune the Future Trees from a project Conteneo produced for the Scrum Alliance.

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Sample Apples (Ideas) from Scrum Alliance

Item Name Item Description Time? Theme?

Collaborate with other compatible organizations.

Agile Alliance/ APLN / PMI / and others. How can we increase the successful adoption of Scrum and other Agile practices? 2010

Other Growth Opportunities

Business Mgmt of CST/CSC Growth

How is the SA managing, if at all, the number of CSTs and CSCs against market demand? 2010 Reach of Scrum

Consistent message from SA on CSM exam

We need a consistent message from the SA on the CSM exam. There is still "churn" going on 2010 Certifications

Emphasize CSPWe want the SA to continue to emphasize CSPs. 2010 Certifications

Fiscal TransparencyEasy way to view and comment on the use of SA monies. 2010 Personal Benefits

PMI connection

Continue to expand the Scrum connection to PMI. Formalize relationship between SA and PMI 2010 Reach of Scrum

Regular input from members Essentially don't make this a one-off 2010

Other Growth Opportunities

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Example of Processed Items

Category Item NameIncluded in This

Buy a Feature Project Why Not Included?

Relationships

Collaborate with other compatible organizations.

Agile Community Relations

CertificationsBusiness Mgmt of CST/CSC Growth

CST Standards and Assessments

CertificationsConsistent message from SA on CSM exam

This a current project. The Board will provide updates.

Certifications Emphasize CSPScrum Practitioner Content

Board Policy Fiscal TransparencyThe Board is already exploring ways to improve fiscal transparency.

Relationships PMI connection Agile Community Relations

Board PolicyRegular input from members

The Board will evaluate this project and determine how to continue to gather SA member feedback.

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Activity:Stop Your Games and Download

Results

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How Do We Make Analyzing Results Easier?

Use Multiple Layers and Regions!

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Video #2: Multiple Layers and Regionshttps://vimeo.com/15205691

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Example

Class ActivityBuild a Speed Boat game that has at least two layers, 20 propellers & 40 anchors.

Layer: Workflow?Regions: Planning

ProcessingDisbursements

Plan

ning

Proc

essi

ng

Dis

burs

emen

tsLayer: How Good?Regions: Really Good

Good

Layer: How Bad?Regions: Somewhat Bad

BadReally Bad

Really GoodGood

Note: the region for “Really Good” overlays the boat.

Somewhat Bad

Bad

Really Bad

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Class Activity

1. Nominate one person at your table to be the Producer. The other people at your table will be Facilitators.

2. The Producer will schedule one game for the other tables in the class with one Facilitator.

3. We’ll randomly choose one table for the class. Other tables will join those games.

4. We’ll play for 15 minutes and analyze the results.

Producer

Facilitators

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Making Games SUPER Easy:Instant Play Games

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Instant Play Games Overview

• Instant Play Games are pre-configured game definitions that you can play in “one click”.

• Here is how they work:• You click on an instant play game. • IGO places a private copy of the game definition

into your “My Games” folder and starts the game.• When the game is finished you have a private copy

and private results.

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Instant Play Games Overview

• Instant Play Games are pre-configured game definitions that you can play in “one click”.

• Here is how they work:• You click on an instant play game. • IGO places a private copy of the game definition

into your “My Games” folder and starts the game.• When the game is finished you have a private copy

and private results.

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You Can Use Instant Play Games!You can easily add any public game definition to your web site using preconfigured code!

Select the Community Tab

Grab the Embed Code!

Find Your

Game

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Using Embed Codes For Instant Play Games

<table> <tbody><tr><th>Game</th><th>Description</th></tr><tr><td><a style="display: inline-block; width: 150px; height: 150px; position: relative;" href="http://innovationgames.com/game_view/instant_play/Q1PJFLQB41B1LPVEH115PVUFSDQEYZB5"><img style="position: absolute; left: 0; top: 0; width: 150px; margin: 0;" src="http://innovationgames.com/image_logic/J2KFDRPCLIVG0G4YW5ALFUWJKMJNG2O5" /><img style="position: absolute; left: 0; top: 0; width: 150px; margin: 0;" src="http://innovationgames.com/images/playnow.png" /></a></td><td><h3><a href="http://innovationgames.com/mitch-lacey-team-prioritization/">Mitch Lacey Team Prioritization</a></h3><p><strong>Objective:</strong>&nbsp;Prioritize backlog items.</p><p><strong>How to Play:</strong></p>

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Developing Custom Game Art

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Image Specifications

Background ImagesSize in pixels: 580x580Background: WhiteBorders: None Format: gif / jpg / png

Item ImagesSize in pixels: 25x25Background: TransparentBorders: None Format: gif / jpg / png

You access custom images via the

“My Images” menu.

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Add and Select Image Region

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Strategies for Creating Images

• Create the image in PowerPoint. • Sketch the image and then photograph it

or scan it. Resize the result. • Use clipart. You are responsible for confirming

the rights to use the image. • Ask a friend or someone with artistic skills.• Hire Conteneo. We’ll make sure you get all of

the images you need.

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Create Image in PowerPoint

Create the image in PowerPoint and then make a screen snapshot.

Create Layers and Regions that match key parts of your image.

Top 5 Worst 5

1

2

3

4

5

1

2

3

4

5Ideas?

Holding pit for stuff…

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Sketch and Scan

Sketch the image and then photograph it or scan it. Resize the result.

Create Layers and Regions that match key parts of your image.

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Use Clipart / Ask a Friend

Find an image you like in a Clipart library.

Create Layers and Regions that match key parts of your image.

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Hire Conteneo

We will find artists that create exactly what you need!

Create Layers and Regions that match key parts of your image.

Supermarket Control Systems

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Conteneo, Inc.480 San Antonio Road, Suite 202Mountain View, CA 94040

Please visit us at www.conteneo.co and www.innovationgames.com!