Childhood Adventures

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  • 1. Childhood Adventures Stephanie CuevasPeriod. 2


  • Children in the 1930s did not have iPods, video games, and television shows.
  • They had their own adventures, instead of watching and playing an adventure that was pre-designed for them.


  • Playing marbles was a big thing for children.
  • Any child worth playing had to have a good collection ofaggies, glassies ,puries, boulders , andstripies
  • Children liked playing for keeps, which was wrong, one could call it a form of gambling; which, of course, made playing for keeps all the more interesting.


  • During the 1930s radio was at the center of American culture.
  • Most children liked to listen to the radio with "Little Orphan Annie", the brave detective child with a wild imagination, and Sandy, her pet dog, while trying to solve the mystery.


  • Since there was no IMAX 3-D in the 1930s children would go see an ultimate spectacle at an amusement park, where they would stand just yards away from the action.

Lions and Ladies at "The LionDrome" 6.

  • Children overtime have still enjoyed the simple pleasure of playing at the park, weather itssimply playing in the jungle gym, building castles in the sandbox or playing kickball in the fields.
  • It is a place where children have been able to interact with each other and make friends.


  • Toys have been one of the foundations in children's creative and imaginative development.
  • Since the beginning of time children have always played with toys.
  • A child will always take pride in their toy, whether it would be as simple as a rag doll to the latest in toy model trucks.


  • Since the invention of hopscotch, children have enjoyed drawing grids on the sidewalk or on the ground and then jumping or hopping from one end of the grid to the other.
  • It has been around for many years; children enjoyed playing it then and they still enjoy to play it now.


  • Children today take partin an endless variety of different activities; from piano lessons to karate.
  • Children do not have the time to fight pretend dragons, have an imaginary friend, or dress up as a fairy tale princess.
  • Their playtime is focused on structure, skill building, and electronics.


  • Video games have come a long way since the first home gaming console, the Odyssey, in 1972.
  • Now, the average child ages 8 to 12 plays 13 hours of video games per week, while teens ages 13 to 18 play 14 hours of video games per week.


  • Television started becoming popular very quickly in the early 1960s; it used to be more of a family event.
  • Now, kids aged 2-7 spend an average of 3 1/2 hours a day watching television.
  • Children aged 8-13 spend more time watching television than children in any other age group; one in four in this age group spend more than five hours a day watching television.

12. Works Cited

  • Herbert, Jamie L. "Imagination in Kids is Important."
  • Graaf, Frederick De, and Avi Abrams. "Walls of Death in Amusement Parks: A Brief History."
  • PBS. "Interactive Timeline of Game History.
  • Brandenburg, Mark. "Interesting Statistics About Video Games."
  • Heath/ Ph. D, Samuel D. G. "Kids should be shooting marbles not each other."

13. Works Cited Continued

  • Peters, Sandy, and Thomas Peters. "Traditional Children's Games: Hopscotch.
  • MacPherson, Karen. "Kids spend 38 hours weekly watching, zapping, reading."

14. Bibliography


15. Bibliography

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16. Bibliography