44
Amit purohit

Amit ppt

  • Upload
    amitp26

  • View
    766

  • Download
    0

Embed Size (px)

DESCRIPTION

problem charactrerestic

Citation preview

Page 1: Amit ppt

Amit purohit

Page 2: Amit ppt

Defining the problem as a State Space Search Production Systems Control Strategies Breadth First Search Depth First Search Heuristic Search Problem Characteristics Is the Problem Decomposable? Can Solution Steps be ignored or undone? Production system characteristics Issues in the design of search programs

Page 3: Amit ppt

1. Define the problem precisely2. Analyse the problem3. Isolate and represent the task knowledge

that is necessary to solve the problem4. Choose the best problem-solving

techniques and apply it to the particular problem.

Page 4: Amit ppt

To build a program that could “play chess”, we could first have to specify the starting position of the chess board, the rules that define the legal moves, and the board positions that represent a win for one side or the other.

In addition, we must make explicit the previously implicit goal of not only playing the legal game of chess but also winning the game, if possible,

Page 5: Amit ppt

The state space for this problem can be described as the set of ordered pairs of integers (x,y) such that x = 0, 1,2, 3 or 4 and y = 0,1,2 or 3; x represents the number of gallons of water in the 4-gallon jug and y represents the quantity of water in 3-gallon jug

The start state is (0,0) The goal state is (2,n)

Page 6: Amit ppt

The operators to be used to solve the problem can be described as follows:

Sl No Current state Next State Descritpion

1 (x,y) if x < 4 (4,y) Fill the 4 gallon jug

2 (x,y) if y <3 (x,3) Fill the 3 gallon jug

3 (x,y) if x > 0 (x-d, y) Pour some water out of the 4 gallon jug

4 (x,y) if y > 0 (x, y-d) Pour some water out of the 3-gallon jug

5 (x,y) if x>0 (0, y) Empty the 4 gallon jug

6 (x,y) if y >0 (x,0) Empty the 3 gallon jug on the ground

7 (x,y) if x+y >= 4 and y >0 (4, y-(4-x)) Pour water from the 3 –gallon jug into the 4 –gallon jug until the 4-gallon jug is full

Page 7: Amit ppt

8 (x, y) if x+y >= 3 and x>0 (x-(3-y), 3) Pour water from the 4-gallon jug into the 3-gallon jug until the 3-gallon jug is full

9 (x, y) if x+y <=4 and y>0 (x+y, 0) Pour all the water from the 3-gallon jug into the 4-gallon jug

10 (x, y) if x+y <= 3 and x>0 (0, x+y) Pour all the water from the 4-gallon jug into the 3-gallon jug

11 (0,2) (2,0) Pour the 2 gallons from 3-gallon jug into the 4-gallon jug

12 (2,y) (0,y) Empty the 2 gallons in the 4-gallon jug on the ground

Page 8: Amit ppt

Required a control structure that loops through a simple cycle in which some rule whose left side matches the current state is chosen, the appropriate change to the state is made as described in the corresponding right side, and the resulting state is checked to see if it corresponds to goal state.

One solution to the water jug problem

Shortest such sequence will have a impact on the choice of appropriate mechanism to guide the search for solution.

Gallons in the 4-gallon jug

Gallons in the 3-gallon jug

Rule applied

0 0 2

0 3 9

3 0 2

3 3 7

4 2 5 or 12

0 2 9 0r 11

2 0

Page 9: Amit ppt

1. Define a state space that contains all the possible configurations of the relevant objects.

2. Specify one or more states within that space that describe possible situations from which the problem solving process may start ( initial state)

3. Specify one or more states that would be acceptable as solutions to the problem. ( goal states)

4. Specify a set of rules that describe the actions ( operations) available.

Page 10: Amit ppt

A production system consists of: A set of rules, each consisting of a left side that

determines the applicability of the rule and a right side that describes the operation to be performed if that rule is applied.

One or more knowledge/databases that contain whatever information is appropriate for the particular task. Some parts of the database may be permanent, while other parts of it may pertain only to the solution of the current problem.

A control strategy that specifies the order in which the rules will be compared to the database and a way of resolving the conflicts that arise when several rules match at once.

A rule applier

Page 11: Amit ppt

Inorder to solve a problem: We must first reduce it to one for which a

precise statement can be given. This can be done by defining the problem’s state space ( start and goal states) and a set of operators for moving that space.

The problem can then be solved by searching for a path through the space from an initial state to a goal state.

The process of solving the problem can usefully be modelled as a production system.

Page 12: Amit ppt

How to decide which rule to apply next during the process of searching for a solution to a problem?

The two requirements of good control strategy are that ◦ it should cause motion.◦ It should be systematic

Page 13: Amit ppt

Algorithm:1. Create a variable called NODE-LIST and set it

to initial state2. Until a goal state is found or NODE-LIST is

empty doa. Remove the first element from NODE-LIST and call

it E. If NODE-LIST was empty, quitb. For each way that each rule can match the state

described in E do:i. Apply the rule to generate a new stateii. If the new state is a goal state, quit and return this

stateiii. Otherwise, add the new state to the end of NODE-LIST

Page 14: Amit ppt

(0,0)

(4,0) (0,3)

(4,3) (0,0) (1,3) (4,3) (0,0) (3,0)

Page 15: Amit ppt

1. If the initial state is a goal state, quit and return success

2. Otherwise, do the following until success or failure is signaled:

a. Generate a successor, E, of initial state. If there are no more successors, signal failure.

b. Call Depth-First Search, with E as the initial state

c. If success is returned, signal success. Otherwise continue in this loop.

Page 16: Amit ppt

In this search, we pursue a singal branch of the tree until it yields a solution or until a decision to terminate the path is made.

It makes sense to terminate a path if it reaches dead-end, produces a previous state. In such a state backtracking occurs

Chronological Backtracking: Order in which steps are undone depends only on the temporal sequence in which steps were initially made.

Specifically most recent step is always the first to be undone.

This is also simple backtracking.

Page 17: Amit ppt

DFS requires less memory since only the nodes on the current path are stored.

By chance, DFS may find a solution without examining much of the search space at all.

Page 18: Amit ppt

BFS will not get trapped exploring a blind alley.

If there is a solution, BFS is guarnateed to find it.

If there are multiple solutions, then a minimal solution will be found.

Page 19: Amit ppt

A simple motion causing and systematic control structure could solve this problem.

Simply explore all possible paths in the tree and return the shortest path.

If there are N cities, then number of different paths among them is 1.2….(N-1) or (N-1)!

The time to examine single path is proportional to N

So the total time required to perform this search is proportional to N!

For 10 cities, 10! = 3,628,800 This phenomenon is called Combinatorial

explosion.

Page 20: Amit ppt

Begin generating complete paths, keeping track of the shortest path found so far.

Give up exploring any path as soon as its partial length becomes greater than the shortest path found so far.

Using this algorithm, we are guaranteed to find the shortest path.

It still requires exponential time. The time it saves depends on the order in

which paths are explored.

Page 21: Amit ppt

A Heuristic is a technique that improves the efficiency of a search process, possibly by sacrificing claims of completeness.

Heuristics are like tour guides They are good to the extent that they point in generally

interesting directions; They are bad to the extent that they may miss points of

interest to particular individuals. On the average they improve the quality of the paths that

are explored. Using Heuristics, we can hope to get good ( though possibly

nonoptimal ) solutions to hard problems such asa TSP in non exponential time.

There are good general purpose heuristics that are useful in a wide variety of problem domains.

Special purpose heuristics exploit domain specific knowledge

Page 22: Amit ppt

It works by selecting locally superior alternative at each step.

Applying to TSP:1. Arbitrarily select a starting city2. To select the next city, look at all cities not yet visited

and select the one closest to the current city. Go to next step.

3. Repeat step 2 until all cities have been visited.– This procedure executes in time proportional to

N2

– It is possible to prove an upper bound on the error it incurs. This provides reassurance that one is not paying too high a price in accuracy for speed.

Page 23: Amit ppt

This is a function that maps from problem state descriptions to measures of desirsability, usually represented as numbers.◦ Which aspects of the problem state are considered,◦ how those aspects are evaluated, and ◦ the weights given to individual aspects are chosen in

such a way that the value of the heuristic function at a given node

in the search process gives as good an estimate as possible of whether that node is on the desired path to a solution.

Well designed heuristic functions can play an important part in efficiently guiding a search process toward a solution.

Page 24: Amit ppt

Chess : The material advantage of our side over opponent.

TSP: the sum of distances so far Tic-Tac-Toe: 1 for each row in which we

could win and in we already have one piece plus 2 for each such row in we have two pieces

Page 25: Amit ppt

Inorder to choose the most appropriate method for a particular problem, it is necessary to analyze the problem along several key dimensions:◦ Is the problem decomposable into a set of independent

smaller or easier subproblems?◦ Can solution steps be ignored or at least undone if they

prove unwise?◦ Is the problem’s universe predictable?◦ Is a good solution to the problem obvious without

comparison to all other possible solutions?◦ Is the desired solution a state of the world or a path to a

state?◦ Is a large amount of knowledge absolutely required to

solve the problem or is knowledge important only to constrain the search?

◦ Can a computer that is simply given the problem return the solution or will the solution of the problem require interaction between the computer and a person?

Page 26: Amit ppt

Whether the problem can be decomposed into smaller problems?

Using the technique of problem decomposition, we can often solve very large problems easily.

Page 27: Amit ppt

Following operators are available:

CLEAR(x) [ block x has nothing on it]-> ON(x, Table)

CLEAR(x) and CLEAR(y) -> ON(x,y) [ put x on y]

C

A B

A

B

C

Start: ON(C,A)

Goal: ON(B,C) and ON(A,B)

ON(B,C)

ON(B,C) and ON(A,B)

ON(B,C)

ON(A,B)

CLEAR(A) ON(A,B)

CLEAR(A) ON(A,B)

Page 28: Amit ppt

Suppose we are trying to prove a math theorem.We can prove a lemma. If we find the lemma is not of any help, we can still continue.

8-puzzle problem Chess: A move cannot be taken back. Important classes of problems:

◦ Ignorable ( theorem proving)◦ Recoverable ( 8-puzzle)◦ Irrecoverable ( Chess)

The recoverability of a problem plays an important role in determining the complexity of the control structure necessary for the problem’s solution.◦ Ignorable problems can be solved using a simple control

structure that never backtracks◦ Recoverable problems can be solved by a slightly more

complicated control strategy that does sometimes make mistakes

◦ Irrecoverable problems will need to be solved by systems that expends a great deal of effort making each decision since decision must be final.

Page 29: Amit ppt

Certain Outcome ( ex: 8-puzzle) Uncertain Outcome ( ex: Bridge,

controlling a robot arm) For solving certain outcome problems,

open loop approach ( without feedback) will work fine.

For uncertain-outcome problems, planning can at best generate a sequence of operators that has a good probability of leading to a solution. We need to allow for a process of plan revision to take place.

Page 30: Amit ppt

Any path problem Best path problem

Any path problems can often be solved in a reasonable amount of time by using heuristics that suggest good paths to explore.

Best path problems are computationally harder.

Page 31: Amit ppt

Examples:◦ Finding a consistent interpretation for the

sentence “The bank president ate a dish of pasta salad with the fork”. We need to find the interpretation but not the record of the processing.

◦ Water jug : Here it is not sufficient to report that we have solved , but the path that we found to

the state (2,0). Thus the a statement of a solution to this problem must be a sequence of operations ( Plan) that produces the final state.

Page 32: Amit ppt

Two examples:◦ Chess: Knowledge is required to constrain the search for a

solution◦ Newspaper story understanding: Lot of knowledge is required

even to be able to recognize a solution. Consider a problem of scanning daily newspapers to decide

which are supporting the democrats and which are supporting the republicans in some election. We need lots of knowledge to answer such questions as:◦ The names of the candidates in each party◦ The facts that if the major thing you want to see done is have

taxes lowered, you are probably supporting the republicans◦ The fact that if the major thing you want to see done is

improved education for minority students, you are probably supporting the democrats.

◦ etc

Page 33: Amit ppt

The programs require intermediate interaction with people for additional inputs and to provided reassurance to the user.

There are two types of programs:◦ Solitary◦ Conversational:

Decision on using one of these approaches will be important in the choice of problem solving method.

Page 34: Amit ppt

There are several broad classes into which the problems fall. These classes can each be associated with generic control strategy that is appropriate for solving the problems:◦ Classification : ex: medical diagnostics, diagnosis

of faults in mechanical devices◦ Propose and Refine: ex: design and planning

Page 35: Amit ppt

1. Can production systems, like problems, be described by a set of characteristics that shed some light on how they can easily be implemented?

2. If so, what relationships are there between problem types and the types of production systems best suited to solving the problems?

Classes of Production systems:◦ Monotonic Production System: the application of a rule never

prevents the later application of another rule that could also have been applied at the time the first rule was selected.

◦ Non-Monotonic Production system◦ Partially commutative Production system: property that if

application of a particular sequence of rules transforms state x to state y, then permutation of those rules allowable, also transforms state x into state y.

◦ Commutative Production system

Page 36: Amit ppt

Production system in which the application of a rule never prevents the later application of another rule that could also have been applied at the time the first rule was applied.

i.e., rules are independent.

Page 37: Amit ppt

A partially Commutative production system has a property that if the application of a particular sequence of rules transform state x into state y, then any permutation of those rules that is allowable, also transforms state x into state y.

A Commutative production system is a production system that is both monotonic and partially commutative.

Page 38: Amit ppt

These production systems are useful for solving ignorable problems.

Example: Theorem Proving They can be implemented without the ability to

backtrack to previous states when it is discovered that an incorrect path has been followed.

This often results in a considerable increase in efficiency, particularly because since the database will never have to be restored, It is not necessary to keep track of where in the search process every change was made.

They are good for problems where things do not change; new things get created.

Page 39: Amit ppt

Useful for problems in which changes occur but can be reversed and in which order of operations is not critical.

Example: Robot Navigation, 8-puzzle, blocks world

Suppose the robot has the following ops: go North (N), go East (E), go South (S), go West (W). To reach its goal, it does not matter whether the robot executes the N-N-E or N-E-N.

Page 40: Amit ppt

Problems in which irreversible change occurs Example: chemical synthesis The ops can be :Add chemical x to the pot, Change the

temperature to t degrees. These ops may cause irreversible changes to the potion

being brewed. The order in which they are performed can be very

important in determining the final output. (X+y) +z is not the same as (z+y) +x Non partially commutative production systems are less

likely to produce the same node many times in search process.

When dealing with ones that describe irreversible processes, it is partially important to make correct decisions the first time, although if the universe is predictable, planning can be used to make that less important.

Page 41: Amit ppt
Page 42: Amit ppt

Monotonic NonMonotonic

Partially Commutative

Theorem proving

Robot Navigation

Not Partially Commutative

Chemical Synthesis

Bridge

Page 43: Amit ppt

The direction in which to conduct the search ( forward versus backward reasoning).

How to select applicable rules ( Matching) How to represent each node of the search

process ( knowledge representation problem)

Page 44: Amit ppt

Four steps for designing a program to solve a problem:

1. Define the problem precisely2. Analyse the problem3. Identify and represent the knowledge required

by the task4. Choose one or more techniques for problem

solving and apply those techniques to the problem.