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Alive Interactive Media provides 3D design and animation services to the top video game companies in the world. For over 10 years we have delivered incredible 3D design for companies like Electronic Arts, Rockstar Games and many others. Please click through our brief presentation to see what Alive has done and can do for your next AAA title.
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Alive Interactive Media
Company OverviewMarch 2009
Alive Interactive Media
Table of ContentsIntroduction to Alive Interactive
Track Record & Case Studies
Note: All screenshots given as examples of work done. They may contain assets not created by Alive. This presentation only includes screenshots and project details for released titles.
Alive Interactive Media
Introduction to Alive Interactive
Select Client List
Alive Interactive Media
Alive Interactive Media
Founded in 1996
Studio located in Ho Chi Minh City, Vietnam
Full time staff of 37 artists
Focus on Internal Development-Guest Artist Exchange-Onsite Western Guest Artists-English Lessons
PartnershipsSydney Stripe (Australia)
Alive Interactive Media Ltd.
Alive Interactive Media
2008 – 2009 ProductionRockstar:
• Midnight Club LA: Super High Poly Next Gen Vehicles• Midnight Club LA PSP: Buildings and props• Midnight Club LA PSP: Vehicle & Kit Downrez
EA: • NASCAR Kart: Environments (Wii)• Project 1: Stadiums (Wii) • Need For Speed Undercover: Vehicles and Kits• Need For Speed Undercover: Buildings and Props• Project 2: Environments and Vehicle Downrez (PSP)
• SKATE 2: Buildings and Props
• MEDAL OF HONOR AIRBORNE 2: High Poly Weapons
CLIENT: • MMORPG: Vehicles and Props
Alive Interactive Media
Our Studio3D Studio Max and Maya all versions, Z-brush
Windows PC Workstations
Alive utilizes an online project managementsystem which significantly streamlines work flow and productivity between client and design team.
View PMS demo at www.aliveinteractive.com/pms
Username: Demo Password: Demo
Alive Interactive Media
Services ProvidedLow & high-poly mesh build and reduction
Texture creation and mapping
LODs
Character design from sketch to final mesh
Backgrounds and environments
Key frame character animation, rigging, mo capcleanup
Cinematic animation, cut-scenes
Alive Interactive Media
I.P. SecureClient Best Practices In Place
USB and burners disabled
Client IT Due Diligence Approved
CCTV and Swipe Card Access
All studio areas under 24 hr surveillance
Swipe card access to studio and server Room
24 hr office building security
Alive Interactive Media
Select Title ListNFS: ProStreet Electronic Arts 2007Burnout: Paradise Electronic Arts 2006/07Burnout: Dominator Electronic Arts 2006Burnout Revenge for Xbox 360 Electronic Arts 2006CSI 4: Hard Evidence Telltale/Ubisoft 2006CSI 3: Dimensions of Murder Telltale/Ubisoft 2005Ford vs. Chevy Eutechnyx 2005Ford Mustang: The Legend Lives Eutechnyx 2004Conflict: Special Operations Pivotal Games 2004Joint Operations: Escalation Novalogic 2003/04The Getaway: Black Monday Sony Computer Entertainment Europe 2004Joint Operations: Typhoon Rising Novalogic 2003/04Goldeneye: Rogue Agent Electronic Arts 2004EveryQuest: Omens of War Sony Online Entertainment 2004Ford Racing 3 Razorworks/Empire 2004Starship Troopers Empire 2003/04Dragon Empires Codemasters 2003/04ToCA Race Driver 2 Codemasters 2003Carve Argonaut 2002/03Star Wars Galaxies Sony Online Entertainment 2004Mission Impossible II Infogrames 2002Lamborghini Rage Software 2002Monopoly Party Runecraft 2002Jimmy Neutron: Boy Genius Kalisto 2002Racing Evoluzione Infogrames 2001/02Freelancer Digital Anvil 2001Geoff Crammond’s Grand Prix 4 Infogrames 2000Ultima Online 2 & Ultima Online 3D Origin Systems/EA 2000/01Dating Game Online Sony Online Entertainment 2000
Alive Interactive Media
Track Record & Select Case Studies
Alive Interactive Media
Skate 2Publisher / Developer: Electronic Arts / Electronic Arts
Platform: Xbox 360
Release: Winter 2009
Assets Built Using: Maya
Assets Created: Props and Buildings
Alive Interactive Media
NASCAR KartPublisher / Developer: Electronic Arts / Electronic Arts
Platform: Wii
Release: Winter 2009
Assets Built Using: Maya
Assets Created: 10 Environments and Tracks
Alive Interactive Media
Midnight Club: Los AngelesPublisher / Developer: Rockstar Games
Platform: Xbox 360, PS3 and PSP
Release: Fall 2008
Assets Built Using: Maya
Assets Created: Midnight Club L.A.: Console Vehicles (interior and exterior), Kits, LOD’s L.A Remix for PSP: Buildings and Props, Downrezz from console models and kits
Alive Interactive Media
Need For Speed Pro StreetPublisher / Developer: Electronic Arts / Electronic Arts
Platform: Xbox 360, PS 3
Release: Fall 2007
Assets Built Using: 3D Studio Max
Assets Created: Console Models, Traffic Cars, Kits, LODs
Alive Interactive Media
Burnout ParadisePublisher / Developer: Electronic Arts / Electronic Arts
Platform: Xbox 360, PS 3
Release: Winter 2007
Assets Built Using: 3D Studio Max
Assets Created: Console models, traffic cars, LODs
Alive Interactive Media
Burnout DominatorPublisher / Developer: Electronic Arts / Electronic Arts
Platform: PS2/PSP
Release: Spring 2007
Assets Built Using: Maya
Assets Created: New console cars, upgrades from base, LODs
Alive Interactive Media
CSI 3 & 4Publisher / Developer: UbiSoft / TellTale Games
Platform: PC
Release: 2005 & 2006
Assets Built Using: Maya
Assets Created: Environments, Characters
Alive Interactive Media
Ford vs. ChevyPublisher / Developer: Eutechnyx / Eutechnyx
Platform: Playstation 2
Release: Spring 2006
Assets Built Using: 3D Studio Max
Assets Created: Console Vehicles, LODs
Alive Interactive Media
Burnout RevengePublisher / Developer: Electronic Arts / Electronic Arts
Platform: Xbox 360
Release: Spring 2006
Assets Built Using: Maya
Assets Created: Console vehicles, traffic cars, LODs
Alive Interactive Media
Ford Mustang: The Legend LivesPublisher / Developer: Eutechnyx / Eutechnyx
Platform: Playstation 2
Release: Spring 2005
Assets Built Using: 3D Studio Max
Assets Created: Console Vehicles, LODs, Damage
Alive Interactive Media
Joint Operations: Escalation & TyphoonPublisher / Developer: NovaLogic / NovaLogic
Platform: PC
Release: Summer 2005
Assets Built Using: 3D Studio Max
Assets Created: Props, Weapons, Boats, Vehicles, LODs
Publisher / Developer: Electronic Arts / EA LA
Platform: PS2/Xbox
Release: 2005
Assets Built Using: 3D Max
Assets Created: 10 vehicles
Alive Interactive Media
GoldenEye: Rogue Agent
Alive Interactive Media
The Getaway: Black MondayPublisher / Developer: Sony Computer Entertainment Europe (SCEE) / SCEE
Platform: Playstation 2
Release: Winter 2004
Assets Built Using: Maya
Assets Created: 26 vehicles; model and texture
Alive Interactive Media
Dragon EmpiresPublisher / Developer: Codemasters / Codemasters
Platform: PC Online
Release: Canceled
Assets Built Using: 3D Studio Max
Assets Created: 5 complete worlds; 100s of houses, props and environments; model and texture
Publisher / Developer: Electronic Arts / Origin Systems
Platform: PC
Release: circa 2001
Assets Build Using: 3D Max
Assets Created: Characters, Props, LODs
Alive Interactive Media
Ultima Online 2 & 3D: Third Dawn
Alive Interactive Media
The Team (2007)
Alive Interactive Media
Contact InformationStudio AddressSang Tao123 Le Loi BoulevardHCMCVietnamTel: +84 8 821 3961Fax: +84 8 821 3963
Donn GartonBusiness Development [email protected]: +84 (0)907 126 903Skype: aliveinteractive