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Alive Interactive Media Company Overview March 2009

Alive Interactive Media Overview March 2009

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Alive Interactive Media provides 3D design and animation services to the top video game companies in the world. For over 10 years we have delivered incredible 3D design for companies like Electronic Arts, Rockstar Games and many others. Please click through our brief presentation to see what Alive has done and can do for your next AAA title.

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Page 1: Alive Interactive Media Overview March 2009

Alive Interactive Media

Company OverviewMarch 2009

Page 2: Alive Interactive Media Overview March 2009

Alive Interactive Media

Table of ContentsIntroduction to Alive Interactive 

Track Record & Case Studies

Note: All screenshots given as examples of work done. They may contain assets not created by Alive.  This presentation only includes screenshots and project details for released titles. 

Page 3: Alive Interactive Media Overview March 2009

Alive Interactive Media

Introduction to Alive Interactive

Page 4: Alive Interactive Media Overview March 2009

Select Client List

Alive Interactive Media

Page 5: Alive Interactive Media Overview March 2009

Alive Interactive Media

Founded in 1996

Studio located in Ho Chi Minh City, Vietnam

Full time staff of 37 artists

Focus on Internal Development-Guest Artist Exchange-Onsite Western Guest Artists-English Lessons

PartnershipsSydney Stripe (Australia)

Alive Interactive Media Ltd.

Page 6: Alive Interactive Media Overview March 2009

Alive Interactive Media

2008 – 2009 ProductionRockstar:  

• Midnight Club LA: Super High Poly Next Gen Vehicles• Midnight Club LA PSP: Buildings and props• Midnight Club LA PSP: Vehicle & Kit Downrez

EA:   • NASCAR Kart: Environments (Wii)• Project 1: Stadiums (Wii) • Need For Speed Undercover: Vehicles and Kits• Need For Speed Undercover: Buildings and Props• Project 2: Environments and Vehicle Downrez (PSP)

• SKATE 2: Buildings and Props

• MEDAL OF HONOR AIRBORNE 2: High Poly Weapons

CLIENT:   • MMORPG: Vehicles and Props

Page 7: Alive Interactive Media Overview March 2009

Alive Interactive Media

Our Studio3D Studio Max and Maya all versions, Z-brush

Windows PC Workstations

Alive utilizes an online project managementsystem which significantly streamlines work flow and productivity between client and design team.

View PMS demo at www.aliveinteractive.com/pms

Username: Demo Password: Demo

Page 8: Alive Interactive Media Overview March 2009

Alive Interactive Media

Services ProvidedLow & high-poly mesh build and reduction

Texture creation and mapping

LODs

Character design from sketch to final mesh

Backgrounds and environments

Key frame character animation, rigging, mo capcleanup

Cinematic animation, cut-scenes

Page 9: Alive Interactive Media Overview March 2009

Alive Interactive Media

I.P. SecureClient Best Practices In Place

USB and burners disabled

Client IT Due Diligence Approved

CCTV and Swipe Card Access

All studio areas under 24 hr surveillance

Swipe card access to studio and server Room

24 hr office building security

Page 10: Alive Interactive Media Overview March 2009

Alive Interactive Media

Select Title ListNFS: ProStreet Electronic Arts 2007Burnout: Paradise Electronic Arts 2006/07Burnout: Dominator Electronic Arts 2006Burnout Revenge for Xbox 360 Electronic Arts 2006CSI 4: Hard Evidence Telltale/Ubisoft 2006CSI 3: Dimensions of Murder Telltale/Ubisoft 2005Ford vs. Chevy Eutechnyx 2005Ford Mustang: The Legend Lives Eutechnyx 2004Conflict: Special Operations Pivotal Games 2004Joint Operations: Escalation Novalogic 2003/04The Getaway: Black Monday Sony Computer Entertainment Europe 2004Joint Operations: Typhoon Rising Novalogic 2003/04Goldeneye: Rogue Agent Electronic Arts 2004EveryQuest: Omens of War Sony Online Entertainment 2004Ford Racing 3 Razorworks/Empire 2004Starship Troopers Empire 2003/04Dragon Empires Codemasters 2003/04ToCA Race Driver 2 Codemasters 2003Carve Argonaut 2002/03Star Wars Galaxies Sony Online Entertainment 2004Mission Impossible II Infogrames 2002Lamborghini Rage Software 2002Monopoly Party Runecraft 2002Jimmy Neutron: Boy Genius Kalisto 2002Racing Evoluzione Infogrames 2001/02Freelancer Digital Anvil 2001Geoff Crammond’s Grand Prix 4 Infogrames 2000Ultima Online 2 & Ultima Online 3D Origin Systems/EA 2000/01Dating Game Online Sony Online Entertainment 2000

Page 11: Alive Interactive Media Overview March 2009

Alive Interactive Media

Track Record & Select Case Studies

Page 12: Alive Interactive Media Overview March 2009

Alive Interactive Media

Skate 2Publisher / Developer: Electronic Arts / Electronic Arts

Platform: Xbox 360

Release: Winter 2009

Assets Built Using: Maya

Assets Created: Props and Buildings

Page 13: Alive Interactive Media Overview March 2009

Alive Interactive Media

NASCAR KartPublisher / Developer: Electronic Arts / Electronic Arts

Platform: Wii

Release: Winter 2009

Assets Built Using: Maya

Assets Created: 10 Environments and Tracks

Page 14: Alive Interactive Media Overview March 2009

Alive Interactive Media

Midnight Club: Los AngelesPublisher / Developer: Rockstar Games

Platform: Xbox 360, PS3 and PSP

Release: Fall 2008

Assets Built Using: Maya

Assets Created: Midnight Club L.A.: Console Vehicles (interior and exterior), Kits, LOD’s L.A Remix for PSP: Buildings and Props, Downrezz from console models and kits

Page 15: Alive Interactive Media Overview March 2009

Alive Interactive Media

Need For Speed Pro StreetPublisher / Developer: Electronic Arts / Electronic Arts

Platform: Xbox 360, PS 3

Release: Fall 2007

Assets Built Using: 3D Studio Max

Assets Created: Console Models, Traffic Cars, Kits, LODs

Page 16: Alive Interactive Media Overview March 2009

Alive Interactive Media

Burnout ParadisePublisher / Developer: Electronic Arts / Electronic Arts

Platform: Xbox 360, PS 3

Release: Winter 2007

Assets Built Using: 3D Studio Max

Assets Created: Console models, traffic cars, LODs

Page 17: Alive Interactive Media Overview March 2009

Alive Interactive Media

Burnout DominatorPublisher / Developer: Electronic Arts / Electronic Arts

Platform: PS2/PSP

Release: Spring 2007

Assets Built Using: Maya

Assets Created: New console cars, upgrades from base, LODs

Page 18: Alive Interactive Media Overview March 2009

Alive Interactive Media

CSI 3 & 4Publisher / Developer: UbiSoft / TellTale Games

Platform: PC

Release: 2005 & 2006

Assets Built Using: Maya

Assets Created: Environments, Characters

Page 19: Alive Interactive Media Overview March 2009

Alive Interactive Media

Ford vs. ChevyPublisher / Developer: Eutechnyx / Eutechnyx

Platform: Playstation 2

Release: Spring 2006

Assets Built Using: 3D Studio Max

Assets Created: Console Vehicles, LODs

Page 20: Alive Interactive Media Overview March 2009

Alive Interactive Media

Burnout RevengePublisher / Developer: Electronic Arts / Electronic Arts

Platform: Xbox 360

Release: Spring 2006

Assets Built Using: Maya

Assets Created: Console vehicles, traffic cars, LODs

Page 21: Alive Interactive Media Overview March 2009

Alive Interactive Media

Ford Mustang: The Legend LivesPublisher / Developer: Eutechnyx / Eutechnyx

Platform: Playstation 2

Release: Spring 2005

Assets Built Using: 3D Studio Max

Assets Created: Console Vehicles, LODs, Damage

Page 22: Alive Interactive Media Overview March 2009

Alive Interactive Media

Joint Operations: Escalation & TyphoonPublisher / Developer: NovaLogic / NovaLogic

Platform: PC

Release: Summer 2005

Assets Built Using: 3D Studio Max

Assets Created: Props, Weapons, Boats, Vehicles, LODs

Page 23: Alive Interactive Media Overview March 2009

Publisher / Developer: Electronic Arts / EA LA

Platform: PS2/Xbox

Release: 2005

Assets Built Using: 3D Max

Assets Created: 10 vehicles

Alive Interactive Media

GoldenEye: Rogue Agent

Page 24: Alive Interactive Media Overview March 2009

Alive Interactive Media

The Getaway: Black MondayPublisher / Developer: Sony Computer Entertainment Europe (SCEE) / SCEE

Platform: Playstation 2

Release: Winter 2004

Assets Built Using: Maya

Assets Created: 26 vehicles; model and texture

Page 25: Alive Interactive Media Overview March 2009

Alive Interactive Media

Dragon EmpiresPublisher / Developer: Codemasters / Codemasters

Platform: PC Online

Release: Canceled

Assets Built Using: 3D Studio Max

Assets Created: 5 complete worlds; 100s of houses, props and environments; model and texture

Page 26: Alive Interactive Media Overview March 2009

Publisher / Developer: Electronic Arts / Origin Systems

Platform: PC

Release: circa 2001

Assets Build Using: 3D Max

Assets Created: Characters, Props, LODs

Alive Interactive Media

Ultima Online 2 & 3D: Third Dawn

Page 27: Alive Interactive Media Overview March 2009

Alive Interactive Media

The Team (2007)

Page 28: Alive Interactive Media Overview March 2009

Alive Interactive Media

Contact InformationStudio AddressSang Tao123 Le Loi BoulevardHCMCVietnamTel: +84 8 821 3961Fax: +84 8 821 3963

Donn GartonBusiness Development [email protected]: +84 (0)907 126 903Skype: aliveinteractive