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3 members of the Highwinds team put together the Top Ten things they learned while attending GDC in San Francisco this year. Enjoy!
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10 Things We Learned at GDC San Francisco
Barry Whitley Highwinds
Solutions Engineer
Donna Hipp Highwinds
Solutions Engineer
Nathan Pendley Highwinds
Solutions Engineer
Latin America is the fastest growing market in gaming.
42% of the population is connected, with an annual growth of 20%. 62% of their users are between 15 and 34.
Julian Migura Director of Business Development - UOL
Getting featured is the number one way to get paid games to be successful.
Nathan Vella Co-founder & President - Capybara Games
What makes small and early stage startups successful? The answer: energy, iteration, keep up the funnel of new users, endless playability that is socially connected, be able to measure success, and don’t put lipstick on a pig.
Margaret Wallace CEO - Playmatics Daniel Bernstein CEO - UpTap
Updates and new content are an incredibly important way to keep your downloads high and keep everyone interested in your game.
James Vaughan CEO – Plague Inc
It is more important than ever to do a staged roll-out.
Paul Winterhalder CDO - bitHeads and playBrains
The average player downloads 1-5 games and plays 1-3 hours a week.
Jussi Laakkonen CEO - Applifier
Mobile players want stable, fast games, and are not as concerned with an integrated story.
Patrick Mornan Creative Director – Disney Interactive
Don’t get too attached or entrenched with anything. You have stay nimble and ready to change.
Ian Marsh CEO - nimblebit
It should only take 7 days to prototype a game. It’s about 1 month for polish for every 1 day of prototyping.
Devin Reimer CTO - Owlchemy
Mobile gaming is growing faster than PC did in early 2000’s.
Josh Klint CEO & Founder – Leadwerks Software
What is the Game Delivery Network? Visit the GDN customers page to read how successful game companies like Valve - Steam, Online Warmongers, U4iA Games, Funcom, GameFly and Penny Arcade are leveraging the GDN today.
Visit www.highwinds.com/GDN to learn more!
10 Things We Learned at GDC San Francisco