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A Case Study of the Maker Activity Program Among Undergraduate Students in Mexico Oswaldo Castro-Romero Kyung Hee University / Graduate School of Education

The Maker Activity Program

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Page 1: The Maker Activity Program

A Case Study of the Maker Activity Program Among Undergraduate Students in Mexico

Oswaldo Castro-Romero Kyung Hee University / Graduate School of Education

Page 2: The Maker Activity Program

Content

▸ Introduction

▸ Theoretical background

▸ Research methodology

▸ Results

▸ Conclusions

2

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Introduction

A growing number of people around the world engage together

for producing personal objects, into physical and digital forms

3

(Martinez & Stager, 2013)

(Halverson & Sharidan, 2014)

Democratization of access to:

• Tools• Technologies• Materials• Resources

1990DIY

2002FIRST

FABLAB

2005MAKE

MAGAZINE

2006MAKER FAIRE

2009FIRST

HACKERSPACE

2014MAKERFAIREWHITE HOUSE

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Introduction4

There is a growing interest in majors as

For many years, there is a tradition of studiesin social sciences and humanities

(IMCO, 2016)

IN LATINAMERICA

HOWEVER,

• Engineering• Information technologies• Computer sciences

Jordi Muñoz (Cofounder of 3d Robotics)

Art Crafts workshops Social movements

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Introduction5

have appeared in the local communities.

Many makerspaces

makerspaces are created by engineers and computer scientists, but now also by:

Frequently,

• Industrial designers

• Architects

• Educators

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Introduction6

THE PROBLEM

There is the difficulty of access to digital platforms and Internet and the implementation of innovative educational methods enhancing maker activities.

(Herrera, 2016; Rodriquez-Barrios and Pellizzoni, 2016)

THE QUESTIONS

How to create sustainable collaborative spaces that support maker activities?Q1Q1

Q2Q2 What is the potential of implementing makerspaces in education?

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Theoretical background7

WHAT IS THE MAKER MOVEMENT?

▸(Martinez & Stager, 2013)

▸(Peppler & Bender, 2013)

Makers play, experiment, fail and success by constructing sharable knowledge

Maker movement is an innovative way to reimagine education

&Hacker CultureDIY Culture

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Theoretical background8

“Students learn better by making tangible objects in the real world.”

(Papert, 1980)

The maker movement has a strong foundation of Papert’s constructionism theory. (Donaldson, 2014)

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Theoretical background9

MakeractivitiesMaker activitiesconsist in giving to students the opportunity for:

▸ developing interest▸ new identities, and▸ content knowledge

(Martin, 2015)

Learners learn better working with:

▸ meaningful products▸ affordable materials▸ appropriated learning environments

(Falbel, 1993)

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Theoretical background10

Makerspaces

are informal and open places wherein makers can explore their ideas, combining STEAM disciplines and developing technical skills to create new products.

(Sheridan, et al. 2014)

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Program implementation:22 undergraduate students First and fourth year Korean Studies major

Research Methodology

72%

28%

Years in average

20

No experience in making

60%electricity class or repairing own stuffs

13%Yes

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Research Methodology

Durationof the program

One-day(6 hours) • Photos• Videotaping• Reflective journals

Data collection

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Tinkering Making Sharing Improving

CONCEPTUALIZATIONENCOURAGE INTEREST AND MOTIVATION

EMBODYING IDEASBUILDING PERSONAL PRODUCTS

SHARING OF PRODUCTS AND PROCESS

IMPROVEMENT AND REFLECTION

Research Methodology

TMSI model ▸(Hwang, Kang and Kim, 2016)

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Results14

Deconstruction of electronic

appliances and building products in

teams

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Results15

“it was interesting to see how others think,even I have never interacted at all with them at school”

Melanie,19 years

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Results16

They built products getting ideaswhen talked and collaborated with

others

Students exchanged materials and moved around the classroom

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Results17

Miztli, 24 years

“I discovered that an electronic water heater contains sand to conduct the heat throughout the tube”

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Results18

“From a computer we don’t use, we can get different ideas to

create something new”

Itzel, 24 years

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Results19

“we can make anything… ideas

come when we play with things”

Daniela, 21 years

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20 Results

Desk lamp

Key holder

Glasses

Zen Garden

Car

Toy

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Conclusions21

01Maker activity is a friendly way to access and learn how to use technology tools and diverse materials while people enjoying reciprocal support.

02In hands-on activities, students can embody their abstract ideas into concrete products.

03It is suggested to diversify maker activities to other fields in education enhancing exploration, inquiring and problem-solving for better learning experiences.

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THANK [email protected]