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The Artist and the Engineer: STEM to STEAM

The Artist and the Engineer- STEM to STEAM

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The Artist and the Engineer: STEM to STEAM

Session Outcomes• Engage in activities that immerse them in

integrating the arts into STEM by partaking in hands-on workstations

• Build connections between the disciplines by collaborating with STEM colleagues and experts

• Compose next steps for integration in their classrooms and schools by collaborating with STEM colleagues and experts

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Session Agreements

•Be present in the work•Monitor equity of voice•Practice consideration of colleagues•Take care of yourself•Have fun and learn something new! 3

Artist Match Up

•Each of you will be given ½ of a famous painting.•You will have 3 minutes to find your match.•Once you find your match, discuss: How does your piece of art reflect STEM?

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Then…what is STEAM?

•We need to add Art + Design to the equation to transform STEM into STEAM.

STEM + Art = STEAM

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Objectives of STEAM

•Transform research policy to place Art + Design at the center of STEM•Encourage integration of Art + Design in K–12 education•Influence employers to hire artists and designers to drive innovation

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Studio Work•Each station is labeled with a symbol

3D Sculpture 2D/Paper Technology

•Visit one station of each symbol.•You will have 20 minutes at each station.

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Studio Work• Technology: Lego Chrome & Lite Brite Pointillism, Camera Bag• 3D Sculpture: Kinetic Sculpture, Calder Mobile & Automata• Paper and Other Medium: Kadinsky Circles/Compass Art, Geometric Picasso Head, Artful Science, Protractor Series & Watercolor Salt Paintings

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Gallery Walk

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Connections to STEM

•Review the Standards for Art, Math and Science.

•What stands out with today’s activities?

•How can you use STEAM in your classroom?

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Mix & Mingle•Walk while music plays. •When music stops, find the closest person to you.•You have one minute to share your discoveries.•Repeat!

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Thank You

Go out and be creative!

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