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The 20 things you should know when designing for classrooms.

The 20 things you should know when designing for classrooms

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Page 1: The 20 things you should know when designing for classrooms

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The 20 things you should know when designing

for classrooms.

Page 2: The 20 things you should know when designing for classrooms

Co-designing with teachers, for their world

Page 3: The 20 things you should know when designing for classrooms

Know where you fit. There are three types of

technology teachers need.

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Page 4: The 20 things you should know when designing for classrooms

TECH TEACHING TOOLS

TECH THAT AMPLIFIES AND AUGMENTS OTHER

TOPICS

TECH AS A CURRICULUM SUBJECT

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Page 5: The 20 things you should know when designing for classrooms

Know who you’re designing for.

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Page 6: The 20 things you should know when designing for classrooms

Focus on what the user needs, not what you think they need. Teachers know the classroom better than anyone else, just as kids know the playground. You will be proven wrong — and that’s a good thing.

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Page 7: The 20 things you should know when designing for classrooms

Teachers are natural born hackers.

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Page 8: The 20 things you should know when designing for classrooms

Involve teachers across your whole product cycle. They will reward you by

adopting your tech and giving it a purpose you couldn’t imagine.

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Page 9: The 20 things you should know when designing for classrooms

Want teachers to adopt your product instantly?

Do your homework.

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Page 10: The 20 things you should know when designing for classrooms

Help schools and teachers satisfy the criteria against which they’re

judged. Show teachers how exactly your solution fits with their teaching

and learning objectives.

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Page 11: The 20 things you should know when designing for classrooms

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Give teachers an opportunity to feel

confident using your tech.

Page 12: The 20 things you should know when designing for classrooms

“You wouldn’t expect to teach a whole classroom of kids how to

make a cake if you weren’t confident doing it yourself.“

Photo credit: Universe Awareness

Clare Copeland

Senior Lecturer and the Subject Leader for Computing and Information, London South Bank University

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Page 13: The 20 things you should know when designing for classrooms

Understanding teachers’ reality

Page 14: The 20 things you should know when designing for classrooms

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Teachers don’t have time. Make this into an

opportunity, not an obstacle.

Page 15: The 20 things you should know when designing for classrooms

“I like to be spoonfed and have the opportunity to watch something at home

or quickly before the class happens.”

ANYWHEREANYTIMEQUICK SIMPLE LOW BARRIER

Nadia Raza

Teacher and Senco at Al Sadiq & Al Zahra schools !

Page 16: The 20 things you should know when designing for classrooms

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The role of the teacher has changed. The answer to this could well be the next Airbnb

for teachers - but better!

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Page 17: The 20 things you should know when designing for classrooms

community engagement

publication of resources and teaching tools

professional development

portfolio building

speaking at conferences

CPD certification

knowledge exchange

""

""

brand ambassadors mentoring

search for resources and teaching tools

teachers rating contentrecruitment

peer endorsement

teachers as curators

training

teacher meetups & seminars

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Page 18: The 20 things you should know when designing for classrooms

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We’re at the point when things like programming can’t be taught by teachers alone.

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Page 19: The 20 things you should know when designing for classrooms

#changes in the job market

need to make teaching relevant

re-education of teachers

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CONTINUOUS INNOVATIONindustry input

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“It’s a lot to ask a teacher to teach the new computing curriculum without training. You

wouldn’t do it in any other profession.”

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Page 20: The 20 things you should know when designing for classrooms

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Teachers don’t have much money but they need

your tech. What’s your go-to-market strategy?

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Page 21: The 20 things you should know when designing for classrooms

?“The already limited budget

for technology we have for a

year is difficult to spend wisely

as you don’t know what tech

is going to come out - it’s

hard to predict.”

“We don’t buy apps. We just do the

free ones. Mainly because we find it

very difficult to set up volume

purchasing. An average school,

unless it’s an academy, is not

allowed a credit card. In the US,

not even a debit card.”

WHO MAKES

PURCHASING

DECISIONS?

HOW AND

WHEN ARE

THEY BEING

MADE?

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Page 22: The 20 things you should know when designing for classrooms

Your typical marketing techniques won’t cut it.

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Page 23: The 20 things you should know when designing for classrooms

Teachers trust other teachers’ expertise and they love to share their stories. Peer-to-peer is the most successful amplifier of a good story amongst educators. Dare to embed this in

your business model!

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Page 24: The 20 things you should know when designing for classrooms

Designing for utility, longevity

& adaptability

Page 25: The 20 things you should know when designing for classrooms

If your hardware will be used by kids, it needs to

be indestructible — things get broken.

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Page 26: The 20 things you should know when designing for classrooms

Expect daily repeated use by many children%

Nadia Raza

Teacher and Senco at Al Sadiq & Al Zahra schools

“We’ve got 15 tablets for 400 children. It takes a lot to maintain all the tech we

have. Laptops are losing keys, you need to replace batteries, things go missing.”

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Page 27: The 20 things you should know when designing for classrooms

Ensure tech is used in the way you intended.

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Page 28: The 20 things you should know when designing for classrooms

Photo credit: Kathy Cassidy

Isabella Lieghio

ICT Education Consultant at Icon Learning, Apple Distinguished Educator

“Children should be using the interactive whiteboard to enhance their learning, it’s not the teacher’s tool. Many schools don’t let children

touch the boards.”

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Page 29: The 20 things you should know when designing for classrooms

Nadia Raza

Teacher and Senco at Al Sadiq & Al Zahra schools

“There was a maths-related app, with questions that come up and kids have to tick the right answer.

They’re competing against each other. What I noticed was that they were pressing every answer to get to the right one. As a teacher, it was really depressing because they were not using any maths in a maths

lesson. It was teaching them practice of that particular game [alone].”

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Page 30: The 20 things you should know when designing for classrooms

Tech savviness of children is over-rated. Pedagogy is key

with or without tech.

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Page 31: The 20 things you should know when designing for classrooms

FOR ACTUAL LEARNING TO TAKE PLACE,

HAS TO BE USEFUL BEYOND THE “WOW” MOMENT.

Clare Copeland

Senior Lecturer and the Subject Leader for Computing and Information, London South Bank University

“Many of my colleagues think the children know everything — they’re

digital natives, but they don’t!”

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Page 32: The 20 things you should know when designing for classrooms

“Our solution teaches kids how to code.” Are you sure?

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Page 33: The 20 things you should know when designing for classrooms

“You’re teaching to that [particular] software and kids find it hard to

transfer it to other things.”

Nadia Raza

Teacher and Senco at Al Sadiq & Al Zahra schools

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Page 34: The 20 things you should know when designing for classrooms

A good piece of edtech …

ACHIEVES

LEARNING

OBJECTIVES

FITS WITH

ASSESSMENT

FRAMEWORK

LINKS TO

OTHER

LEARNING

AND REAL

LIFE NEEDS

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Page 35: The 20 things you should know when designing for classrooms

It’s not about an app, it’s what you do with it.

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Page 36: The 20 things you should know when designing for classrooms

sometimes the simplest tool can make THE BIGGEST impact&

Nadia Raza

Teacher and Senco at Al Sadiq & Al Zahra schools

“I used an avatar to redirect my authority to kids in a different voice. They didn’t know it was me but they

found it fun and interactive. They paid more attention.”

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Page 37: The 20 things you should know when designing for classrooms

Design for multiple use cases. Make things that become indispensable.

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Page 38: The 20 things you should know when designing for classrooms

“I don’t mind paying for a good app that I can use for different subjects, on different occasions

throughout the year.”

Isabella Lieghio

ICT Education Consultant at Icon Learning, Apple Distinguished Educator

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Page 39: The 20 things you should know when designing for classrooms

Gamification is not a thing.

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Page 40: The 20 things you should know when designing for classrooms

Play has always been a part of our learning process. Humans are social beings and enjoy engaged learning

experiences. However, with all the hype around gamification, don’t forget that

your main agenda is to get kids to learn.

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Page 41: The 20 things you should know when designing for classrooms

Measuring value

Page 42: The 20 things you should know when designing for classrooms

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Forget ROI. In the classroom, we’re talking VOI.

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Page 43: The 20 things you should know when designing for classrooms

&VALUE OF

INVESTMENTRETURN ON

LEARNING

How do you measure whether knowledge or a skill was acquired,

or a mindset was changed?

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Page 44: The 20 things you should know when designing for classrooms

This is what you’re up against: proving value to multiple stakeholders in a

complex ecosystem

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Page 45: The 20 things you should know when designing for classrooms

Education authorities

ExaminersSchool

Teachers

Parents

Students

Potent

ial employ

ers

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Page 46: The 20 things you should know when designing for classrooms

!$

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LACK OF HARD DATA

TECHNOLOGY DOESN’T WORK IN S ILOES . OTHER PROCESSES INVOLVED IN TEACHING AND

LEARNING PLAY A ROLE , TOO.

RAPID PACE OF CHANGE OF TECHNOLOGY TIME IT TAKES FOR

ROBUST EVIDENCE TO EMERGE IN EDUCATION

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Page 47: The 20 things you should know when designing for classrooms

Edtech and the unbearable lightness of impact measurement.

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Page 48: The 20 things you should know when designing for classrooms

“There’s that thing around the impermanence of technology and children’s work. How do you

make it tangible to both children and parents – around recording their progress?”

Clare Copeland

Senior Lecturer and the Subject Leader for Computing and Information, London South Bank University

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Page 49: The 20 things you should know when designing for classrooms

“What I find difficult about technology is that most of our books are catered for Ofsted, so if you’ve done something with computers, how

do you prove that you’ve done that?”

Nadia Raza

Teacher and Senco at Al Sadiq & Al Zahra schools

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