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Studio K: Supporting computational thinking through game design Presenters: Gabriella Anton, Amanda Ochsner, & Kurt Squire PIs: Matthew Berland & Kurt Squire University of Wisconsin-Madison 1 Thursday, March 21, 2013

Studio K DML Presentation

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On the Games+Learning+Society Center project Studio K. Presented at the Digital Media and Learning Conference 2013.

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Page 1: Studio K DML Presentation

Studio K: Supporting computational thinking through game design

Presenters: Gabriella Anton, Amanda Ochsner, & Kurt SquirePIs: Matthew Berland & Kurt SquireUniversity of Wisconsin-Madison

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GLS Web Developers

Former GLS Post Docs

Partnerswith Alex Games

& Joe Booth

Allison Salmon, Kevin Alford, & Jake Ruesch

Benjamin Shapiro& David Hatfield

And teamWade Berger,

Shannon Harris, & Meagan Rothschild

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December 201225Thursday, March 21, 2013

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GLS Co-Directors

Kurt Squire

Constance Steinkuehler

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game designers

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game designers

game researchers

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game designers

game researchers

one workspace

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Anatomy Pro Am

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Citizen Science

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Fair Play

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Progenitor X

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Studio K / Kodu

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Crystals of Kaydor

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Trails Forward

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Virulent

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Base Game Design!

Content Model! Task Model!

Game Environment!

!"#"$%&'#()$•  *)&+,"'$-,.&(/(0(1#$'&2#$$•  3(4$/&25"'6"57&8$,5(2$•  91&#$.&()"),.462(:5(1,($

;"<<&1<$3(4$$$

*817(12(7$'&2#$8=$#"<2$6$>")"0(#()2$6$2#"#($(/(1#2$=8)$

&0>'(0(1#"+81$

Telemetry!

Goals + Metrics!

Player Goals !!Performance Criteria

(Evidence Model)!

!"#$%&'()*+,'

'-./'0#123!

45&67#"'8+,6%96'-./'!#&#:%6%&23!

;$26%:'<=%,62'-./';6#6%'<=%,623!

?$@"A$*'&,B2$C!&)(,#$&1>5#$"228,&"#(7$A&#.$>()=8)0"1,($,)&#()&"D$

$

?  E"0($F)8<)(22$?  F.42&,"'6$#(0>8)"'$&1=8$

?  G#"#($8=$9H$?  H!$8=$8IJ(,#$52(7$6$,'&,B(7$

?  91&#$18+K,"+81$

?  E"0($&12#)5,+81"'$&1>5#$

?  G#"#52$,."1<($C(L<L$.("'#.D'

ADAGE Telemetry Process!"#$%!&''(''%()*+,%-(..(.!/0%(!1('23)!*$!"2)04!,5()*+6*#(0%!10*0!

789()!(*!04:;!<=>?@!

48Thursday, March 21, 2013

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Interest Driven

Peer Supported

Strength of commercial games

49Thursday, March 21, 2013

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Interest Driven

Peer Supported

Strength of commercial games

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Interest Driven

Peer Supported

Strength of commercial games

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Peer Supported

Academically Oriented

Strength of educational games

52Thursday, March 21, 2013

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Peer Supported

Academically Oriented

Strength of educational games

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Peer Supported

Academically Oriented

Strength of educational games

54Thursday, March 21, 2013

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Interest Driven

Peer Supported

Connected Learning blah blahs

Academically Oriented

55Thursday, March 21, 2013

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Interest Driven

Peer Supported

Connected Learning blah blahs

Academically Oriented

56Thursday, March 21, 2013

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Interest Driven

Peer Supported

Connected Learning blah blahs

Academically Oriented

57Thursday, March 21, 2013

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Interest Driven

Peer Supported

Connected Learning blah blahs

Academically Oriented

58Thursday, March 21, 2013

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Studio K draws on interest in game design and incorporates peer supported learning to teach computational

literacies. 59Thursday, March 21, 2013

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Computer Science

Inaccessible pedagogy

Changing how we teach

60Thursday, March 21, 2013

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Computer Science

Inaccessible pedagogy

Changing how we teach

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Computational Thinking

“an approach to solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computing” (Wing, 2006)

62Thursday, March 21, 2013

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Computational Thinking

NotSimply programming Memory of syntax & grammar

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Computational Thinking

NotSimply programming Memory of syntax & grammar

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Programming for Kids

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Studio K

Game Design CourseOnline CommunityClub/Class Program

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Studio K

Game Design CourseOnline CommunityClub/Class Program

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Studio K

Game Design CourseOnline CommunityClub/Class Program

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Studio K

Game Design CourseOnline CommunityClub/Class Program

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Kodu

3D Visual Programming

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Kodu

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Kodu

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KoduKodu

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Studio K: Curriculum

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Studio K: Integrated Online

Community FeaturesTeacher GuidesEmbedded Feedback

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Studio K: Integrated Online

Community FeaturesTeacher GuidesEmbedded Feedback

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Studio K: Integrated Online

Community FeaturesTeacher GuidesEmbedded Feedback

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Studio K: Integrated Online

Community FeaturesTeacher GuidesEmbedded Feedback

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Using the Curriculum

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15 150 150 K 1.5 M

Pilots Cases

OpenBeta

Other Initiatives

Release of Studio K

Integration with new programs

ClosedBeta

OpenBeta

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15 150 150 K 1.5 M

Pilots Cases

OpenBeta

Other Initiatives

Release of Studio K

Integration with new programs

ClosedBeta

Alpha

81Thursday, March 21, 2013

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15 150 150 K 1.5 M

Pilots Cases

OpenBeta

Other Initiatives

Release of Studio K

Integration with new programs

ClosedBeta

OpenBeta

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15 150 150 K 1.5 M

Pilots Cases

OpenBeta

Other Initiatives

Release of Studio K

Integration with new programs

ClosedBeta

OpenBeta

83Thursday, March 21, 2013

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15 150 150 K 1.5 M

Pilots Cases

OpenBeta

Other Initiatives

Release of Studio K

Integration with new programs

ClosedBeta

OpenBeta

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Research Questions

What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

85Thursday, March 21, 2013

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Research Questions

What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

86Thursday, March 21, 2013

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Research Questions

What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

87Thursday, March 21, 2013

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Research Questions

What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

88Thursday, March 21, 2013

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Research Questions

What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

89Thursday, March 21, 2013

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Data

Pre & post surveysField notesUser generated games & game reviewsKodu event logsCode

90Thursday, March 21, 2013

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Data

Pre & post surveysField notesUser generated games & game reviewsKodu event logsCode

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Data

Pre & post surveysField notesUser generated games & game reviewsKodu event logsCode

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Data

Pre & post surveysField notesUser generated games & game reviewsKodu event logsCode

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Data

Pre & post surveysField notesUser generated games & game reviewsKodu event logsCode

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the Club

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ConfidenceExpertiseMentorshipCreativity

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the ‘Player’the ‘Fixer’the ‘Creator’

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the ‘Player’the ‘Fixer’the ‘Creator’

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the ‘Player’the ‘Fixer’the ‘Creator’

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the ‘Player’the ‘Fixer’the ‘Creator’

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the ‘Player’the ‘Fixer’the ‘Creator’

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0%

17.5%

35%

52.5%

70%

Activity Type

Land Settings Programming Play Menu Activity Load Level

67.4%

15.8%

7.8%

3.1%5.1%

.8%

Activity and Practices

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‘play’

‘program’

‘design’

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‘play’

‘program’

‘design’

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‘play’

‘program’

‘design’

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‘play’‘program’‘design’

106Thursday, March 21, 2013

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Base Game Design!

Content Model! Task Model!

Game Environment!

!"#"$%&'#()$•  *)&+,"'$-,.&(/(0(1#$'&2#$$•  3(4$/&25"'6"57&8$,5(2$•  91&#$.&()"),.462(:5(1,($

;"<<&1<$3(4$$$

*817(12(7$'&2#$8=$#"<2$6$>")"0(#()2$6$2#"#($(/(1#2$=8)$

&0>'(0(1#"+81$

Telemetry!

Goals + Metrics!

Player Goals !!Performance Criteria

(Evidence Model)!

!"#$%&'()*+,'

'-./'0#123!

45&67#"'8+,6%96'-./'!#&#:%6%&23!

;$26%:'<=%,62'-./';6#6%'<=%,623!

?$@"A$*'&,B2$C!&)(,#$&1>5#$"228,&"#(7$A&#.$>()=8)0"1,($,)&#()&"D$

$

?  E"0($F)8<)(22$?  F.42&,"'6$#(0>8)"'$&1=8$

?  G#"#($8=$9H$?  H!$8=$8IJ(,#$52(7$6$,'&,B(7$

?  91&#$18+K,"+81$

?  E"0($&12#)5,+81"'$&1>5#$

?  G#"#52$,."1<($C(L<L$.("'#.D'

ADAGE Telemetry Process!"#$%!&''(''%()*+,%-(..(.!/0%(!1('23)!*$!"2)04!,5()*+6*#(0%!10*0!

789()!(*!04:;!<=>?@!

107Thursday, March 21, 2013

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What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

108Thursday, March 21, 2013

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What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

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What practices emerge from using studio k?

Three learning trajectoriesCycles of Design

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What practices emerge from using studio k?

Three learning trajectoriesCycles of Design

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What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

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What learning occurs as a consequence of participation? Confidence ExpertiseMentorshipCreativity

113Thursday, March 21, 2013

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What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

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What forms of gameplay data are useful?

Understanding telemetry & event logs

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What practices emerge from using studio k? What learning occurs as a consequence of

participation? What forms of gameplay data are useful? What evidence is there for increases in

computational thinking?

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What evidence is there for increases in computational thinking?

Cycles of Programming & DebuggingIncreasing design practices

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What evidence is there for increases in computational thinking?

Cycles of Programming & DebuggingIncreasing design practices

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Using game design to support computational

literacies.

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15 150 150 K 1.5 M

Pilots Cases

OpenBeta

Other Initiatives

Release of Studio K

Integration with new programs

ClosedBeta

OpenBeta

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Thank YouGabriella Anton

Amanda Ochsner

[email protected]

[email protected]

PIs: Matthew Berland

Kurt Squire

[email protected]

[email protected]

121Thursday, March 21, 2013