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07/03/202 2 Stockholm School of Economics - Media Management 2011 1 Social factors driving Serious Gaming Group 1b Nadine Nordland, Sven Ahrens, Anton Israelsson, Fredrik Kihlberg

SSE Gaming STEEP Group 1b 2011

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SSE Media Management Home Assignment on the social factors that drive the serious gaming industry over the course of the next years.

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Page 1: SSE Gaming STEEP Group 1b 2011

04/13/2023 Stockholm School of Economics - Media Management 2011 1

Social factors driving

Serious Gaming

Group 1bNadine Nordland, Sven Ahrens,

Anton Israelsson, Fredrik Kihlberg

Page 2: SSE Gaming STEEP Group 1b 2011

04/13/2023 Stockholm School of Economics - Media Management 2011 2

There is no single definition for Serious Gaming1

Clark Abtn (1970)

• “…games not designed with the sole intent of entertaining…”

Fun Facts

• Not necessarily “fun” possible disadvantage

• Not always “serious” and not always a “game”

• Both advanced flight simulation and Angry Birds considered as serious games Why?

• Not for electronic gaming• Created to solve a

problem• Tactics, strategy,

anticipation

http://www.futurelab.net/blogs/marketing-strategy-innovation/2011/01/angry_birds_2010_best_serious_.html

http://instructionaldesignfusions.wordpress.com/2010/11/20/serious-about-games/

Page 3: SSE Gaming STEEP Group 1b 2011

04/13/2023 Stockholm School of Economics - Media Management 2011 3

There are three categories of Serious Games2

Advergames

Game-based Learning

Simulation Games

Page 4: SSE Gaming STEEP Group 1b 2011

04/13/2023 Stockholm School of Economics - Media Management 2011 4

Social factors will drive further growth3

Growth with no signs of stopping1

(Social) media socially accepted2

Companies and governments use them3

Chat questions vs. real participation in class4

Homeschooling trends5