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Sharable Content Object Reference Model
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July 23, 2012
e-Learning Standard
By Mr. Pornchai Tummarattananont
Digital Media Informatics LaboratoryNational Electronic and Computer Technology Center
July 29, 2012 2
Contents
Overview of e-Learning Standard of e-Learning SCORM (Sharable Content Object
Reference Model) Live Demo
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Limitations to Current Training Practices
Access to Training Variability in Quality and Expertise Limit of regional or capacity Training is quickly out date Difficulty serve specialized needs Few Mechanisms for Ongoing Support
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e-Learning ?
"learning or training that isprepared, delivered,
or managed using a variety of learning technologies and
that can be deployed either locally or globally."
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Benefit of e-Learning
Anywhere, Anytime, Anyone Cost reduction Just-in-Time access Personalized learning Improved collaboration and Interactivity among
students Less Intimidating than Instructor-led Courses Strengthens Traditional Classroom Learning
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Current Tools for e-Learning authors
Tool Purpose Browser Delivery
Authorware Learning applications Using Macromedia Authorware Web Player
Director Interactive multimedia Using Macromedia Shockwave Web Player
Flash Web animation and interactivity
Using Adobe Flash Player (also included in Shockwave Player)
Toolbook Learning applications Either using Click2Learn Neuron plug-in or standard HTML and JavaScript
Dreamweaver, Frontpage
General web development HTML and JavaScript
ReadyGo, Trainersoft Learning applications HTML and JavaScript
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Importance of Standards
Organizations must deal with dozens of separate and potentially incompatible systems
Incompatible systems increase costs, decrease efficiency and pose potential trade barriers
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Characteristic of Learning Content
Accessibility Interoperability Reusability Durability Affordability
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Worldwide Network for Learning Technology
SingaporeIMS Asia
PROMETEUS
CEN/ISSS
IMS Australia
ISO/IEC JTC1 SC36
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Advanced Distributed Learning: ADL
Advanced Distributed Learning Initiative US Government-wide initiative to improve
education and training via learning technology
Applicable across all learning communities and constituents
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ADL Communities
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Advanced Distributed Learning Initiative
http://www.adlnet.org
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ADL Co-Lab
An open, collaborative environment for sharing
learning technology research, development,
implementation and evaluations.
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ADL Co-Lab
ADL Co-Lab HubPolicies, Tools, and StandardsDoD-Federal IntegrationADL Portal and Clearinghouse
JOINT ADL Co-LabMilitary Services Training Systems Acquisition Community- - - - - - - - - - - - - - - - - $$ Incentive Funds
Academic ADL Co-LabHigher Ed Focus with PartnersAccredited degrees, certification
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Academic ADL Co-Lab
Research and development of advanced learning technologies
Assess ADL compliant tools Assist in the development of learning objects Research and evaluation of intelligent tutors Application and evaluation of assessment tools Learning Management System (LMS) evaluation
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Goals
To promote and evaluate standards for distributed learning applications in higher education
To provide education and communication for ADL initiatives within the higher education community
To evaluate and demonstrate advanced learning technologies and tools
To support effective pedagogy through research and assessment of distributed learning
To explore issues pertaining to intellectual property in an electronic distributed environment
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SCORM
"Software model that defines the interrelationship of course components,
data models, and protocols such that courseware objects are shareable across
systems that conform with the same model"
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Components that share a common model can be reassembled and reused
Sharable Content Object Reference Model
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Problems that SCORM is Trying to Solve
Reuse Web-based content objects across LMS
Create searchable learning content libraries and media repositories
Move a Web-based course from one LMS to another and have it look and operate the same
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SCORM as a Common Reference Model
Integrates industry specification from many other organizations (AICC, IMS, IEEE, ARIADNE, etc.)
Provides a unified learning content model Defines a standardized web “run-time”
environment Takes the first step on the path to defining a true
learning architecture
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How to SCORM Fits
SCORM is necessary, but not sufficient ...
TechnicalSpecification
Instructional Capability, Modeling & Simulation, Intelligent Tutoring, Economic Models, Policy, R&D, etc.
July 29, 2012 23
ADL Model for Standards Evolution
July 29, 2012 24
ADL Progress to Date
July 29, 2012 25
SCORM Evolution
First released as Version 1.0 in January 2000
SCORM defines a Web-based learning model for learning objects.Content Aggregation Model (CAM)Run-Time Environment (RTE)
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SCORM Development Update (Last Version?)
SCORM 2004 (formerly known as SCORM Version 1.3) update February 2004.
The most significant change is dynamic presentation of learning content based on prescribed sequencing strategies and learner performance.
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SCORM 2004
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SCORM Content Aggregation Model
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Sharable Content Object (SCO)
SCO
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Content Package Conceptual Diagram
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SCORM Run-time Environment
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Run-Time Environment Conceptual
API: Communications Link between a SCO and LMS
Actual data sent back and forth between a SCO and LMS
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API Instance
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SCORM Sequencing and Navigation
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Activity Tree
July 29, 2012 38
Sequencing Examples 1
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Sequencing Examples 2
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Authoring Tools for SCORM Development
AdobeDreamweaverFlashCaptivate
Click2LearnToolbook
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Benefits of SCORM
LMSs can find and apply instructional objects
Course managers can move a course from one Web-based LMS to another
Content developers can reuse content across different LMSs
Content developers can search for content or media from distributed repositories
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References www.adlnet.org www.academiccolab.org www.aicc.org/docs/meetings/11june2001/
minutes.html www.odportal.com/elearning/
whitepapers.htm www.lsal.cmu.edu/lsal/expertise/papers/
index.html www.imsproject.org
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